#VRML V2.0 utf8 WorldInfo { info ["Generated by TraceParts CAD VRML Translator"] title "TraceParts Part" } DEF TraceParts_Part Group { children [ Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.511 0.398 -0.852, 0.510 0.407 -0.852, 0.511 0.398 0.852, 0.510 0.407 0.852, 0.507 0.415 0.852, 0.507 0.415 -0.852, 0.501 0.422 -0.852, 0.501 0.422 0.852, 0.494 0.427 -0.852, 0.494 0.427 0.852, 0.486 0.431 -0.852, 0.486 0.431 0.852, 0.477 0.432 0.852, 0.477 0.432 -0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 0.966 0.259 0.000, 0.966 0.259 -0.000, 0.866 0.500 -0.000, 0.707 0.707 -0.000, 0.500 0.866 -0.000, 0.259 0.966 -0.000, 0.000 1.000 -0.000, -0.000 1.000 -0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 8, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.092 0.008 0.432, -0.092 0.008 0.705, -0.099 0.008 0.432, -0.099 0.008 0.705, -0.105 0.008 0.432, -0.105 0.008 0.705, -0.112 0.009 0.432, -0.112 0.009 0.705 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 0.139 -0.990 -0.000, 0.012 -1.000 -0.000, -0.116 -0.993 -0.000, -0.242 -0.970 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.528, -0.040 0.938 -0.506, -0.040 0.824 -0.528, -0.040 0.824 -0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.437 0.942 0.852, -0.431 0.943 0.852, -0.477 1.000 0.852, -0.138 0.943 0.852, 0.235 1.000 0.852, -0.131 0.942 0.852, -0.126 0.940 0.852, -0.486 0.999 0.852, -0.511 0.966 0.852, -0.448 0.936 0.852, -0.443 0.940 0.852, -0.494 0.995 0.852, -0.501 0.990 0.852, -0.507 0.983 0.852, -0.510 0.975 0.852, -0.451 0.614 0.852, -0.454 0.620 0.852, -0.511 -0.534 0.852, -0.455 0.626 0.852, -0.455 0.919 0.852, -0.454 0.925 0.852, 0.511 -0.534 0.852, 0.364 0.432 0.852, -0.138 0.602 0.852, -0.431 0.602 0.852, 0.511 0.398 0.852, 0.477 0.432 0.852, 0.510 0.407 0.852, 0.507 0.415 0.852, 0.501 0.422 0.852, 0.494 0.427 0.852, 0.486 0.431 0.852, -0.117 0.931 0.852, -0.114 0.925 0.852, -0.114 0.919 0.852, 0.268 0.972 0.852, -0.114 0.626 0.852, -0.114 0.620 0.852, -0.117 0.614 0.852, 0.266 0.979 0.852, 0.262 0.986 0.852, 0.257 0.992 0.852, 0.250 0.996 0.852, 0.243 0.999 0.852, -0.121 0.936 0.852, -0.121 0.609 0.852, -0.126 0.605 0.852, -0.131 0.603 0.852, -0.437 0.603 0.852, -0.443 0.605 0.852, -0.448 0.609 0.852, -0.451 0.931 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 2, -1, 2, 8, 9, -1, 2, 9, 10, -1, 7, 11, 8, -1, 8, 11, 12, -1, 8, 12, 13, -1, 13, 14, 8, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 8, -1, 8, 18, 19, -1, 8, 19, 20, -1, 21, 22, 17, -1, 17, 22, 23, -1, 17, 23, 24, -1, 21, 25, 22, -1, 22, 25, 26, -1, 25, 27, 26, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 30, 26, -1, 26, 30, 31, -1, 32, 33, 4, -1, 4, 33, 34, -1, 4, 34, 35, -1, 35, 34, 36, -1, 35, 36, 22, -1, 22, 36, 37, -1, 22, 37, 38, -1, 35, 39, 4, -1, 4, 39, 40, -1, 4, 40, 41, -1, 41, 42, 4, -1, 4, 42, 43, -1, 6, 44, 4, -1, 4, 44, 32, -1, 38, 45, 22, -1, 22, 45, 46, -1, 22, 46, 47, -1, 47, 23, 22, -1, 24, 48, 17, -1, 17, 48, 49, -1, 17, 49, 50, -1, 50, 15, 17, -1, 20, 51, 8, -1, 8, 51, 9, -1, 10, 0, 2, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.448 -0.432 0.230, 0.448 0.330 0.230, 0.466 -0.432 0.241, 0.511 0.341 0.270, 0.511 -0.460 0.270 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.530 0.000 -0.848 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.432 0.338, 0.284 -0.432 0.798, 0.448 -0.432 0.338, 0.466 -0.432 0.798, 0.466 -0.432 0.327 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.309 0.693, 0.284 0.301 0.693, 0.330 0.102 0.693, 0.284 0.097 0.693, 0.328 0.093 0.693, 0.325 0.084 0.693, 0.148 0.097 0.693, 0.156 0.043 0.693, 0.295 0.063 0.693, 0.304 0.065 0.693, 0.313 0.070 0.693, 0.320 0.076 0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1, 3, 11, 5, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.017 0.096 0.136, 0.027 0.025 0.136, 0.083 0.097 0.131, 0.156 0.043 0.125, 0.148 0.097 0.125 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.086 0.012 0.996 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.017 0.096 0.705, 0.027 0.025 0.705, 0.083 0.097 0.699, 0.156 0.043 0.693, 0.148 0.097 0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.086 0.012 0.996 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.309 0.125, 0.284 0.301 0.125, 0.330 0.102 0.125, 0.284 0.097 0.125, 0.328 0.093 0.125, 0.325 0.084 0.125, 0.148 0.097 0.125, 0.156 0.043 0.125, 0.295 0.063 0.125, 0.304 0.065 0.125, 0.313 0.070 0.125, 0.320 0.076 0.125 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1, 3, 11, 5, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.097 -0.443, 0.284 0.097 -0.438, 0.148 0.097 -0.443, 0.083 0.097 -0.438 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.290 -0.403, -0.284 -0.290 -0.403, 0.284 0.063 -0.403, -0.284 0.063 -0.403 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.432 0.230, 0.284 0.301 0.230, 0.448 -0.432 0.230, 0.448 0.330 0.230 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.097 0.443, 0.148 0.097 0.443, 0.284 0.097 0.438, 0.083 0.097 0.438 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.290 0.733, -0.284 -0.290 0.733, 0.284 0.063 0.733, -0.284 0.063 0.733 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.290 0.733, 0.284 -0.299 0.732, -0.284 -0.290 0.733, -0.284 -0.299 0.732, 0.284 -0.307 0.728, -0.284 -0.307 0.728, -0.284 -0.314 0.723, 0.284 -0.314 0.723, 0.284 -0.319 0.716, -0.284 -0.319 0.716, 0.284 -0.323 0.708, -0.284 -0.323 0.708, -0.284 -0.324 0.699, 0.284 -0.324 0.699 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ 0.000 0.000 -1.000, 0.000 0.259 -0.966, 0.000 -0.000 -1.000, 0.000 0.500 -0.866, 0.000 0.707 -0.707, 0.000 0.866 -0.500, 0.000 0.966 -0.259, -0.000 1.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 1, -1, 1, 3, 1, -1, 1, 3, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 -0.324 0.438, -0.284 -0.290 0.403, -0.284 -0.324 0.699, -0.284 -0.290 0.733, -0.284 -0.299 0.732, -0.284 -0.323 0.429, -0.284 -0.319 0.420, -0.284 -0.314 0.413, -0.284 -0.307 0.408, -0.284 -0.299 0.405, -0.284 0.063 0.403, -0.284 0.052 0.432, -0.284 0.052 0.705, -0.284 0.063 0.733, -0.284 0.070 0.404, -0.284 0.078 0.407, -0.284 0.085 0.411, -0.284 0.090 0.417, -0.284 0.094 0.424, -0.284 0.096 0.432, -0.284 0.096 0.705, -0.284 0.094 0.712, -0.284 0.090 0.719, -0.284 0.085 0.725, -0.284 0.078 0.729, -0.284 0.070 0.732, -0.284 -0.307 0.728, -0.284 -0.314 0.723, -0.284 -0.319 0.716, -0.284 -0.323 0.708 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 0, 5, 1, -1, 1, 5, 6, -1, 1, 6, 7, -1, 7, 8, 1, -1, 1, 8, 9, -1, 10, 11, 1, -1, 1, 11, 12, -1, 1, 12, 3, -1, 3, 12, 13, -1, 10, 14, 11, -1, 11, 14, 15, -1, 11, 15, 16, -1, 16, 17, 11, -1, 11, 17, 18, -1, 11, 18, 19, -1, 20, 21, 12, -1, 12, 21, 22, -1, 12, 22, 23, -1, 23, 24, 12, -1, 12, 24, 25, -1, 12, 25, 13, -1, 4, 26, 2, -1, 2, 26, 27, -1, 2, 27, 28, -1, 28, 29, 2, -1 ] normal Normal { vector [ 1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.027 0.025 0.705, 0.017 0.096 0.705, -0.092 0.008 0.705, -0.112 0.009 0.705, -0.105 0.008 0.705, -0.284 0.096 0.705, -0.284 0.052 0.705, -0.099 0.008 0.705 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 1, 5, 3, -1, 3, 5, 6, -1, 4, 7, 2, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 0.096 0.705, 0.017 0.096 0.705, -0.284 0.094 0.712, 0.284 0.095 0.708, 0.284 0.092 0.716, 0.083 0.097 0.699, 0.284 0.097 0.699, -0.284 0.090 0.719, 0.284 0.087 0.723, -0.284 0.085 0.725, 0.284 0.080 0.728, -0.284 0.078 0.729, 0.284 0.071 0.732, -0.284 0.070 0.732, -0.284 0.063 0.733, 0.284 0.063 0.733 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 1, -1, 1, 6, 3, -1, 2, 4, 7, -1, 7, 4, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1 ] normal Normal { vector [ 0.000 -0.986 -0.167, 0.000 -0.921 -0.391, 0.000 -0.966 -0.259, 0.000 -0.866 -0.500, 0.000 -1.000 0.000, 0.000 -0.805 -0.593, 0.000 -0.707 -0.707, 0.000 -0.645 -0.764, 0.000 -0.500 -0.866, 0.000 -0.451 -0.893, 0.000 -0.259 -0.966, 0.000 -0.232 -0.973, 0.000 -0.000 -1.000, 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 4, 4, 0, -1, 0, 4, 2, -1, 1, 3, 5, -1, 5, 3, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.083 0.097 0.699, 0.148 0.097 0.693, 0.284 0.097 0.699, 0.284 0.097 0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.112 0.009 0.705, -0.284 0.052 0.705, -0.112 0.009 0.432, -0.284 0.052 0.432 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.242 -0.970 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.432 0.338, 0.448 -0.432 0.338, 0.284 0.301 0.338, 0.448 0.330 0.338 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.466 0.333 0.798, 0.466 -0.432 0.798, 0.284 0.301 0.798, 0.284 -0.432 0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.466 0.333 0.798, 0.511 0.341 0.827, 0.466 -0.432 0.798, 0.511 -0.460 0.827 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.530 0.000 -0.848 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.324 0.438, -0.284 -0.324 0.438, 0.284 -0.324 0.699, -0.284 -0.324 0.699 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.064 -0.534 0.037, 0.071 -0.534 0.019, 0.511 -0.534 0.852, 0.074 -0.534 -0.000, 0.511 -0.534 -0.852, 0.071 -0.534 -0.019, 0.064 -0.534 -0.037, -0.037 -0.534 0.632, -0.019 -0.534 0.640, -0.511 -0.534 0.852, 0.000 -0.534 0.642, 0.019 -0.534 0.640, 0.037 -0.534 0.632, -0.064 -0.534 -0.037, -0.071 -0.534 -0.019, -0.511 -0.534 -0.852, -0.074 -0.534 -0.000, -0.071 -0.534 0.019, -0.064 -0.534 0.037, 0.037 -0.534 -0.632, 0.019 -0.534 -0.640, 0.000 -0.534 -0.642, -0.019 -0.534 -0.640, -0.037 -0.534 -0.632, 0.071 -0.534 0.587, 0.074 -0.534 0.568, 0.071 -0.534 0.549, 0.064 -0.534 0.531, 0.052 -0.534 0.516, 0.052 -0.534 0.052, 0.037 -0.534 0.064, 0.037 -0.534 0.504, 0.019 -0.534 0.071, 0.019 -0.534 0.497, 0.000 -0.534 0.074, 0.000 -0.534 0.494, -0.019 -0.534 0.497, -0.019 -0.534 0.071, -0.037 -0.534 0.504, -0.037 -0.534 0.064, -0.052 -0.534 0.516, -0.052 -0.534 0.052, -0.064 -0.534 0.531, -0.071 -0.534 0.549, -0.074 -0.534 0.568, -0.071 -0.534 0.587, -0.064 -0.534 0.605, -0.052 -0.534 0.620, 0.052 -0.534 0.620, 0.064 -0.534 0.605, 0.000 -0.534 -0.074, 0.000 -0.534 -0.494, 0.019 -0.534 -0.071, 0.019 -0.534 -0.497, 0.037 -0.534 -0.064, 0.037 -0.534 -0.504, 0.052 -0.534 -0.052, 0.052 -0.534 -0.516, 0.064 -0.534 -0.531, 0.071 -0.534 -0.549, 0.074 -0.534 -0.568, -0.019 -0.534 -0.071, -0.019 -0.534 -0.497, -0.037 -0.534 -0.064, -0.037 -0.534 -0.504, -0.052 -0.534 -0.052, -0.052 -0.534 -0.516, -0.064 -0.534 -0.531, 0.071 -0.534 -0.587, 0.064 -0.534 -0.605, 0.052 -0.534 -0.620, -0.052 -0.534 -0.620, -0.064 -0.534 -0.605, -0.071 -0.534 -0.587, -0.074 -0.534 -0.568, -0.071 -0.534 -0.549 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 2, -1, 2, 10, 11, -1, 2, 11, 12, -1, 13, 14, 15, -1, 15, 14, 16, -1, 15, 16, 9, -1, 9, 16, 17, -1, 9, 17, 18, -1, 19, 20, 4, -1, 4, 20, 21, -1, 4, 21, 15, -1, 15, 21, 22, -1, 15, 22, 23, -1, 24, 25, 2, -1, 2, 25, 26, -1, 2, 26, 27, -1, 2, 27, 0, -1, 0, 27, 28, -1, 0, 28, 29, -1, 29, 28, 30, -1, 28, 31, 30, -1, 30, 31, 32, -1, 31, 33, 32, -1, 32, 33, 34, -1, 33, 35, 34, -1, 34, 35, 36, -1, 34, 36, 37, -1, 37, 36, 38, -1, 37, 38, 39, -1, 39, 38, 40, -1, 39, 40, 41, -1, 41, 40, 18, -1, 40, 42, 18, -1, 18, 42, 9, -1, 42, 43, 9, -1, 9, 43, 44, -1, 9, 44, 45, -1, 45, 46, 9, -1, 9, 46, 47, -1, 9, 47, 7, -1, 12, 48, 2, -1, 2, 48, 49, -1, 2, 49, 24, -1, 50, 51, 52, -1, 52, 51, 53, -1, 52, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 55, 57, -1, 56, 57, 6, -1, 6, 57, 58, -1, 6, 58, 4, -1, 4, 58, 59, -1, 4, 59, 60, -1, 50, 61, 51, -1, 51, 61, 62, -1, 61, 63, 62, -1, 62, 63, 64, -1, 63, 65, 64, -1, 64, 65, 66, -1, 65, 13, 66, -1, 66, 13, 67, -1, 60, 68, 4, -1, 4, 68, 69, -1, 4, 69, 70, -1, 70, 19, 4, -1, 23, 71, 15, -1, 15, 71, 72, -1, 15, 72, 73, -1, 73, 74, 15, -1, 15, 74, 75, -1, 15, 75, 67, -1, 67, 13, 15, -1 ] normal Normal { vector [ -0.000 -1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 0.052 -0.705, -0.284 0.096 -0.705, -0.112 0.009 -0.705, 0.017 0.096 -0.705, -0.092 0.008 -0.705, 0.027 0.025 -0.705, -0.099 0.008 -0.705, -0.105 0.008 -0.705 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 6, 7, 4, -1, 4, 7, 2, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 0.096 -0.432, -0.284 0.094 -0.424, -0.284 0.052 -0.432, -0.284 0.090 -0.417, -0.284 0.085 -0.411, -0.284 0.078 -0.407, -0.284 0.070 -0.404, -0.284 0.063 -0.403, -0.284 -0.290 -0.403, -0.284 -0.290 -0.733, -0.284 0.052 -0.705, -0.284 0.063 -0.733, -0.284 0.070 -0.732, -0.284 -0.324 -0.438, -0.284 -0.299 -0.405, -0.284 -0.307 -0.408, -0.284 -0.314 -0.413, -0.284 -0.319 -0.420, -0.284 -0.323 -0.429, -0.284 -0.324 -0.699, -0.284 -0.323 -0.708, -0.284 -0.319 -0.716, -0.284 -0.314 -0.723, -0.284 -0.307 -0.728, -0.284 -0.299 -0.732, -0.284 0.078 -0.729, -0.284 0.085 -0.725, -0.284 0.090 -0.719, -0.284 0.094 -0.712, -0.284 0.096 -0.705 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 5, 2, -1, 2, 5, 6, -1, 2, 6, 7, -1, 7, 8, 2, -1, 2, 8, 9, -1, 2, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 9, 8, 13, -1, 13, 8, 14, -1, 13, 14, 15, -1, 15, 16, 13, -1, 13, 16, 17, -1, 13, 17, 18, -1, 13, 19, 9, -1, 9, 19, 20, -1, 9, 20, 21, -1, 21, 22, 9, -1, 9, 22, 23, -1, 9, 23, 24, -1, 12, 25, 10, -1, 10, 25, 26, -1, 10, 26, 27, -1, 27, 28, 10, -1, 10, 28, 29, -1 ] normal Normal { vector [ 1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.063 0.403, -0.284 0.063 0.403, 0.284 -0.290 0.403, -0.284 -0.290 0.403 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 -0.324 0.438, 0.284 -0.324 0.438, -0.284 -0.323 0.429, 0.284 -0.323 0.429, 0.284 -0.319 0.420, -0.284 -0.319 0.420, 0.284 -0.314 0.413, -0.284 -0.314 0.413, -0.284 -0.307 0.408, 0.284 -0.307 0.408, 0.284 -0.299 0.405, -0.284 -0.299 0.405, 0.284 -0.290 0.403, -0.284 -0.290 0.403 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] normal Normal { vector [ -0.000 1.000 0.000, -0.000 0.966 0.259, -0.000 0.866 0.500, -0.000 0.707 0.707, -0.000 0.500 0.866, -0.000 0.259 0.966, -0.000 0.000 1.000, -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.074 -0.534 0.568, -0.071 -0.534 0.549, -0.074 -0.591 0.568, -0.071 -0.591 0.549, -0.064 -0.591 0.531, -0.064 -0.534 0.531, -0.052 -0.534 0.516, -0.052 -0.591 0.516, -0.037 -0.534 0.504, -0.037 -0.591 0.504, -0.019 -0.534 0.497, -0.019 -0.591 0.497, 0.000 -0.591 0.494, 0.000 -0.534 0.494, 0.019 -0.534 0.497, 0.019 -0.591 0.497, 0.037 -0.534 0.504, 0.037 -0.591 0.504, 0.052 -0.591 0.516, 0.052 -0.534 0.516, 0.064 -0.534 0.531, 0.064 -0.591 0.531, 0.071 -0.534 0.549, 0.071 -0.591 0.549, 0.074 -0.591 0.568, 0.074 -0.534 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.966 -0.000 -0.259, -1.000 0.000 -0.000, -0.866 -0.000 -0.500, -0.707 -0.000 -0.707, -0.500 -0.000 -0.866, -0.259 -0.000 -0.966, 0.000 -0.000 -1.000, 0.259 -0.000 -0.966, 0.500 -0.000 -0.866, 0.707 -0.000 -0.707, 0.866 -0.000 -0.500, 0.966 -0.000 -0.259, 1.000 0.000 -0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 1, -1, 1, 1, 3, -1, 3, 1, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 14, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.290 0.165, 0.284 -0.299 0.164, -0.284 -0.290 0.165, -0.284 -0.299 0.164, 0.284 -0.307 0.160, -0.284 -0.307 0.160, -0.284 -0.314 0.155, 0.284 -0.314 0.155, 0.284 -0.319 0.148, -0.284 -0.319 0.148, 0.284 -0.323 0.140, -0.284 -0.323 0.140, -0.284 -0.324 0.131, 0.284 -0.324 0.131 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ 0.000 0.000 -1.000, 0.000 0.259 -0.966, 0.000 0.500 -0.866, 0.000 0.707 -0.707, 0.000 0.866 -0.500, 0.000 0.966 -0.259, -0.000 1.000 -0.000, -0.000 1.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 2, 1, -1, 1, 2, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 7, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 0.052 0.432, -0.284 0.096 0.432, -0.112 0.009 0.432, 0.017 0.096 0.432, -0.092 0.008 0.432, 0.027 0.025 0.432, -0.099 0.008 0.432, -0.105 0.008 0.432 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 6, 7, 4, -1, 4, 7, 2, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.092 0.008 0.705, -0.092 0.008 0.432, 0.027 0.025 0.705, 0.027 0.025 0.432, 0.156 0.043 0.693, 0.156 0.043 0.443, 0.295 0.063 0.693, 0.295 0.063 0.443 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 0.139 -0.990 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.323 -0.708, 0.284 -0.324 -0.699, 0.284 -0.432 -0.798, 0.284 -0.324 -0.438, 0.284 -0.432 -0.338, 0.284 -0.323 -0.429, 0.284 -0.319 -0.420, 0.284 0.080 -0.728, 0.284 0.071 -0.732, 0.284 0.301 -0.798, 0.284 0.063 -0.733, 0.284 -0.290 -0.733, 0.284 -0.299 -0.732, 0.284 0.097 -0.693, 0.284 0.097 -0.699, 0.284 0.301 -0.693, 0.284 0.095 -0.708, 0.284 0.092 -0.716, 0.284 0.087 -0.723, 0.284 -0.307 -0.728, 0.284 -0.314 -0.723, 0.284 -0.319 -0.716, 0.284 -0.314 -0.413, 0.284 -0.307 -0.408, 0.284 -0.299 -0.405, 0.284 -0.290 -0.403, 0.284 0.063 -0.403, 0.284 0.301 -0.338, 0.284 0.071 -0.405, 0.284 0.080 -0.408, 0.284 0.087 -0.413, 0.284 0.092 -0.420, 0.284 0.095 -0.429, 0.284 0.301 -0.443, 0.284 0.097 -0.438, 0.284 0.097 -0.443 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 2, -1, 2, 10, 11, -1, 2, 11, 12, -1, 13, 14, 15, -1, 15, 14, 16, -1, 15, 16, 9, -1, 9, 16, 17, -1, 9, 17, 18, -1, 18, 7, 9, -1, 12, 19, 2, -1, 2, 19, 20, -1, 2, 20, 21, -1, 21, 0, 2, -1, 6, 22, 4, -1, 4, 22, 23, -1, 4, 23, 24, -1, 24, 25, 4, -1, 4, 25, 26, -1, 4, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 30, 27, -1, 27, 30, 31, -1, 27, 31, 32, -1, 27, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.630, 0.040 0.824 0.630, 0.040 0.938 0.761, 0.040 0.824 0.780, 0.040 0.921 0.778, 0.040 0.924 0.778, 0.040 0.927 0.777, 0.040 0.930 0.775, 0.040 0.933 0.773, 0.040 0.935 0.770, 0.040 0.936 0.767, 0.040 0.937 0.764 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 8, -1, 8, 9, 4, -1, 4, 9, 10, -1, 4, 10, 11, -1, 11, 2, 4, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.921 0.778, 0.066 0.921 0.771, 0.040 0.924 0.778, 0.066 0.924 0.771, 0.040 0.927 0.777, 0.065 0.929 0.769, 0.040 0.930 0.775, 0.040 0.933 0.773, 0.097 0.921 0.759, 0.125 0.924 0.741, 0.124 0.929 0.739, 0.171 0.929 0.692, 0.167 0.934 0.690, 0.197 0.934 0.632, 0.191 0.937 0.630, 0.201 0.937 0.568, 0.194 0.938 0.599, 0.197 0.938 0.568, 0.126 0.921 0.741, 0.151 0.921 0.719, 0.173 0.924 0.694, 0.173 0.921 0.694, 0.190 0.921 0.665, 0.203 0.924 0.634, 0.203 0.921 0.634, 0.211 0.921 0.602, 0.213 0.924 0.568, 0.214 0.921 0.568, 0.211 0.921 0.535, 0.203 0.924 0.502, 0.203 0.921 0.502, 0.190 0.921 0.471, 0.173 0.924 0.443, 0.173 0.921 0.443, 0.151 0.921 0.417, 0.125 0.924 0.396, 0.126 0.921 0.395, 0.097 0.921 0.378, 0.066 0.924 0.365, 0.066 0.921 0.365, 0.040 0.924 0.359, 0.040 0.921 0.358, 0.040 0.927 0.360, 0.065 0.929 0.367, 0.124 0.929 0.397, 0.171 0.929 0.444, 0.201 0.929 0.503, 0.211 0.929 0.568, 0.201 0.929 0.633, 0.040 0.930 0.361, 0.040 0.933 0.363, 0.064 0.934 0.371, 0.040 0.935 0.366, 0.040 0.936 0.369, 0.062 0.937 0.377, 0.040 0.937 0.372, 0.040 0.938 0.376, 0.061 0.938 0.381, 0.089 0.938 0.393, 0.118 0.937 0.405, 0.116 0.938 0.409, 0.139 0.938 0.429, 0.163 0.937 0.450, 0.159 0.938 0.453, 0.175 0.938 0.479, 0.191 0.937 0.506, 0.187 0.938 0.507, 0.194 0.938 0.537, 0.187 0.938 0.629, 0.175 0.938 0.657, 0.163 0.937 0.687, 0.159 0.938 0.684, 0.139 0.938 0.707, 0.118 0.937 0.731, 0.116 0.938 0.727, 0.089 0.938 0.743, 0.062 0.937 0.760, 0.061 0.938 0.755, 0.040 0.938 0.761, 0.040 0.937 0.764, 0.040 0.936 0.767, 0.064 0.934 0.765, 0.040 0.935 0.770, 0.122 0.934 0.736, 0.207 0.934 0.568, 0.197 0.934 0.504, 0.167 0.934 0.447, 0.122 0.934 0.401 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 57, 54, -1, 54, 57, 58, -1, 54, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 59, 61, 62, -1, 62, 61, 63, -1, 62, 63, 64, -1, 62, 64, 65, -1, 65, 64, 66, -1, 65, 66, 67, -1, 65, 67, 15, -1, 15, 67, 17, -1, 16, 68, 14, -1, 14, 68, 69, -1, 14, 69, 70, -1, 70, 69, 71, -1, 70, 71, 72, -1, 70, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 73, 75, 76, -1, 76, 75, 77, -1, 76, 77, 78, -1, 78, 79, 76, -1, 76, 79, 80, -1, 76, 80, 81, -1, 81, 80, 82, -1, 81, 82, 7, -1, 7, 5, 81, -1, 81, 5, 83, -1, 81, 83, 73, -1, 73, 83, 70, -1, 83, 5, 10, -1, 10, 5, 3, -1, 76, 81, 73, -1, 70, 83, 12, -1, 12, 83, 10, -1, 70, 12, 14, -1, 11, 48, 13, -1, 13, 48, 84, -1, 13, 84, 15, -1, 15, 84, 65, -1, 48, 47, 84, -1, 84, 47, 85, -1, 84, 85, 65, -1, 65, 85, 62, -1, 47, 46, 85, -1, 85, 46, 86, -1, 85, 86, 62, -1, 62, 86, 59, -1, 46, 45, 86, -1, 86, 45, 87, -1, 86, 87, 59, -1, 59, 87, 54, -1, 45, 44, 87, -1, 87, 44, 51, -1, 87, 51, 54, -1, 43, 51, 44, -1 ] normal Normal { vector [ 0.186 0.017 0.982, 0.309 0.017 0.951, 0.182 0.212 0.960, 0.304 0.184 0.935, 0.172 0.398 0.901, 0.263 0.526 0.809, 0.155 0.568 0.808, 0.133 0.717 0.685, 0.454 0.017 0.891, 0.578 0.184 0.795, 0.500 0.526 0.688, 0.688 0.526 0.500, 0.488 0.798 0.354, 0.573 0.798 0.186, 0.260 0.962 0.085, 0.274 0.962 -0.000, 0.000 1.000 0.000, -0.000 1.000 0.000, 0.588 0.017 0.809, 0.707 0.017 0.707, 0.795 0.184 0.578, 0.809 0.017 0.588, 0.891 0.017 0.454, 0.935 0.184 0.304, 0.951 0.017 0.309, 0.988 0.017 0.156, 0.983 0.184 -0.000, 1.000 0.017 -0.000, 0.988 0.017 -0.156, 0.935 0.184 -0.304, 0.951 0.017 -0.309, 0.891 0.017 -0.454, 0.795 0.184 -0.578, 0.809 0.017 -0.588, 0.707 0.017 -0.707, 0.578 0.184 -0.795, 0.588 0.017 -0.809, 0.454 0.017 -0.891, 0.304 0.184 -0.935, 0.309 0.017 -0.951, 0.182 0.212 -0.960, 0.186 0.017 -0.982, 0.172 0.398 -0.901, 0.263 0.526 -0.809, 0.500 0.526 -0.688, 0.688 0.526 -0.500, 0.809 0.526 -0.263, 0.850 0.526 -0.000, 0.809 0.526 0.263, 0.155 0.568 -0.808, 0.133 0.717 -0.685, 0.186 0.798 -0.573, 0.105 0.838 -0.536, 0.074 0.927 -0.368, 0.085 0.962 -0.260, 0.038 0.982 -0.187, 0.000 1.000 -0.000, 0.161 0.962 -0.221, 0.221 0.962 -0.161, 0.260 0.962 -0.085, -0.000 1.000 -0.000, 0.221 0.962 0.161, 0.161 0.962 0.221, 0.085 0.962 0.260, 0.038 0.982 0.187, 0.074 0.927 0.368, 0.186 0.798 0.573, 0.105 0.838 0.536, 0.354 0.798 0.488, 0.603 0.798 -0.000, 0.573 0.798 -0.186, 0.488 0.798 -0.354, 0.354 0.798 -0.488 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 56, 54, -1, 54, 56, 56, -1, 54, 56, 57, -1, 57, 56, 56, -1, 57, 56, 17, -1, 57, 17, 58, -1, 58, 17, 17, -1, 58, 17, 56, -1, 58, 56, 59, -1, 59, 56, 56, -1, 59, 56, 56, -1, 59, 56, 15, -1, 15, 56, 17, -1, 16, 60, 14, -1, 14, 60, 60, -1, 14, 60, 61, -1, 61, 60, 16, -1, 61, 16, 16, -1, 61, 16, 62, -1, 62, 16, 16, -1, 62, 16, 60, -1, 62, 60, 63, -1, 63, 60, 60, -1, 63, 60, 60, -1, 60, 64, 63, -1, 63, 64, 65, -1, 63, 65, 66, -1, 66, 65, 67, -1, 66, 67, 7, -1, 7, 5, 66, -1, 66, 5, 68, -1, 66, 68, 62, -1, 62, 68, 61, -1, 68, 5, 10, -1, 10, 5, 3, -1, 63, 66, 62, -1, 61, 68, 12, -1, 12, 68, 10, -1, 61, 12, 14, -1, 11, 48, 13, -1, 13, 48, 69, -1, 13, 69, 15, -1, 15, 69, 59, -1, 48, 47, 69, -1, 69, 47, 70, -1, 69, 70, 59, -1, 59, 70, 58, -1, 47, 46, 70, -1, 70, 46, 71, -1, 70, 71, 58, -1, 58, 71, 57, -1, 46, 45, 71, -1, 71, 45, 72, -1, 71, 72, 57, -1, 57, 72, 54, -1, 45, 44, 72, -1, 72, 44, 51, -1, 72, 51, 54, -1, 43, 51, 44, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.170 0.824 -0.000, 0.170 0.938 -0.000, 0.170 0.824 -0.013, 0.170 0.938 -0.013, 0.168 0.824 -0.027, 0.168 0.938 -0.027, 0.166 0.824 -0.040, 0.166 0.938 -0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -1.000 -0.000 0.000, -0.997 -0.000 0.078, -0.988 -0.000 0.156, -0.972 -0.000 0.233 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.323 0.429, 0.284 -0.324 0.438, 0.284 -0.432 0.338, 0.284 -0.324 0.699, 0.284 -0.432 0.798, 0.284 -0.323 0.708, 0.284 -0.319 0.716, 0.284 0.080 0.408, 0.284 0.071 0.405, 0.284 0.301 0.338, 0.284 0.063 0.403, 0.284 -0.290 0.403, 0.284 -0.299 0.405, 0.284 0.097 0.443, 0.284 0.097 0.438, 0.284 0.301 0.443, 0.284 0.095 0.429, 0.284 0.092 0.420, 0.284 0.087 0.413, 0.284 -0.307 0.408, 0.284 -0.314 0.413, 0.284 -0.319 0.420, 0.284 -0.314 0.723, 0.284 -0.307 0.728, 0.284 -0.299 0.732, 0.284 -0.290 0.733, 0.284 0.063 0.733, 0.284 0.301 0.798, 0.284 0.071 0.732, 0.284 0.080 0.728, 0.284 0.087 0.723, 0.284 0.092 0.716, 0.284 0.095 0.708, 0.284 0.301 0.693, 0.284 0.097 0.699, 0.284 0.097 0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 2, -1, 2, 10, 11, -1, 2, 11, 12, -1, 13, 14, 15, -1, 15, 14, 16, -1, 15, 16, 9, -1, 9, 16, 17, -1, 9, 17, 18, -1, 18, 7, 9, -1, 12, 19, 2, -1, 2, 19, 20, -1, 2, 20, 21, -1, 21, 0, 2, -1, 6, 22, 4, -1, 4, 22, 23, -1, 4, 23, 24, -1, 24, 25, 4, -1, 4, 25, 26, -1, 4, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 30, 27, -1, 27, 30, 31, -1, 27, 31, 32, -1, 27, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.290 0.165, -0.284 -0.290 0.165, 0.284 0.063 0.165, -0.284 0.063 0.165 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 -0.062, 0.040 0.938 -0.040, 0.048 0.938 -0.056, 0.056 0.938 -0.048, 0.062 0.938 -0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.608, 0.062 0.938 0.608, 0.040 0.824 0.608, 0.062 0.824 0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.295 0.063 0.693, 0.295 0.063 0.443, 0.304 0.065 0.693, 0.304 0.065 0.443, 0.313 0.070 0.443, 0.325 0.084 0.443, 0.325 0.084 0.693, 0.320 0.076 0.443, 0.320 0.076 0.693, 0.313 0.070 0.693, 0.328 0.093 0.443, 0.328 0.093 0.693, 0.330 0.102 0.443, 0.330 0.102 0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 4, -1, 4, 8, 9, -1, 4, 9, 2, -1, 5, 10, 6, -1, 6, 10, 11, -1, 12, 13, 10, -1, 10, 13, 11, -1 ] normal Normal { vector [ 0.139 -0.990 -0.000, 0.369 -0.929 0.000, 0.578 -0.816 0.000, 0.888 -0.459 0.000, 0.755 -0.656 0.000, 0.972 -0.236 0.000, 1.000 -0.000 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 2, -1, 2, 4, 2, -1, 2, 2, 1, -1, 3, 5, 3, -1, 3, 5, 5, -1, 6, 7, 5, -1, 5, 7, 5, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 -0.528, 0.062 0.938 -0.528, 0.040 0.824 -0.528, 0.062 0.824 -0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.630, -0.040 0.824 -0.630, -0.040 0.938 -0.761, -0.040 0.824 -0.780, -0.040 0.921 -0.778, -0.040 0.924 -0.778, -0.040 0.927 -0.777, -0.040 0.930 -0.775, -0.040 0.933 -0.773, -0.040 0.935 -0.770, -0.040 0.936 -0.767, -0.040 0.937 -0.764 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 8, -1, 8, 9, 4, -1, 4, 9, 10, -1, 4, 10, 11, -1, 11, 2, 4, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.057 -0.966 -0.568, -0.055 -0.966 -0.553, -0.057 -0.591 -0.568, -0.055 -0.591 -0.553, -0.049 -0.591 -0.540, -0.049 -0.966 -0.540, -0.040 -0.966 -0.528, -0.040 -0.591 -0.528, -0.028 -0.966 -0.519, -0.028 -0.591 -0.519, -0.015 -0.966 -0.513, -0.015 -0.591 -0.513, 0.000 -0.591 -0.511, 0.000 -0.966 -0.511, 0.015 -0.966 -0.513, 0.015 -0.591 -0.513, 0.028 -0.966 -0.519, 0.028 -0.591 -0.519, 0.040 -0.591 -0.528, 0.040 -0.966 -0.528, 0.049 -0.966 -0.540, 0.049 -0.591 -0.540, 0.055 -0.966 -0.553, 0.055 -0.591 -0.553, 0.057 -0.591 -0.568, 0.057 -0.966 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000, -0.966 -0.000 0.259, -0.866 -0.000 0.500, -0.707 -0.000 0.707, -0.500 -0.000 0.866, -0.259 -0.000 0.966, -0.000 -0.000 1.000, 0.000 -0.000 1.000, 0.259 -0.000 0.966, 0.500 -0.000 0.866, 0.707 -0.000 0.707, 0.866 -0.000 0.500, 0.966 0.000 0.259, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 7, 6, -1, 6, 7, 8, -1, 6, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.170 0.824 -0.568, -0.170 0.938 -0.568, -0.170 0.824 -0.555, -0.170 0.938 -0.555, -0.168 0.824 -0.542, -0.168 0.938 -0.542, -0.166 0.824 -0.528, -0.166 0.938 -0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000, 1.000 -0.000 0.000, 0.997 0.000 -0.078, 0.988 0.000 -0.156, 0.972 0.000 -0.233 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.166 0.938 0.608, -0.062 0.938 0.608, -0.166 0.824 0.608, -0.062 0.824 0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.227 1.000 -0.568, 0.227 0.795 -0.568, 0.220 1.000 -0.509, 0.220 0.795 -0.509, 0.197 0.795 -0.455, 0.197 1.000 -0.455, 0.161 0.795 -0.407, 0.161 1.000 -0.407, 0.114 0.795 -0.371, 0.114 1.000 -0.371, 0.059 0.795 -0.349, 0.059 1.000 -0.349, 0.000 1.000 -0.341, 0.000 0.795 -0.341, -0.059 1.000 -0.349, -0.059 0.795 -0.349, -0.114 0.795 -0.371, -0.114 1.000 -0.371, -0.161 0.795 -0.407, -0.161 1.000 -0.407, -0.197 0.795 -0.455, -0.197 1.000 -0.455, -0.220 0.795 -0.509, -0.220 1.000 -0.509, -0.227 1.000 -0.568, -0.227 0.795 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 13, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -0.966 -0.000 -0.259, -0.866 -0.000 -0.500, -0.707 -0.000 -0.707, -0.500 -0.000 -0.866, -0.259 -0.000 -0.966, -0.000 -0.000 -1.000, 0.259 -0.000 -0.966, 0.500 -0.000 -0.866, 0.707 -0.000 -0.707, 0.866 -0.000 -0.500, 0.966 -0.000 -0.259, 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.761, -0.061 0.938 -0.755, -0.040 0.938 -0.630, -0.089 0.938 -0.743, -0.116 0.938 -0.727, -0.048 0.938 -0.624, -0.139 0.938 -0.707, -0.056 0.938 -0.617, -0.159 0.938 -0.684, -0.062 0.938 -0.608, -0.166 0.938 -0.608, -0.175 0.938 -0.657, -0.187 0.938 -0.629, -0.194 0.938 -0.599, -0.170 0.938 -0.555, -0.170 0.938 -0.568, -0.197 0.938 -0.568, -0.170 0.938 -0.582, -0.168 0.938 -0.595, -0.194 0.938 -0.537, -0.168 0.938 -0.542, -0.166 0.938 -0.528, -0.187 0.938 -0.507, -0.175 0.938 -0.479, -0.159 0.938 -0.453, -0.062 0.938 -0.528, -0.056 0.938 -0.520, -0.139 0.938 -0.429, -0.048 0.938 -0.512, -0.116 0.938 -0.409, -0.040 0.938 -0.506, -0.089 0.938 -0.393, -0.061 0.938 -0.381, -0.040 0.938 -0.376 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 8, 11, 10, -1, 10, 11, 12, -1, 10, 12, 13, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 13, -1, 13, 17, 18, -1, 13, 18, 10, -1, 16, 19, 14, -1, 14, 19, 20, -1, 20, 19, 21, -1, 21, 19, 22, -1, 21, 22, 23, -1, 23, 24, 21, -1, 21, 24, 25, -1, 25, 24, 26, -1, 26, 24, 27, -1, 26, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 33, 30, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.166 0.938 -0.040, 0.062 0.938 -0.040, 0.166 0.824 -0.040, 0.062 0.824 -0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.309 0.125, 0.330 0.102 0.125, 0.330 0.309 -0.125, 0.330 0.102 -0.125 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.921 -0.210, -0.066 0.921 -0.203, -0.040 0.924 -0.210, -0.066 0.924 -0.203, -0.040 0.927 -0.209, -0.065 0.929 -0.201, -0.040 0.930 -0.207, -0.040 0.933 -0.205, -0.097 0.921 -0.190, -0.125 0.924 -0.173, -0.124 0.929 -0.171, -0.171 0.929 -0.124, -0.167 0.934 -0.122, -0.197 0.934 -0.064, -0.191 0.937 -0.062, -0.201 0.937 -0.000, -0.194 0.938 -0.031, -0.197 0.938 -0.000, -0.126 0.921 -0.173, -0.151 0.921 -0.151, -0.173 0.924 -0.125, -0.173 0.921 -0.126, -0.190 0.921 -0.097, -0.203 0.924 -0.066, -0.203 0.921 -0.066, -0.211 0.921 -0.033, -0.213 0.924 -0.000, -0.214 0.921 -0.000, -0.211 0.921 0.033, -0.203 0.924 0.066, -0.203 0.921 0.066, -0.190 0.921 0.097, -0.173 0.924 0.125, -0.173 0.921 0.126, -0.151 0.921 0.151, -0.125 0.924 0.173, -0.126 0.921 0.173, -0.097 0.921 0.190, -0.066 0.924 0.203, -0.066 0.921 0.203, -0.040 0.924 0.210, -0.040 0.921 0.210, -0.040 0.927 0.209, -0.065 0.929 0.201, -0.124 0.929 0.171, -0.171 0.929 0.124, -0.201 0.929 0.065, -0.211 0.929 -0.000, -0.201 0.929 -0.065, -0.040 0.930 0.207, -0.040 0.933 0.205, -0.064 0.934 0.197, -0.040 0.935 0.202, -0.040 0.936 0.199, -0.062 0.937 0.191, -0.040 0.937 0.196, -0.040 0.938 0.193, -0.061 0.938 0.187, -0.089 0.938 0.175, -0.118 0.937 0.163, -0.116 0.938 0.159, -0.139 0.938 0.139, -0.163 0.937 0.118, -0.159 0.938 0.116, -0.175 0.938 0.089, -0.191 0.937 0.062, -0.187 0.938 0.061, -0.194 0.938 0.031, -0.187 0.938 -0.061, -0.175 0.938 -0.089, -0.163 0.937 -0.118, -0.159 0.938 -0.116, -0.139 0.938 -0.139, -0.118 0.937 -0.163, -0.116 0.938 -0.159, -0.089 0.938 -0.175, -0.062 0.937 -0.191, -0.061 0.938 -0.187, -0.040 0.938 -0.193, -0.040 0.937 -0.196, -0.040 0.936 -0.199, -0.064 0.934 -0.197, -0.040 0.935 -0.202, -0.122 0.934 -0.167, -0.207 0.934 -0.000, -0.197 0.934 0.064, -0.167 0.934 0.122, -0.122 0.934 0.167 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 57, 54, -1, 54, 57, 58, -1, 54, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 59, 61, 62, -1, 62, 61, 63, -1, 62, 63, 64, -1, 62, 64, 65, -1, 65, 64, 66, -1, 65, 66, 67, -1, 65, 67, 15, -1, 15, 67, 17, -1, 16, 68, 14, -1, 14, 68, 69, -1, 14, 69, 70, -1, 70, 69, 71, -1, 70, 71, 72, -1, 70, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 73, 75, 76, -1, 76, 75, 77, -1, 76, 77, 78, -1, 78, 79, 76, -1, 76, 79, 80, -1, 76, 80, 81, -1, 81, 80, 82, -1, 81, 82, 7, -1, 7, 5, 81, -1, 81, 5, 83, -1, 81, 83, 73, -1, 73, 83, 70, -1, 83, 5, 10, -1, 10, 5, 3, -1, 76, 81, 73, -1, 70, 83, 12, -1, 12, 83, 10, -1, 70, 12, 14, -1, 11, 48, 13, -1, 13, 48, 84, -1, 13, 84, 15, -1, 15, 84, 65, -1, 48, 47, 84, -1, 84, 47, 85, -1, 84, 85, 65, -1, 65, 85, 62, -1, 47, 46, 85, -1, 85, 46, 86, -1, 85, 86, 62, -1, 62, 86, 59, -1, 46, 45, 86, -1, 86, 45, 87, -1, 86, 87, 59, -1, 59, 87, 54, -1, 45, 44, 87, -1, 87, 44, 51, -1, 87, 51, 54, -1, 43, 51, 44, -1 ] normal Normal { vector [ -0.186 0.017 -0.982, -0.309 0.017 -0.951, -0.182 0.212 -0.960, -0.304 0.184 -0.935, -0.172 0.398 -0.901, -0.263 0.526 -0.809, -0.155 0.568 -0.808, -0.133 0.717 -0.685, -0.454 0.017 -0.891, -0.578 0.184 -0.795, -0.500 0.526 -0.688, -0.688 0.526 -0.500, -0.488 0.798 -0.354, -0.573 0.798 -0.186, -0.260 0.962 -0.085, -0.274 0.962 0.000, 0.000 1.000 0.000, -0.588 0.017 -0.809, -0.707 0.017 -0.707, -0.795 0.184 -0.578, -0.809 0.017 -0.588, -0.891 0.017 -0.454, -0.935 0.184 -0.304, -0.951 0.017 -0.309, -0.988 0.017 -0.156, -0.983 0.184 0.000, -1.000 0.017 0.000, -0.988 0.017 0.156, -0.935 0.184 0.304, -0.951 0.017 0.309, -0.891 0.017 0.454, -0.795 0.184 0.578, -0.809 0.017 0.588, -0.707 0.017 0.707, -0.578 0.184 0.795, -0.588 0.017 0.809, -0.454 0.017 0.891, -0.304 0.184 0.935, -0.309 0.017 0.951, -0.182 0.212 0.960, -0.186 0.017 0.982, -0.172 0.398 0.901, -0.263 0.526 0.809, -0.500 0.526 0.688, -0.688 0.526 0.500, -0.809 0.526 0.263, -0.850 0.526 0.000, -0.809 0.526 -0.263, -0.155 0.568 0.808, -0.133 0.717 0.685, -0.186 0.798 0.573, -0.105 0.838 0.536, -0.074 0.927 0.368, -0.085 0.962 0.260, -0.038 0.982 0.187, 0.000 1.000 -0.000, -0.161 0.962 0.221, -0.000 1.000 0.000, -0.221 0.962 0.161, -0.260 0.962 0.085, -0.221 0.962 -0.161, -0.000 1.000 -0.000, -0.161 0.962 -0.221, -0.085 0.962 -0.260, -0.038 0.982 -0.187, -0.074 0.927 -0.368, -0.186 0.798 -0.573, -0.105 0.838 -0.536, -0.354 0.798 -0.488, -0.603 0.798 0.000, -0.573 0.798 0.186, -0.488 0.798 0.354, -0.354 0.798 0.488 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 16, -1, 8, 17, 9, -1, 9, 17, 18, -1, 9, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 19, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 28, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 34, 36, 37, -1, 37, 36, 38, -1, 37, 38, 39, -1, 39, 38, 40, -1, 39, 41, 37, -1, 37, 41, 42, -1, 37, 42, 34, -1, 34, 42, 43, -1, 34, 43, 31, -1, 31, 43, 44, -1, 31, 44, 28, -1, 28, 44, 45, -1, 28, 45, 25, -1, 25, 45, 46, -1, 25, 46, 22, -1, 22, 46, 47, -1, 22, 47, 19, -1, 19, 47, 11, -1, 19, 11, 9, -1, 41, 48, 42, -1, 42, 48, 49, -1, 42, 49, 50, -1, 50, 49, 51, -1, 50, 51, 52, -1, 50, 52, 53, -1, 53, 52, 54, -1, 53, 54, 55, -1, 55, 55, 53, -1, 53, 55, 55, -1, 53, 55, 56, -1, 56, 55, 57, -1, 56, 57, 55, -1, 56, 55, 58, -1, 58, 55, 55, -1, 58, 55, 57, -1, 58, 57, 59, -1, 59, 57, 57, -1, 59, 57, 57, -1, 59, 57, 15, -1, 15, 57, 16, -1, 16, 16, 14, -1, 14, 16, 16, -1, 14, 16, 60, -1, 60, 16, 61, -1, 60, 61, 61, -1, 60, 61, 62, -1, 62, 61, 16, -1, 62, 16, 16, -1, 62, 16, 63, -1, 63, 16, 16, -1, 63, 16, 61, -1, 61, 64, 63, -1, 63, 64, 65, -1, 63, 65, 66, -1, 66, 65, 67, -1, 66, 67, 7, -1, 7, 5, 66, -1, 66, 5, 68, -1, 66, 68, 62, -1, 62, 68, 60, -1, 68, 5, 10, -1, 10, 5, 3, -1, 63, 66, 62, -1, 60, 68, 12, -1, 12, 68, 10, -1, 60, 12, 14, -1, 11, 47, 13, -1, 13, 47, 69, -1, 13, 69, 15, -1, 15, 69, 59, -1, 47, 46, 69, -1, 69, 46, 70, -1, 69, 70, 59, -1, 59, 70, 58, -1, 46, 45, 70, -1, 70, 45, 71, -1, 70, 71, 58, -1, 58, 71, 56, -1, 45, 44, 71, -1, 71, 44, 72, -1, 71, 72, 56, -1, 56, 72, 53, -1, 44, 43, 72, -1, 72, 43, 50, -1, 72, 50, 53, -1, 42, 50, 43, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 0.608, -0.040 0.938 0.630, -0.040 0.824 0.608, -0.040 0.824 0.630 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 0.096 0.136, 0.017 0.096 0.136, -0.284 0.094 0.144, 0.284 0.095 0.140, 0.284 0.092 0.148, 0.083 0.097 0.131, 0.284 0.097 0.131, -0.284 0.090 0.151, 0.284 0.087 0.155, -0.284 0.085 0.157, 0.284 0.080 0.160, -0.284 0.078 0.161, 0.284 0.071 0.164, -0.284 0.070 0.164, -0.284 0.063 0.165, 0.284 0.063 0.165 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 1, -1, 1, 6, 3, -1, 2, 4, 7, -1, 7, 4, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1 ] normal Normal { vector [ 0.000 -0.986 -0.167, 0.000 -0.921 -0.391, 0.000 -0.966 -0.259, 0.000 -0.866 -0.500, 0.000 -1.000 -0.000, 0.000 -0.805 -0.593, 0.000 -0.707 -0.707, 0.000 -0.645 -0.764, 0.000 -0.500 -0.866, 0.000 -0.451 -0.893, 0.000 -0.259 -0.966, 0.000 -0.232 -0.973, 0.000 -0.000 -1.000, 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 4, 4, 0, -1, 0, 4, 2, -1, 1, 3, 5, -1, 5, 3, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.227 1.000 0.568, 0.227 0.795 0.568, 0.220 1.000 0.627, 0.220 0.795 0.627, 0.197 0.795 0.682, 0.197 1.000 0.682, 0.161 0.795 0.729, 0.161 1.000 0.729, 0.114 0.795 0.765, 0.114 1.000 0.765, 0.059 0.795 0.788, 0.059 1.000 0.788, 0.000 1.000 0.795, 0.000 0.795 0.795, -0.059 1.000 0.788, -0.059 0.795 0.788, -0.114 0.795 0.765, -0.114 1.000 0.765, -0.161 0.795 0.729, -0.161 1.000 0.729, -0.197 0.795 0.682, -0.197 1.000 0.682, -0.220 0.795 0.627, -0.220 1.000 0.627, -0.227 1.000 0.568, -0.227 0.795 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 13, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000, -0.966 -0.000 -0.259, -0.866 -0.000 -0.500, -0.707 -0.000 -0.707, -0.500 -0.000 -0.866, -0.259 -0.000 -0.966, -0.000 -0.000 -1.000, 0.259 -0.000 -0.966, 0.500 -0.000 -0.866, 0.707 -0.000 -0.707, 0.866 -0.000 -0.500, 0.966 -0.000 -0.259, 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.511 -0.460 0.298, 0.511 0.341 0.298, 0.466 -0.432 0.327, 0.448 0.330 0.338, 0.448 -0.432 0.338 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.530 -0.000 0.848 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.097 0.125, 0.284 0.097 0.131, 0.148 0.097 0.125, 0.083 0.097 0.131 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.303 0.861 0.841, -0.303 0.888 0.841, -0.303 0.861 0.852, -0.303 0.888 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.260 0.690 0.852, -0.258 0.690 0.852, -0.278 0.708 0.852, -0.230 0.694 0.852, -0.278 0.735 0.852, -0.258 0.758 0.852, -0.268 0.751 0.852, -0.277 0.703 0.852, -0.275 0.699 0.852, -0.273 0.695 0.852, -0.269 0.692 0.852, -0.265 0.691 0.852, -0.204 0.705 0.852, -0.250 0.766 0.852, -0.182 0.722 0.852, -0.244 0.776 0.852, -0.165 0.744 0.852, -0.240 0.787 0.852, -0.154 0.770 0.852, -0.238 0.798 0.852, -0.150 0.798 0.852, -0.154 0.826 0.852, -0.240 0.810 0.852, -0.165 0.852 0.852, -0.244 0.821 0.852, -0.182 0.875 0.852, -0.250 0.830 0.852, -0.204 0.892 0.852, -0.258 0.839 0.852, -0.230 0.903 0.852, -0.278 0.861 0.852, -0.278 0.888 0.852, -0.258 0.906 0.852, -0.260 0.906 0.852, -0.265 0.906 0.852, -0.269 0.904 0.852, -0.273 0.901 0.852, -0.275 0.897 0.852, -0.277 0.893 0.852, -0.277 0.857 0.852, -0.276 0.853 0.852, -0.274 0.850 0.852, -0.271 0.847 0.852, -0.268 0.845 0.852, -0.271 0.749 0.852, -0.274 0.746 0.852, -0.276 0.743 0.852, -0.277 0.739 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 2, -1, 2, 8, 9, -1, 2, 9, 10, -1, 10, 11, 2, -1, 2, 11, 0, -1, 3, 12, 5, -1, 5, 12, 13, -1, 12, 14, 13, -1, 13, 14, 15, -1, 14, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 19, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 29, 32, 31, -1, 31, 32, 33, -1, 31, 33, 34, -1, 34, 35, 31, -1, 31, 35, 36, -1, 31, 36, 37, -1, 37, 38, 31, -1, 39, 40, 30, -1, 30, 40, 41, -1, 30, 41, 42, -1, 42, 43, 30, -1, 30, 43, 28, -1, 6, 44, 4, -1, 4, 44, 45, -1, 4, 45, 46, -1, 46, 47, 4, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.303 0.888 0.852, -0.321 0.906 0.852, -0.303 0.861 0.852, -0.323 0.839 0.852, -0.313 0.845 0.852, -0.304 0.893 0.852, -0.305 0.897 0.852, -0.308 0.901 0.852, -0.312 0.904 0.852, -0.316 0.906 0.852, -0.398 0.906 0.852, -0.331 0.830 0.852, -0.416 0.888 0.852, -0.402 0.906 0.852, -0.407 0.904 0.852, -0.410 0.901 0.852, -0.413 0.897 0.852, -0.415 0.893 0.852, -0.331 0.766 0.852, -0.337 0.776 0.852, -0.416 0.657 0.852, -0.341 0.787 0.852, -0.342 0.798 0.852, -0.341 0.810 0.852, -0.415 0.653 0.852, -0.413 0.648 0.852, -0.410 0.644 0.852, -0.407 0.642 0.852, -0.402 0.640 0.852, -0.398 0.639 0.852, -0.321 0.639 0.852, -0.316 0.640 0.852, -0.312 0.642 0.852, -0.308 0.644 0.852, -0.305 0.648 0.852, -0.304 0.653 0.852, -0.303 0.657 0.852, -0.303 0.735 0.852, -0.323 0.758 0.852, -0.313 0.751 0.852, -0.303 0.739 0.852, -0.305 0.743 0.852, -0.307 0.746 0.852, -0.310 0.749 0.852, -0.337 0.821 0.852, -0.310 0.847 0.852, -0.307 0.850 0.852, -0.305 0.853 0.852, -0.303 0.857 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 0, 5, 1, -1, 1, 5, 6, -1, 1, 6, 7, -1, 7, 8, 1, -1, 1, 8, 9, -1, 1, 10, 3, -1, 3, 10, 11, -1, 11, 10, 12, -1, 12, 10, 13, -1, 12, 13, 14, -1, 14, 15, 12, -1, 12, 15, 16, -1, 12, 16, 17, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 12, -1, 12, 21, 22, -1, 12, 22, 23, -1, 24, 25, 20, -1, 20, 25, 26, -1, 20, 26, 27, -1, 27, 28, 20, -1, 20, 28, 29, -1, 20, 29, 30, -1, 31, 32, 30, -1, 30, 32, 33, -1, 30, 33, 34, -1, 34, 35, 30, -1, 30, 35, 36, -1, 30, 36, 20, -1, 20, 36, 37, -1, 20, 37, 38, -1, 38, 37, 39, -1, 37, 40, 39, -1, 39, 40, 41, -1, 39, 41, 42, -1, 42, 43, 39, -1, 38, 18, 20, -1, 23, 44, 12, -1, 12, 44, 11, -1, 45, 46, 4, -1, 4, 46, 47, -1, 4, 47, 48, -1, 48, 2, 4, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.316 0.798 0.852, -0.315 0.791 0.852, -0.315 0.805 0.852, -0.313 0.811 0.852, -0.313 0.785 0.852, -0.309 0.817 0.852, -0.309 0.780 0.852, -0.303 0.821 0.852, -0.303 0.776 0.852, -0.297 0.823 0.852, -0.297 0.773 0.852, -0.290 0.824 0.852, -0.290 0.772 0.852, -0.284 0.823 0.852, -0.284 0.773 0.852, -0.277 0.821 0.852, -0.277 0.776 0.852, -0.272 0.817 0.852, -0.272 0.780 0.852, -0.268 0.811 0.852, -0.268 0.785 0.852, -0.265 0.805 0.852, -0.265 0.791 0.852, -0.264 0.798 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 6, 8, 7, -1, 7, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 12, 14, 13, -1, 13, 14, 15, -1, 14, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.114 0.919 0.852, -0.114 0.919 0.841, -0.114 0.626 0.852, -0.114 0.626 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.114 0.626 0.841, -0.114 0.620 0.841, -0.114 0.626 0.852, -0.114 0.620 0.852, -0.117 0.614 0.852, -0.117 0.614 0.841, -0.121 0.609 0.841, -0.121 0.609 0.852, -0.126 0.605 0.841, -0.126 0.605 0.852, -0.131 0.603 0.841, -0.131 0.603 0.852, -0.138 0.602 0.852, -0.138 0.602 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ -1.000 0.000 -0.000, -0.966 0.259 -0.000, -1.000 -0.000 -0.000, -0.966 0.259 0.000, -0.866 0.500 0.000, -0.866 0.500 -0.000, -0.707 0.707 -0.000, -0.707 0.707 0.000, -0.500 0.866 -0.000, -0.500 0.866 0.000, -0.259 0.966 -0.000, -0.259 0.966 0.000, -0.000 1.000 0.000, -0.000 1.000 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.138 0.602 0.852, -0.138 0.602 0.841, -0.431 0.602 0.852, -0.431 0.602 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.431 0.602 0.841, -0.437 0.603 0.841, -0.431 0.602 0.852, -0.437 0.603 0.852, -0.443 0.605 0.841, -0.443 0.605 0.852, -0.448 0.609 0.852, -0.448 0.609 0.841, -0.451 0.614 0.841, -0.451 0.614 0.852, -0.454 0.620 0.841, -0.454 0.620 0.852, -0.455 0.626 0.852, -0.455 0.626 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ -0.000 1.000 -0.000, 0.259 0.966 -0.000, -0.000 1.000 0.000, 0.259 0.966 0.000, 0.500 0.866 -0.000, 0.500 0.866 0.000, 0.707 0.707 0.000, 0.707 0.707 -0.000, 0.866 0.500 -0.000, 0.866 0.500 0.000, 0.966 0.259 -0.000, 0.966 0.259 0.000, 1.000 -0.000 -0.000, 1.000 0.000 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.455 0.626 0.841, -0.455 0.919 0.841, -0.455 0.626 0.852, -0.455 0.919 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.455 0.919 0.852, -0.455 0.919 0.841, -0.454 0.925 0.852, -0.454 0.925 0.841, -0.451 0.931 0.841, -0.451 0.931 0.852, -0.448 0.936 0.841, -0.448 0.936 0.852, -0.443 0.940 0.852, -0.443 0.940 0.841, -0.437 0.942 0.841, -0.437 0.942 0.852, -0.431 0.943 0.841, -0.431 0.943 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000, 1.000 0.000 -0.000, 0.966 -0.259 -0.000, 0.866 -0.500 -0.000, 0.707 -0.707 -0.000, 0.500 -0.866 -0.000, 0.259 -0.966 -0.000, -0.000 -1.000 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.431 0.943 0.841, -0.138 0.943 0.841, -0.431 0.943 0.852, -0.138 0.943 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.138 0.943 0.852, -0.138 0.943 0.841, -0.131 0.942 0.852, -0.131 0.942 0.841, -0.126 0.940 0.841, -0.126 0.940 0.852, -0.121 0.936 0.841, -0.121 0.936 0.852, -0.117 0.931 0.841, -0.117 0.931 0.852, -0.114 0.925 0.852, -0.114 0.925 0.841, -0.114 0.919 0.841, -0.114 0.919 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 8, 11, 10, -1, 10, 11, 12, -1, 10, 12, 13, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000, -0.259 -0.966 -0.000, -0.500 -0.866 -0.000, -0.707 -0.707 -0.000, -0.866 -0.500 -0.000, -0.966 -0.259 -0.000, -1.000 0.000 -0.000, -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.165 0.852 0.841, -0.154 0.826 0.841, -0.114 0.919 0.841, -0.150 0.798 0.841, -0.114 0.626 0.841, -0.154 0.770 0.841, -0.165 0.744 0.841, -0.114 0.925 0.841, -0.138 0.943 0.841, -0.182 0.875 0.841, -0.117 0.931 0.841, -0.121 0.936 0.841, -0.126 0.940 0.841, -0.131 0.942 0.841, -0.398 0.906 0.841, -0.321 0.906 0.841, -0.431 0.943 0.841, -0.260 0.906 0.841, -0.258 0.906 0.841, -0.230 0.903 0.841, -0.437 0.942 0.841, -0.443 0.940 0.841, -0.448 0.936 0.841, -0.451 0.931 0.841, -0.454 0.925 0.841, -0.455 0.919 0.841, -0.410 0.901 0.841, -0.413 0.897 0.841, -0.413 0.648 0.841, -0.415 0.653 0.841, -0.455 0.626 0.841, -0.416 0.657 0.841, -0.416 0.888 0.841, -0.415 0.893 0.841, -0.454 0.620 0.841, -0.451 0.614 0.841, -0.448 0.609 0.841, -0.443 0.605 0.841, -0.437 0.603 0.841, -0.431 0.602 0.841, -0.410 0.644 0.841, -0.407 0.642 0.841, -0.312 0.642 0.841, -0.316 0.640 0.841, -0.138 0.602 0.841, -0.321 0.639 0.841, -0.398 0.639 0.841, -0.402 0.640 0.841, -0.131 0.603 0.841, -0.204 0.705 0.841, -0.230 0.694 0.841, -0.126 0.605 0.841, -0.121 0.609 0.841, -0.117 0.614 0.841, -0.114 0.620 0.841, -0.271 0.749 0.841, -0.284 0.773 0.841, -0.274 0.746 0.841, -0.290 0.772 0.841, -0.276 0.743 0.841, -0.305 0.743 0.841, -0.277 0.739 0.841, -0.303 0.739 0.841, -0.278 0.735 0.841, -0.303 0.735 0.841, -0.278 0.708 0.841, -0.277 0.703 0.841, -0.268 0.751 0.841, -0.277 0.776 0.841, -0.258 0.758 0.841, -0.272 0.780 0.841, -0.250 0.766 0.841, -0.268 0.785 0.841, -0.244 0.776 0.841, -0.265 0.791 0.841, -0.240 0.787 0.841, -0.264 0.798 0.841, -0.238 0.798 0.841, -0.240 0.810 0.841, -0.265 0.805 0.841, -0.244 0.821 0.841, -0.268 0.811 0.841, -0.250 0.830 0.841, -0.272 0.817 0.841, -0.258 0.839 0.841, -0.277 0.821 0.841, -0.268 0.845 0.841, -0.284 0.823 0.841, -0.271 0.847 0.841, -0.274 0.850 0.841, -0.290 0.824 0.841, -0.276 0.853 0.841, -0.305 0.853 0.841, -0.303 0.857 0.841, -0.277 0.857 0.841, -0.303 0.861 0.841, -0.278 0.861 0.841, -0.303 0.888 0.841, -0.278 0.888 0.841, -0.304 0.893 0.841, -0.277 0.893 0.841, -0.305 0.897 0.841, -0.275 0.897 0.841, -0.308 0.901 0.841, -0.273 0.901 0.841, -0.312 0.904 0.841, -0.269 0.904 0.841, -0.316 0.906 0.841, -0.265 0.906 0.841, -0.204 0.892 0.841, -0.182 0.722 0.841, -0.305 0.648 0.841, -0.258 0.690 0.841, -0.304 0.653 0.841, -0.260 0.690 0.841, -0.303 0.657 0.841, -0.265 0.691 0.841, -0.269 0.692 0.841, -0.273 0.695 0.841, -0.275 0.699 0.841, -0.307 0.746 0.841, -0.297 0.773 0.841, -0.310 0.749 0.841, -0.313 0.751 0.841, -0.303 0.776 0.841, -0.323 0.758 0.841, -0.309 0.780 0.841, -0.331 0.766 0.841, -0.313 0.785 0.841, -0.337 0.776 0.841, -0.315 0.791 0.841, -0.341 0.787 0.841, -0.316 0.798 0.841, -0.342 0.798 0.841, -0.341 0.810 0.841, -0.315 0.805 0.841, -0.337 0.821 0.841, -0.313 0.811 0.841, -0.331 0.830 0.841, -0.309 0.817 0.841, -0.323 0.839 0.841, -0.303 0.821 0.841, -0.313 0.845 0.841, -0.297 0.823 0.841, -0.310 0.847 0.841, -0.307 0.850 0.841, -0.308 0.644 0.841, -0.407 0.904 0.841, -0.402 0.906 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 2, -1, 2, 8, 9, -1, 2, 9, 0, -1, 7, 10, 8, -1, 8, 10, 11, -1, 8, 11, 12, -1, 12, 13, 8, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 8, -1, 8, 17, 18, -1, 8, 18, 19, -1, 20, 21, 16, -1, 16, 21, 22, -1, 16, 22, 23, -1, 23, 24, 16, -1, 16, 24, 25, -1, 16, 25, 26, -1, 26, 25, 27, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 25, -1, 25, 31, 32, -1, 25, 32, 33, -1, 34, 35, 30, -1, 30, 35, 36, -1, 30, 36, 37, -1, 37, 38, 30, -1, 30, 38, 39, -1, 30, 39, 40, -1, 40, 39, 41, -1, 42, 43, 44, -1, 44, 43, 45, -1, 44, 45, 39, -1, 39, 45, 46, -1, 39, 46, 47, -1, 48, 4, 44, -1, 44, 4, 49, -1, 44, 49, 50, -1, 48, 51, 4, -1, 4, 51, 52, -1, 4, 52, 53, -1, 53, 54, 4, -1, 55, 56, 57, -1, 57, 56, 58, -1, 57, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 61, 60, 62, -1, 61, 62, 63, -1, 63, 62, 64, -1, 63, 64, 65, -1, 65, 64, 66, -1, 55, 67, 56, -1, 56, 67, 68, -1, 67, 69, 68, -1, 68, 69, 70, -1, 69, 71, 70, -1, 70, 71, 72, -1, 71, 73, 72, -1, 72, 73, 74, -1, 73, 75, 74, -1, 74, 75, 76, -1, 75, 77, 76, -1, 76, 77, 78, -1, 76, 78, 79, -1, 79, 78, 80, -1, 79, 80, 81, -1, 81, 80, 82, -1, 81, 82, 83, -1, 83, 82, 84, -1, 83, 84, 85, -1, 85, 84, 86, -1, 85, 86, 87, -1, 87, 86, 88, -1, 87, 88, 89, -1, 87, 89, 90, -1, 90, 89, 91, -1, 90, 91, 92, -1, 92, 91, 93, -1, 91, 94, 93, -1, 93, 94, 95, -1, 94, 96, 95, -1, 95, 96, 97, -1, 96, 98, 97, -1, 97, 98, 99, -1, 98, 100, 99, -1, 99, 100, 101, -1, 100, 102, 101, -1, 101, 102, 103, -1, 102, 104, 103, -1, 103, 104, 105, -1, 104, 106, 105, -1, 105, 106, 107, -1, 106, 108, 107, -1, 107, 108, 15, -1, 108, 17, 15, -1, 19, 109, 8, -1, 8, 109, 9, -1, 6, 110, 4, -1, 4, 110, 49, -1, 44, 50, 111, -1, 111, 50, 112, -1, 111, 112, 113, -1, 113, 112, 114, -1, 113, 114, 115, -1, 115, 114, 116, -1, 115, 116, 117, -1, 117, 118, 115, -1, 115, 118, 119, -1, 115, 119, 66, -1, 60, 58, 120, -1, 120, 58, 121, -1, 120, 121, 122, -1, 122, 121, 123, -1, 121, 124, 123, -1, 123, 124, 125, -1, 124, 126, 125, -1, 125, 126, 127, -1, 126, 128, 127, -1, 127, 128, 129, -1, 128, 130, 129, -1, 129, 130, 131, -1, 130, 132, 131, -1, 131, 132, 133, -1, 133, 132, 134, -1, 134, 132, 135, -1, 134, 135, 136, -1, 136, 135, 137, -1, 136, 137, 138, -1, 138, 137, 139, -1, 138, 139, 140, -1, 140, 139, 141, -1, 140, 141, 142, -1, 142, 141, 143, -1, 142, 143, 144, -1, 144, 143, 145, -1, 143, 90, 145, -1, 145, 90, 92, -1, 64, 115, 66, -1, 111, 146, 44, -1, 44, 146, 42, -1, 47, 41, 39, -1, 40, 28, 30, -1, 33, 27, 25, -1, 26, 147, 16, -1, 16, 147, 148, -1, 16, 148, 14, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.268 0.751 0.852, -0.268 0.751 0.841, -0.271 0.749 0.852, -0.271 0.749 0.841, -0.274 0.746 0.841, -0.276 0.743 0.841, -0.276 0.743 0.852, -0.274 0.746 0.852, -0.277 0.739 0.841, -0.277 0.739 0.852, -0.278 0.735 0.841, -0.278 0.735 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 10, 11, 8, -1, 8, 11, 9, -1 ] normal Normal { vector [ -0.437 0.900 0.000, -0.625 0.780 0.000, -0.783 0.622 0.000, -0.901 0.433 0.000, -0.975 0.222 0.000, -1.000 -0.000 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 3, 3, 2, -1, 2, 3, 2, -1, 2, 2, 1, -1, 3, 4, 3, -1, 3, 4, 4, -1, 5, 6, 4, -1, 4, 6, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.278 0.735 0.852, -0.278 0.735 0.841, -0.278 0.708 0.852, -0.278 0.708 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.278 0.708 0.852, -0.278 0.708 0.841, -0.277 0.703 0.852, -0.277 0.703 0.841, -0.275 0.699 0.841, -0.275 0.699 0.852, -0.273 0.695 0.841, -0.273 0.695 0.852, -0.269 0.692 0.852, -0.269 0.692 0.841, -0.265 0.691 0.841, -0.265 0.691 0.852, -0.260 0.690 0.841, -0.260 0.690 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -1.000 -0.000 0.000, -0.966 -0.259 -0.000, -0.966 -0.259 0.000, -0.866 -0.500 0.000, -0.866 -0.500 -0.000, -0.707 -0.707 0.000, -0.707 -0.707 -0.000, -0.500 -0.866 -0.000, -0.500 -0.866 0.000, -0.259 -0.966 0.000, -0.259 -0.966 -0.000, 0.000 -1.000 0.000, 0.000 -1.000 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.260 0.690 0.841, -0.258 0.690 0.841, -0.260 0.690 0.852, -0.258 0.690 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.258 0.690 0.852, -0.258 0.690 0.841, -0.230 0.694 0.852, -0.230 0.694 0.841, -0.204 0.705 0.841, -0.204 0.705 0.852, -0.182 0.722 0.841, -0.182 0.722 0.852, -0.165 0.744 0.841, -0.165 0.744 0.852, -0.154 0.770 0.852, -0.154 0.770 0.841, -0.150 0.798 0.841, -0.150 0.798 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 8, 11, 10, -1, 10, 11, 12, -1, 10, 12, 13, -1 ] normal Normal { vector [ 0.000 -1.000 -0.000, 0.000 -1.000 0.000, 0.259 -0.966 -0.000, 0.259 -0.966 0.000, 0.500 -0.866 0.000, 0.500 -0.866 -0.000, 0.707 -0.707 0.000, 0.707 -0.707 -0.000, 0.866 -0.500 0.000, 0.866 -0.500 -0.000, 0.966 -0.259 -0.000, 0.966 -0.259 0.000, 1.000 -0.000 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 8, 11, 10, -1, 10, 11, 12, -1, 10, 12, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.258 0.906 0.852, -0.258 0.906 0.841, -0.260 0.906 0.852, -0.260 0.906 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.260 0.906 0.841, -0.265 0.906 0.841, -0.260 0.906 0.852, -0.265 0.906 0.852, -0.269 0.904 0.841, -0.269 0.904 0.852, -0.273 0.901 0.852, -0.273 0.901 0.841, -0.275 0.897 0.841, -0.275 0.897 0.852, -0.277 0.893 0.841, -0.277 0.893 0.852, -0.278 0.888 0.852, -0.278 0.888 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000, -0.259 0.966 0.000, -0.500 0.866 0.000, -0.707 0.707 0.000, -0.866 0.500 0.000, -0.966 0.259 0.000, -1.000 0.000 0.000, -1.000 -0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 2, 1, -1, 1, 2, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 7, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.278 0.888 0.852, -0.278 0.888 0.841, -0.278 0.861 0.852, -0.278 0.861 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.278 0.861 0.852, -0.278 0.861 0.841, -0.277 0.857 0.852, -0.277 0.857 0.841, -0.276 0.853 0.841, -0.274 0.850 0.841, -0.274 0.850 0.852, -0.276 0.853 0.852, -0.271 0.847 0.841, -0.271 0.847 0.852, -0.268 0.845 0.841, -0.268 0.845 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -1.000 -0.000 0.000, -0.975 -0.222 -0.000, -0.975 -0.222 0.000, -0.901 -0.433 0.000, -0.783 -0.622 0.000, -0.783 -0.622 -0.000, -0.901 -0.433 -0.000, -0.625 -0.780 0.000, -0.625 -0.780 -0.000, -0.437 -0.900 0.000, -0.437 -0.900 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.268 0.845 0.852, -0.268 0.845 0.841, -0.258 0.839 0.852, -0.258 0.839 0.841, -0.250 0.830 0.841, -0.244 0.821 0.841, -0.244 0.821 0.852, -0.250 0.830 0.852, -0.240 0.810 0.841, -0.240 0.810 0.852, -0.238 0.798 0.841, -0.238 0.798 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 10, 11, 8, -1, 8, 11, 9, -1 ] normal Normal { vector [ -0.437 -0.900 -0.000, -0.625 -0.780 -0.000, -0.783 -0.622 -0.000, -0.901 -0.433 -0.000, -0.975 -0.222 -0.000, -1.000 0.000 -0.000, -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 3, 3, 2, -1, 2, 3, 2, -1, 2, 2, 1, -1, 3, 4, 3, -1, 3, 4, 4, -1, 5, 6, 4, -1, 4, 6, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.264 0.798 0.852, -0.265 0.791 0.852, -0.264 0.798 0.841, -0.265 0.791 0.841, -0.268 0.785 0.841, -0.268 0.785 0.852, -0.272 0.780 0.852, -0.272 0.780 0.841, -0.277 0.776 0.852, -0.277 0.776 0.841, -0.284 0.773 0.852, -0.284 0.773 0.841, -0.290 0.772 0.841, -0.290 0.772 0.852, -0.297 0.773 0.852, -0.297 0.773 0.841, -0.303 0.776 0.852, -0.303 0.776 0.841, -0.309 0.780 0.841, -0.309 0.780 0.852, -0.313 0.785 0.852, -0.313 0.785 0.841, -0.315 0.791 0.852, -0.315 0.791 0.841, -0.316 0.798 0.841, -0.316 0.798 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.966 -0.259 -0.000, 1.000 -0.000 0.000, 0.966 -0.259 0.000, 0.866 -0.500 0.000, 0.866 -0.500 -0.000, 0.707 -0.707 -0.000, 0.707 -0.707 0.000, 0.500 -0.866 -0.000, 0.500 -0.866 0.000, 0.259 -0.966 -0.000, 0.259 -0.966 0.000, 0.000 -1.000 0.000, 0.000 -1.000 -0.000, -0.259 -0.966 -0.000, -0.259 -0.966 0.000, -0.500 -0.866 -0.000, -0.500 -0.866 0.000, -0.707 -0.707 0.000, -0.707 -0.707 -0.000, -0.866 -0.500 -0.000, -0.866 -0.500 0.000, -0.966 -0.259 -0.000, -0.966 -0.259 0.000, -1.000 -0.000 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.303 0.888 0.841, -0.304 0.893 0.841, -0.303 0.888 0.852, -0.304 0.893 0.852, -0.305 0.897 0.852, -0.305 0.897 0.841, -0.308 0.901 0.841, -0.308 0.901 0.852, -0.312 0.904 0.841, -0.312 0.904 0.852, -0.316 0.906 0.841, -0.316 0.906 0.852, -0.321 0.906 0.852, -0.321 0.906 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 0.966 0.259 0.000, 1.000 0.000 0.000, 0.866 0.500 0.000, 0.707 0.707 0.000, 0.500 0.866 0.000, 0.259 0.966 0.000, 0.000 1.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 1, -1, 1, 1, 3, -1, 3, 1, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.321 0.906 0.841, -0.398 0.906 0.841, -0.321 0.906 0.852, -0.398 0.906 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.398 0.906 0.841, -0.402 0.906 0.841, -0.398 0.906 0.852, -0.402 0.906 0.852, -0.407 0.904 0.841, -0.407 0.904 0.852, -0.410 0.901 0.852, -0.410 0.901 0.841, -0.413 0.897 0.841, -0.413 0.897 0.852, -0.415 0.893 0.841, -0.415 0.893 0.852, -0.416 0.888 0.852, -0.416 0.888 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000, -0.259 0.966 0.000, -0.500 0.866 0.000, -0.707 0.707 0.000, -0.866 0.500 0.000, -0.966 0.259 0.000, -1.000 0.000 0.000, -1.000 -0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 2, 1, -1, 1, 2, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 7, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.416 0.888 0.852, -0.416 0.888 0.841, -0.416 0.657 0.852, -0.416 0.657 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.416 0.657 0.852, -0.416 0.657 0.841, -0.415 0.653 0.852, -0.415 0.653 0.841, -0.413 0.648 0.841, -0.413 0.648 0.852, -0.410 0.644 0.841, -0.410 0.644 0.852, -0.407 0.642 0.852, -0.407 0.642 0.841, -0.402 0.640 0.841, -0.402 0.640 0.852, -0.398 0.639 0.841, -0.398 0.639 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -1.000 -0.000 0.000, -0.966 -0.259 -0.000, -0.966 -0.259 0.000, -0.866 -0.500 0.000, -0.866 -0.500 -0.000, -0.707 -0.707 0.000, -0.707 -0.707 -0.000, -0.500 -0.866 -0.000, -0.500 -0.866 0.000, -0.259 -0.966 0.000, -0.259 -0.966 -0.000, 0.000 -1.000 0.000, 0.000 -1.000 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.398 0.639 0.841, -0.321 0.639 0.841, -0.398 0.639 0.852, -0.321 0.639 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.321 0.639 0.852, -0.321 0.639 0.841, -0.316 0.640 0.852, -0.316 0.640 0.841, -0.312 0.642 0.841, -0.312 0.642 0.852, -0.308 0.644 0.841, -0.308 0.644 0.852, -0.305 0.648 0.841, -0.305 0.648 0.852, -0.304 0.653 0.852, -0.304 0.653 0.841, -0.303 0.657 0.841, -0.303 0.657 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 8, 11, 10, -1, 10, 11, 12, -1, 10, 12, 13, -1 ] normal Normal { vector [ 0.000 -1.000 -0.000, 0.000 -1.000 0.000, 0.259 -0.966 -0.000, 0.259 -0.966 0.000, 0.500 -0.866 0.000, 0.500 -0.866 -0.000, 0.707 -0.707 0.000, 0.707 -0.707 -0.000, 0.866 -0.500 0.000, 0.866 -0.500 -0.000, 0.966 -0.259 -0.000, 0.966 -0.259 0.000, 1.000 -0.000 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 8, 11, 10, -1, 10, 11, 12, -1, 10, 12, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.303 0.657 0.841, -0.303 0.735 0.841, -0.303 0.657 0.852, -0.303 0.735 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.303 0.735 0.852, -0.303 0.735 0.841, -0.303 0.739 0.852, -0.303 0.739 0.841, -0.305 0.743 0.841, -0.307 0.746 0.841, -0.307 0.746 0.852, -0.305 0.743 0.852, -0.310 0.749 0.841, -0.310 0.749 0.852, -0.313 0.751 0.841, -0.313 0.751 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 10, 11, 8, -1, 8, 11, 9, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 1.000 -0.000 0.000, 0.975 0.222 0.000, 0.901 0.433 0.000, 0.783 0.622 0.000, 0.625 0.780 0.000, 0.437 0.900 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 4, 4, 3, -1, 3, 4, 3, -1, 3, 3, 2, -1, 4, 5, 4, -1, 4, 5, 5, -1, 6, 6, 5, -1, 5, 6, 5, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.313 0.751 0.841, -0.323 0.758 0.841, -0.313 0.751 0.852, -0.323 0.758 0.852, -0.331 0.766 0.841, -0.331 0.766 0.852, -0.337 0.776 0.852, -0.337 0.776 0.841, -0.341 0.787 0.841, -0.342 0.798 0.841, -0.342 0.798 0.852, -0.341 0.787 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 9, 10, 8, -1, 8, 10, 11, -1, 8, 11, 6, -1 ] normal Normal { vector [ 0.437 0.900 -0.000, 0.625 0.780 -0.000, 0.437 0.900 0.000, 0.625 0.780 0.000, 0.783 0.622 -0.000, 0.783 0.622 0.000, 0.901 0.433 0.000, 0.901 0.433 -0.000, 0.975 0.222 -0.000, 1.000 0.000 -0.000, 1.000 -0.000 -0.000, 0.975 0.222 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 9, 10, 8, -1, 8, 10, 11, -1, 8, 11, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.313 0.845 0.852, -0.313 0.845 0.841, -0.310 0.847 0.852, -0.310 0.847 0.841, -0.307 0.850 0.841, -0.305 0.853 0.841, -0.305 0.853 0.852, -0.307 0.850 0.852, -0.303 0.857 0.841, -0.303 0.857 0.852, -0.303 0.861 0.841, -0.303 0.861 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 10, 11, 8, -1, 8, 11, 9, -1 ] normal Normal { vector [ 0.437 -0.900 -0.000, 0.437 -0.900 0.000, 0.625 -0.780 -0.000, 0.625 -0.780 0.000, 0.783 -0.622 0.000, 0.901 -0.433 0.000, 0.901 -0.433 -0.000, 0.783 -0.622 -0.000, 0.975 -0.222 0.000, 0.975 -0.222 -0.000, 1.000 -0.000 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 10, 11, 8, -1, 8, 11, 9, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.309 0.693, 0.330 0.102 0.693, 0.330 0.309 0.443, 0.330 0.102 0.443 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.148 0.097 0.443, 0.284 0.097 0.443, 0.156 0.043 0.443, 0.295 0.063 0.443, 0.284 0.301 0.443, 0.330 0.102 0.443, 0.328 0.093 0.443, 0.325 0.084 0.443, 0.330 0.309 0.443, 0.320 0.076 0.443, 0.313 0.070 0.443, 0.304 0.065 0.443 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 4, 5, 1, -1, 1, 5, 6, -1, 1, 6, 7, -1, 4, 8, 5, -1, 7, 9, 1, -1, 1, 9, 10, -1, 1, 10, 11, -1, 11, 3, 1, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.148 0.097 0.443, 0.156 0.043 0.443, 0.083 0.097 0.438, 0.027 0.025 0.432, 0.017 0.096 0.432 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.086 0.012 -0.996 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.083 0.097 0.438, 0.017 0.096 0.432, 0.284 0.097 0.438, 0.284 0.095 0.429, -0.284 0.096 0.432, -0.284 0.094 0.424, 0.284 0.092 0.420, -0.284 0.090 0.417, 0.284 0.087 0.413, -0.284 0.085 0.411, 0.284 0.080 0.408, -0.284 0.078 0.407, 0.284 0.071 0.405, -0.284 0.070 0.404, -0.284 0.063 0.403, 0.284 0.063 0.403 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 4, 5, 1, -1, 1, 5, 3, -1, 3, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 15, 12, -1 ] normal Normal { vector [ 0.000 -1.000 -0.000, -0.000 -0.986 0.167, 0.000 -1.000 0.000, -0.000 -0.966 0.259, -0.000 -0.921 0.391, -0.000 -0.866 0.500, -0.000 -0.805 0.593, -0.000 -0.707 0.707, -0.000 -0.645 0.764, -0.000 -0.500 0.866, -0.000 -0.451 0.893, -0.000 -0.259 0.966, -0.000 -0.232 0.973, -0.000 -0.000 1.000, -0.000 0.000 1.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 1, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 14, 11, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.466 -0.432 0.327, 0.466 -0.432 0.798, 0.511 -0.460 0.298, 0.511 -0.460 0.827 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.530 0.848 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.824 -0.040, -0.040 0.824 -0.062, -0.040 0.938 -0.040, -0.040 0.938 -0.062 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.466 -0.432 -0.241, 0.466 -0.432 0.241, 0.511 -0.460 -0.270, 0.511 -0.460 0.270 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.530 0.848 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.027 0.025 0.136, 0.017 0.096 0.136, -0.092 0.008 0.136, -0.112 0.009 0.136, -0.105 0.008 0.136, -0.284 0.096 0.136, -0.284 0.052 0.136, -0.099 0.008 0.136 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 1, 5, 3, -1, 3, 5, 6, -1, 4, 7, 2, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.023 -1.000 -0.000, 0.022 -1.000 -0.006, 0.057 -0.966 -0.000, 0.055 -0.966 -0.015, 0.049 -0.966 -0.028, 0.020 -1.000 -0.011, 0.016 -1.000 -0.016, 0.040 -0.966 -0.040, 0.011 -1.000 -0.020, 0.028 -0.966 -0.049, 0.006 -1.000 -0.022, 0.015 -0.966 -0.055, 0.000 -0.966 -0.057, 0.000 -1.000 -0.023, -0.006 -1.000 -0.022, -0.015 -0.966 -0.055, -0.011 -1.000 -0.020, -0.028 -0.966 -0.049, -0.040 -0.966 -0.040, -0.016 -1.000 -0.016, -0.020 -1.000 -0.011, -0.049 -0.966 -0.028, -0.022 -1.000 -0.006, -0.055 -0.966 -0.015, -0.057 -0.966 -0.000, -0.023 -1.000 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 0.707 -0.707 -0.000, 0.683 -0.707 -0.183, 0.707 -0.707 0.000, 0.612 -0.707 -0.354, 0.500 -0.707 -0.500, 0.354 -0.707 -0.612, 0.183 -0.707 -0.683, 0.000 -0.707 -0.707, -0.183 -0.707 -0.683, -0.354 -0.707 -0.612, -0.500 -0.707 -0.500, -0.612 -0.707 -0.354, -0.683 -0.707 -0.183, -0.707 -0.707 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 1, -1, 1, 1, 3, -1, 3, 1, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.006 -1.000 -0.022, 0.006 -1.000 -0.022, -0.011 -1.000 -0.020, 0.011 -1.000 -0.020, -0.016 -1.000 -0.016, 0.016 -1.000 -0.016, -0.020 -1.000 -0.011, 0.020 -1.000 -0.011, -0.022 -1.000 -0.006, 0.022 -1.000 -0.006, -0.023 -1.000 -0.000, 0.023 -1.000 -0.000, -0.022 -1.000 0.006, 0.022 -1.000 0.006, -0.020 -1.000 0.011, 0.020 -1.000 0.011, -0.016 -1.000 0.016, 0.016 -1.000 0.016, -0.011 -1.000 0.020, 0.011 -1.000 0.020, -0.006 -1.000 0.022, 0.006 -1.000 0.022, 0.000 -1.000 0.023, 0.000 -1.000 -0.023 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 0, 23, 1, -1 ] normal Normal { vector [ 0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.057 -0.966 -0.000, 0.057 -0.591 -0.000, 0.055 -0.966 0.015, 0.055 -0.591 0.015, 0.049 -0.591 0.028, 0.049 -0.966 0.028, 0.040 -0.591 0.040, 0.040 -0.966 0.040, 0.028 -0.966 0.049, 0.028 -0.591 0.049, 0.015 -0.591 0.055, 0.015 -0.966 0.055, 0.000 -0.591 0.057, 0.000 -0.966 0.057, -0.015 -0.966 0.055, -0.015 -0.591 0.055, -0.028 -0.591 0.049, -0.028 -0.966 0.049, -0.040 -0.591 0.040, -0.040 -0.966 0.040, -0.049 -0.591 0.028, -0.049 -0.966 0.028, -0.055 -0.966 0.015, -0.055 -0.591 0.015, -0.057 -0.591 -0.000, -0.057 -0.966 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.966 0.000 0.259, 0.866 -0.000 0.500, 0.707 -0.000 0.707, 0.500 -0.000 0.866, 0.259 -0.000 0.966, -0.000 -0.000 1.000, 0.000 -0.000 1.000, -0.259 -0.000 0.966, -0.500 -0.000 0.866, -0.707 -0.000 0.707, -0.866 -0.000 0.500, -0.966 -0.000 0.259, -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.511 -0.460 -0.270, 0.511 0.341 -0.270, 0.466 -0.432 -0.241, 0.448 0.330 -0.230, 0.448 -0.432 -0.230 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.530 -0.000 0.848 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.063 -0.733, -0.284 0.063 -0.733, 0.284 -0.290 -0.733, -0.284 -0.290 -0.733 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.309 -0.443, 0.284 0.301 -0.443, 0.330 0.102 -0.443, 0.284 0.097 -0.443, 0.328 0.093 -0.443, 0.325 0.084 -0.443, 0.148 0.097 -0.443, 0.156 0.043 -0.443, 0.295 0.063 -0.443, 0.304 0.065 -0.443, 0.313 0.070 -0.443, 0.320 0.076 -0.443 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1, 3, 11, 5, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.511 0.966 -0.852, -0.511 0.966 0.852, -0.510 0.975 -0.852, -0.510 0.975 0.852, -0.507 0.983 0.852, -0.507 0.983 -0.852, -0.501 0.990 0.852, -0.501 0.990 -0.852, -0.494 0.995 -0.852, -0.494 0.995 0.852, -0.486 0.999 0.852, -0.486 0.999 -0.852, -0.477 1.000 0.852, -0.477 1.000 -0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -0.966 0.259 -0.000, -0.966 0.259 0.000, -0.866 0.500 -0.000, -0.707 0.707 -0.000, -0.500 0.866 -0.000, -0.259 0.966 -0.000, 0.000 1.000 -0.000, -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 1, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 8, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.102 -0.125, 0.330 0.102 0.125, 0.328 0.093 -0.125, 0.328 0.093 0.125, 0.325 0.084 0.125, 0.313 0.070 0.125, 0.313 0.070 -0.125, 0.320 0.076 0.125, 0.320 0.076 -0.125, 0.325 0.084 -0.125, 0.304 0.065 0.125, 0.304 0.065 -0.125, 0.295 0.063 0.125, 0.295 0.063 -0.125 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 4, -1, 4, 8, 9, -1, 4, 9, 2, -1, 5, 10, 6, -1, 6, 10, 11, -1, 12, 13, 10, -1, 10, 13, 11, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 1.000 0.000 0.000, 0.972 -0.236 0.000, 0.888 -0.459 0.000, 0.578 -0.816 0.000, 0.755 -0.656 0.000, 0.369 -0.929 0.000, 0.139 -0.990 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 3, -1, 3, 5, 3, -1, 3, 3, 2, -1, 4, 6, 4, -1, 4, 6, 6, -1, 7, 7, 6, -1, 6, 7, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.220 1.000 -0.627, 0.227 1.000 -0.568, 0.235 1.000 -0.852, 0.227 1.000 -0.000, 0.235 1.000 0.852, 0.227 1.000 0.568, 0.220 1.000 0.627, -0.114 1.000 -0.765, -0.059 1.000 -0.788, -0.477 1.000 -0.852, 0.000 1.000 -0.795, 0.059 1.000 -0.788, 0.114 1.000 -0.765, -0.220 1.000 0.509, -0.220 1.000 0.059, -0.477 1.000 0.852, -0.227 1.000 -0.000, -0.220 1.000 -0.059, -0.220 1.000 -0.509, -0.197 1.000 -0.455, 0.114 1.000 0.765, 0.059 1.000 0.788, 0.000 1.000 0.795, -0.059 1.000 0.788, -0.114 1.000 0.765, -0.220 1.000 0.627, -0.227 1.000 0.568, -0.197 1.000 0.455, -0.197 1.000 0.114, -0.161 1.000 0.161, -0.161 1.000 0.407, -0.114 1.000 0.197, -0.114 1.000 0.371, -0.059 1.000 0.220, -0.059 1.000 0.349, 0.000 1.000 0.227, 0.000 1.000 0.341, 0.059 1.000 0.349, 0.059 1.000 0.220, 0.114 1.000 0.371, 0.114 1.000 0.197, 0.161 1.000 0.407, 0.161 1.000 0.161, 0.197 1.000 0.455, 0.197 1.000 0.114, 0.220 1.000 0.509, 0.220 1.000 0.059, 0.197 1.000 0.682, 0.161 1.000 0.729, -0.161 1.000 0.729, -0.197 1.000 0.682, -0.227 1.000 -0.568, -0.220 1.000 -0.627, -0.197 1.000 -0.682, -0.161 1.000 -0.729, 0.161 1.000 -0.729, 0.197 1.000 -0.682, 0.220 1.000 -0.509, 0.220 1.000 -0.059, 0.197 1.000 -0.455, 0.197 1.000 -0.114, 0.161 1.000 -0.407, 0.161 1.000 -0.161, 0.114 1.000 -0.371, 0.114 1.000 -0.197, 0.059 1.000 -0.349, 0.059 1.000 -0.220, 0.000 1.000 -0.341, 0.000 1.000 -0.227, -0.059 1.000 -0.220, -0.059 1.000 -0.349, -0.114 1.000 -0.197, -0.114 1.000 -0.371, -0.161 1.000 -0.161, -0.161 1.000 -0.407, -0.197 1.000 -0.114 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 2, -1, 2, 10, 11, -1, 2, 11, 12, -1, 13, 14, 15, -1, 15, 14, 16, -1, 15, 16, 9, -1, 9, 16, 17, -1, 9, 17, 18, -1, 18, 17, 19, -1, 20, 21, 4, -1, 4, 21, 22, -1, 4, 22, 15, -1, 15, 22, 23, -1, 15, 23, 24, -1, 25, 26, 15, -1, 15, 26, 13, -1, 13, 27, 14, -1, 14, 27, 28, -1, 28, 27, 29, -1, 29, 27, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 41, 42, -1, 42, 41, 43, -1, 42, 43, 44, -1, 44, 43, 45, -1, 44, 45, 46, -1, 46, 45, 5, -1, 46, 5, 3, -1, 6, 47, 4, -1, 4, 47, 48, -1, 4, 48, 20, -1, 24, 49, 15, -1, 15, 49, 50, -1, 15, 50, 25, -1, 18, 51, 9, -1, 9, 51, 52, -1, 9, 52, 53, -1, 53, 54, 9, -1, 9, 54, 7, -1, 12, 55, 2, -1, 2, 55, 56, -1, 2, 56, 0, -1, 1, 57, 3, -1, 3, 57, 58, -1, 57, 59, 58, -1, 58, 59, 60, -1, 59, 61, 60, -1, 60, 61, 62, -1, 61, 63, 62, -1, 62, 63, 64, -1, 63, 65, 64, -1, 64, 65, 66, -1, 65, 67, 66, -1, 66, 67, 68, -1, 68, 67, 69, -1, 69, 67, 70, -1, 69, 70, 71, -1, 71, 70, 72, -1, 71, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 75, 74, 19, -1, 75, 19, 17, -1 ] normal Normal { vector [ 0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 -0.324 -0.699, 0.284 -0.324 -0.699, -0.284 -0.323 -0.708, 0.284 -0.323 -0.708, 0.284 -0.319 -0.716, -0.284 -0.319 -0.716, 0.284 -0.314 -0.723, -0.284 -0.314 -0.723, -0.284 -0.307 -0.728, 0.284 -0.307 -0.728, 0.284 -0.299 -0.732, -0.284 -0.299 -0.732, 0.284 -0.290 -0.733, -0.284 -0.290 -0.733 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] normal Normal { vector [ -0.000 1.000 0.000, -0.000 0.966 0.259, -0.000 0.866 0.500, -0.000 0.707 0.707, -0.000 0.500 0.866, -0.000 0.259 0.966, -0.000 0.000 1.000, -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.921 0.210, 0.066 0.921 0.203, 0.040 0.924 0.210, 0.066 0.924 0.203, 0.040 0.927 0.209, 0.065 0.929 0.201, 0.040 0.930 0.207, 0.040 0.933 0.205, 0.097 0.921 0.190, 0.125 0.924 0.173, 0.124 0.929 0.171, 0.171 0.929 0.124, 0.167 0.934 0.122, 0.197 0.934 0.064, 0.191 0.937 0.062, 0.201 0.937 -0.000, 0.194 0.938 0.031, 0.197 0.938 -0.000, 0.126 0.921 0.173, 0.151 0.921 0.151, 0.173 0.924 0.125, 0.173 0.921 0.126, 0.190 0.921 0.097, 0.203 0.924 0.066, 0.203 0.921 0.066, 0.211 0.921 0.033, 0.213 0.924 -0.000, 0.214 0.921 -0.000, 0.211 0.921 -0.033, 0.203 0.924 -0.066, 0.203 0.921 -0.066, 0.190 0.921 -0.097, 0.173 0.924 -0.125, 0.173 0.921 -0.126, 0.151 0.921 -0.151, 0.125 0.924 -0.173, 0.126 0.921 -0.173, 0.097 0.921 -0.190, 0.066 0.924 -0.203, 0.066 0.921 -0.203, 0.040 0.924 -0.210, 0.040 0.921 -0.210, 0.040 0.927 -0.209, 0.065 0.929 -0.201, 0.124 0.929 -0.171, 0.171 0.929 -0.124, 0.201 0.929 -0.065, 0.211 0.929 -0.000, 0.201 0.929 0.065, 0.040 0.930 -0.207, 0.040 0.933 -0.205, 0.064 0.934 -0.197, 0.040 0.935 -0.202, 0.040 0.936 -0.199, 0.062 0.937 -0.191, 0.040 0.937 -0.196, 0.040 0.938 -0.193, 0.061 0.938 -0.187, 0.089 0.938 -0.175, 0.118 0.937 -0.163, 0.116 0.938 -0.159, 0.139 0.938 -0.139, 0.163 0.937 -0.118, 0.159 0.938 -0.116, 0.175 0.938 -0.089, 0.191 0.937 -0.062, 0.187 0.938 -0.061, 0.194 0.938 -0.031, 0.187 0.938 0.061, 0.175 0.938 0.089, 0.163 0.937 0.118, 0.159 0.938 0.116, 0.139 0.938 0.139, 0.118 0.937 0.163, 0.116 0.938 0.159, 0.089 0.938 0.175, 0.062 0.937 0.191, 0.061 0.938 0.187, 0.040 0.938 0.193, 0.040 0.937 0.196, 0.040 0.936 0.199, 0.064 0.934 0.197, 0.040 0.935 0.202, 0.122 0.934 0.167, 0.207 0.934 -0.000, 0.197 0.934 -0.064, 0.167 0.934 -0.122, 0.122 0.934 -0.167 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 57, 54, -1, 54, 57, 58, -1, 54, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 59, 61, 62, -1, 62, 61, 63, -1, 62, 63, 64, -1, 62, 64, 65, -1, 65, 64, 66, -1, 65, 66, 67, -1, 65, 67, 15, -1, 15, 67, 17, -1, 16, 68, 14, -1, 14, 68, 69, -1, 14, 69, 70, -1, 70, 69, 71, -1, 70, 71, 72, -1, 70, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 73, 75, 76, -1, 76, 75, 77, -1, 76, 77, 78, -1, 78, 79, 76, -1, 76, 79, 80, -1, 76, 80, 81, -1, 81, 80, 82, -1, 81, 82, 7, -1, 7, 5, 81, -1, 81, 5, 83, -1, 81, 83, 73, -1, 73, 83, 70, -1, 83, 5, 10, -1, 10, 5, 3, -1, 76, 81, 73, -1, 70, 83, 12, -1, 12, 83, 10, -1, 70, 12, 14, -1, 11, 48, 13, -1, 13, 48, 84, -1, 13, 84, 15, -1, 15, 84, 65, -1, 48, 47, 84, -1, 84, 47, 85, -1, 84, 85, 65, -1, 65, 85, 62, -1, 47, 46, 85, -1, 85, 46, 86, -1, 85, 86, 62, -1, 62, 86, 59, -1, 46, 45, 86, -1, 86, 45, 87, -1, 86, 87, 59, -1, 59, 87, 54, -1, 45, 44, 87, -1, 87, 44, 51, -1, 87, 51, 54, -1, 43, 51, 44, -1 ] normal Normal { vector [ 0.186 0.017 0.982, 0.309 0.017 0.951, 0.182 0.212 0.960, 0.304 0.184 0.935, 0.172 0.398 0.901, 0.263 0.526 0.809, 0.155 0.568 0.808, 0.133 0.717 0.685, 0.454 0.017 0.891, 0.578 0.184 0.795, 0.500 0.526 0.688, 0.688 0.526 0.500, 0.488 0.798 0.354, 0.573 0.798 0.186, 0.260 0.962 0.085, 0.274 0.962 -0.000, -0.000 1.000 -0.000, -0.000 1.000 0.000, 0.588 0.017 0.809, 0.707 0.017 0.707, 0.795 0.184 0.578, 0.809 0.017 0.588, 0.891 0.017 0.454, 0.935 0.184 0.304, 0.951 0.017 0.309, 0.988 0.017 0.156, 0.983 0.184 -0.000, 1.000 0.017 -0.000, 0.988 0.017 -0.156, 0.935 0.184 -0.304, 0.951 0.017 -0.309, 0.891 0.017 -0.454, 0.795 0.184 -0.578, 0.809 0.017 -0.588, 0.707 0.017 -0.707, 0.578 0.184 -0.795, 0.588 0.017 -0.809, 0.454 0.017 -0.891, 0.304 0.184 -0.935, 0.309 0.017 -0.951, 0.182 0.212 -0.960, 0.186 0.017 -0.982, 0.172 0.398 -0.901, 0.263 0.526 -0.809, 0.500 0.526 -0.688, 0.688 0.526 -0.500, 0.809 0.526 -0.263, 0.850 0.526 -0.000, 0.809 0.526 0.263, 0.155 0.568 -0.808, 0.133 0.717 -0.685, 0.186 0.798 -0.573, 0.105 0.838 -0.536, 0.074 0.927 -0.368, 0.085 0.962 -0.260, 0.038 0.982 -0.187, 0.000 1.000 -0.000, 0.161 0.962 -0.221, 0.221 0.962 -0.161, 0.260 0.962 -0.085, 0.221 0.962 0.161, 0.000 1.000 0.000, 0.161 0.962 0.221, 0.085 0.962 0.260, 0.038 0.982 0.187, 0.074 0.927 0.368, 0.186 0.798 0.573, 0.105 0.838 0.536, 0.354 0.798 0.488, 0.603 0.798 -0.000, 0.573 0.798 -0.186, 0.488 0.798 -0.354, 0.354 0.798 -0.488 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 56, 54, -1, 54, 56, 56, -1, 54, 56, 57, -1, 57, 56, 56, -1, 57, 56, 17, -1, 57, 17, 58, -1, 58, 17, 17, -1, 58, 17, 56, -1, 58, 56, 59, -1, 59, 56, 56, -1, 59, 56, 56, -1, 59, 56, 15, -1, 15, 56, 17, -1, 16, 16, 14, -1, 14, 16, 16, -1, 14, 16, 60, -1, 60, 16, 61, -1, 60, 61, 61, -1, 60, 61, 62, -1, 62, 61, 61, -1, 62, 61, 16, -1, 62, 16, 63, -1, 63, 16, 16, -1, 63, 16, 16, -1, 16, 64, 63, -1, 63, 64, 65, -1, 63, 65, 66, -1, 66, 65, 67, -1, 66, 67, 7, -1, 7, 5, 66, -1, 66, 5, 68, -1, 66, 68, 62, -1, 62, 68, 60, -1, 68, 5, 10, -1, 10, 5, 3, -1, 63, 66, 62, -1, 60, 68, 12, -1, 12, 68, 10, -1, 60, 12, 14, -1, 11, 48, 13, -1, 13, 48, 69, -1, 13, 69, 15, -1, 15, 69, 59, -1, 48, 47, 69, -1, 69, 47, 70, -1, 69, 70, 59, -1, 59, 70, 58, -1, 47, 46, 70, -1, 70, 46, 71, -1, 70, 71, 58, -1, 58, 71, 57, -1, 46, 45, 71, -1, 71, 45, 72, -1, 71, 72, 57, -1, 57, 72, 54, -1, 45, 44, 72, -1, 72, 44, 51, -1, 72, 51, 54, -1, 43, 51, 44, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.112 0.009 -0.432, -0.284 0.052 -0.432, -0.112 0.009 -0.705, -0.284 0.052 -0.705 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.242 -0.970 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.166 0.938 -0.528, -0.062 0.938 -0.528, -0.166 0.824 -0.528, -0.062 0.824 -0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.170 0.824 0.013, -0.073 0.824 0.008, -0.170 0.824 -0.000, -0.073 0.824 -0.008, -0.170 0.824 -0.013, -0.168 0.824 -0.027, -0.168 0.824 0.027, -0.166 0.824 0.040, -0.070 0.824 0.025, -0.062 0.824 0.040, -0.166 0.824 -0.040, -0.070 0.824 -0.025, -0.062 0.824 -0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 0, 6, 1, -1, 1, 6, 7, -1, 1, 7, 8, -1, 8, 7, 9, -1, 5, 3, 10, -1, 10, 3, 11, -1, 10, 11, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.148 0.097 -0.693, 0.156 0.043 -0.693, 0.083 0.097 -0.699, 0.027 0.025 -0.705, 0.017 0.096 -0.705 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.086 0.012 -0.996 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 -0.608, 0.040 0.938 -0.630, 0.040 0.824 -0.608, 0.040 0.824 -0.630 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.040, 0.062 0.938 0.040, 0.040 0.824 0.040, 0.062 0.824 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 -0.528, 0.040 0.938 -0.528, 0.056 0.938 -0.520, 0.048 0.938 -0.512, 0.040 0.938 -0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.608, -0.062 0.938 -0.608, -0.040 0.824 -0.608, -0.062 0.824 -0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.074 -0.534 -0.568, -0.071 -0.534 -0.587, -0.074 -0.591 -0.568, -0.071 -0.591 -0.587, -0.064 -0.591 -0.605, -0.064 -0.534 -0.605, -0.052 -0.534 -0.620, -0.052 -0.591 -0.620, -0.037 -0.534 -0.632, -0.037 -0.591 -0.632, -0.019 -0.534 -0.640, -0.019 -0.591 -0.640, 0.000 -0.591 -0.642, 0.000 -0.534 -0.642, 0.019 -0.534 -0.640, 0.019 -0.591 -0.640, 0.037 -0.534 -0.632, 0.037 -0.591 -0.632, 0.052 -0.591 -0.620, 0.052 -0.534 -0.620, 0.064 -0.534 -0.605, 0.064 -0.591 -0.605, 0.071 -0.534 -0.587, 0.071 -0.591 -0.587, 0.074 -0.591 -0.568, 0.074 -0.534 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 0.000 -0.000, -0.966 -0.000 -0.259, -0.866 -0.000 -0.500, -0.707 -0.000 -0.707, -0.500 -0.000 -0.866, -0.259 -0.000 -0.966, 0.000 -0.000 -1.000, 0.259 -0.000 -0.966, 0.500 -0.000 -0.866, 0.707 -0.000 -0.707, 0.866 -0.000 -0.500, 0.966 -0.000 -0.259, 1.000 0.000 -0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 -0.040, -0.040 0.938 -0.040, -0.056 0.938 -0.048, -0.048 0.938 -0.056, -0.040 0.938 -0.062 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.921 -0.778, -0.066 0.921 -0.771, -0.040 0.924 -0.778, -0.066 0.924 -0.771, -0.040 0.927 -0.777, -0.065 0.929 -0.769, -0.040 0.930 -0.775, -0.040 0.933 -0.773, -0.097 0.921 -0.759, -0.125 0.924 -0.741, -0.124 0.929 -0.739, -0.171 0.929 -0.692, -0.167 0.934 -0.690, -0.197 0.934 -0.632, -0.191 0.937 -0.630, -0.201 0.937 -0.568, -0.194 0.938 -0.599, -0.197 0.938 -0.568, -0.126 0.921 -0.741, -0.151 0.921 -0.719, -0.173 0.924 -0.694, -0.173 0.921 -0.694, -0.190 0.921 -0.665, -0.203 0.924 -0.634, -0.203 0.921 -0.634, -0.211 0.921 -0.602, -0.213 0.924 -0.568, -0.214 0.921 -0.568, -0.211 0.921 -0.535, -0.203 0.924 -0.502, -0.203 0.921 -0.502, -0.190 0.921 -0.471, -0.173 0.924 -0.443, -0.173 0.921 -0.443, -0.151 0.921 -0.417, -0.125 0.924 -0.396, -0.126 0.921 -0.395, -0.097 0.921 -0.378, -0.066 0.924 -0.365, -0.066 0.921 -0.365, -0.040 0.924 -0.359, -0.040 0.921 -0.358, -0.040 0.927 -0.360, -0.065 0.929 -0.367, -0.124 0.929 -0.397, -0.171 0.929 -0.444, -0.201 0.929 -0.503, -0.211 0.929 -0.568, -0.201 0.929 -0.633, -0.040 0.930 -0.361, -0.040 0.933 -0.363, -0.064 0.934 -0.371, -0.040 0.935 -0.366, -0.040 0.936 -0.369, -0.062 0.937 -0.377, -0.040 0.937 -0.372, -0.040 0.938 -0.376, -0.061 0.938 -0.381, -0.089 0.938 -0.393, -0.118 0.937 -0.405, -0.116 0.938 -0.409, -0.139 0.938 -0.429, -0.163 0.937 -0.450, -0.159 0.938 -0.453, -0.175 0.938 -0.479, -0.191 0.937 -0.506, -0.187 0.938 -0.507, -0.194 0.938 -0.537, -0.187 0.938 -0.629, -0.175 0.938 -0.657, -0.163 0.937 -0.687, -0.159 0.938 -0.684, -0.139 0.938 -0.707, -0.118 0.937 -0.731, -0.116 0.938 -0.727, -0.089 0.938 -0.743, -0.062 0.937 -0.760, -0.061 0.938 -0.755, -0.040 0.938 -0.761, -0.040 0.937 -0.764, -0.040 0.936 -0.767, -0.064 0.934 -0.765, -0.040 0.935 -0.770, -0.122 0.934 -0.736, -0.207 0.934 -0.568, -0.197 0.934 -0.504, -0.167 0.934 -0.447, -0.122 0.934 -0.401 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 57, 54, -1, 54, 57, 58, -1, 54, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 59, 61, 62, -1, 62, 61, 63, -1, 62, 63, 64, -1, 62, 64, 65, -1, 65, 64, 66, -1, 65, 66, 67, -1, 65, 67, 15, -1, 15, 67, 17, -1, 16, 68, 14, -1, 14, 68, 69, -1, 14, 69, 70, -1, 70, 69, 71, -1, 70, 71, 72, -1, 70, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 73, 75, 76, -1, 76, 75, 77, -1, 76, 77, 78, -1, 78, 79, 76, -1, 76, 79, 80, -1, 76, 80, 81, -1, 81, 80, 82, -1, 81, 82, 7, -1, 7, 5, 81, -1, 81, 5, 83, -1, 81, 83, 73, -1, 73, 83, 70, -1, 83, 5, 10, -1, 10, 5, 3, -1, 76, 81, 73, -1, 70, 83, 12, -1, 12, 83, 10, -1, 70, 12, 14, -1, 11, 48, 13, -1, 13, 48, 84, -1, 13, 84, 15, -1, 15, 84, 65, -1, 48, 47, 84, -1, 84, 47, 85, -1, 84, 85, 65, -1, 65, 85, 62, -1, 47, 46, 85, -1, 85, 46, 86, -1, 85, 86, 62, -1, 62, 86, 59, -1, 46, 45, 86, -1, 86, 45, 87, -1, 86, 87, 59, -1, 59, 87, 54, -1, 45, 44, 87, -1, 87, 44, 51, -1, 87, 51, 54, -1, 43, 51, 44, -1 ] normal Normal { vector [ -0.186 0.017 -0.982, -0.309 0.017 -0.951, -0.182 0.212 -0.960, -0.304 0.184 -0.935, -0.172 0.398 -0.901, -0.263 0.526 -0.809, -0.155 0.568 -0.808, -0.133 0.717 -0.685, -0.454 0.017 -0.891, -0.578 0.184 -0.795, -0.500 0.526 -0.688, -0.688 0.526 -0.500, -0.488 0.798 -0.354, -0.573 0.798 -0.186, -0.260 0.962 -0.085, -0.274 0.962 0.000, 0.000 1.000 0.000, -0.588 0.017 -0.809, -0.707 0.017 -0.707, -0.795 0.184 -0.578, -0.809 0.017 -0.588, -0.891 0.017 -0.454, -0.935 0.184 -0.304, -0.951 0.017 -0.309, -0.988 0.017 -0.156, -0.983 0.184 0.000, -1.000 0.017 0.000, -0.988 0.017 0.156, -0.935 0.184 0.304, -0.951 0.017 0.309, -0.891 0.017 0.454, -0.795 0.184 0.578, -0.809 0.017 0.588, -0.707 0.017 0.707, -0.578 0.184 0.795, -0.588 0.017 0.809, -0.454 0.017 0.891, -0.304 0.184 0.935, -0.309 0.017 0.951, -0.182 0.212 0.960, -0.186 0.017 0.982, -0.172 0.398 0.901, -0.263 0.526 0.809, -0.500 0.526 0.688, -0.688 0.526 0.500, -0.809 0.526 0.263, -0.850 0.526 0.000, -0.809 0.526 -0.263, -0.155 0.568 0.808, -0.133 0.717 0.685, -0.186 0.798 0.573, -0.105 0.838 0.536, -0.074 0.927 0.368, -0.085 0.962 0.260, -0.038 0.982 0.187, 0.000 1.000 -0.000, -0.161 0.962 0.221, -0.000 1.000 0.000, -0.221 0.962 0.161, -0.260 0.962 0.085, -0.221 0.962 -0.161, -0.000 1.000 -0.000, -0.161 0.962 -0.221, -0.085 0.962 -0.260, -0.038 0.982 -0.187, -0.074 0.927 -0.368, -0.186 0.798 -0.573, -0.105 0.838 -0.536, -0.354 0.798 -0.488, -0.603 0.798 0.000, -0.573 0.798 0.186, -0.488 0.798 0.354, -0.354 0.798 0.488 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 16, -1, 8, 17, 9, -1, 9, 17, 18, -1, 9, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 19, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 28, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 34, 36, 37, -1, 37, 36, 38, -1, 37, 38, 39, -1, 39, 38, 40, -1, 39, 41, 37, -1, 37, 41, 42, -1, 37, 42, 34, -1, 34, 42, 43, -1, 34, 43, 31, -1, 31, 43, 44, -1, 31, 44, 28, -1, 28, 44, 45, -1, 28, 45, 25, -1, 25, 45, 46, -1, 25, 46, 22, -1, 22, 46, 47, -1, 22, 47, 19, -1, 19, 47, 11, -1, 19, 11, 9, -1, 41, 48, 42, -1, 42, 48, 49, -1, 42, 49, 50, -1, 50, 49, 51, -1, 50, 51, 52, -1, 50, 52, 53, -1, 53, 52, 54, -1, 53, 54, 55, -1, 55, 55, 53, -1, 53, 55, 55, -1, 53, 55, 56, -1, 56, 55, 57, -1, 56, 57, 16, -1, 56, 16, 58, -1, 58, 16, 55, -1, 58, 55, 57, -1, 58, 57, 59, -1, 59, 57, 57, -1, 59, 57, 57, -1, 59, 57, 15, -1, 15, 57, 16, -1, 16, 16, 14, -1, 14, 16, 16, -1, 14, 16, 60, -1, 60, 16, 61, -1, 60, 61, 61, -1, 60, 61, 62, -1, 62, 61, 16, -1, 62, 16, 16, -1, 62, 16, 63, -1, 63, 16, 61, -1, 63, 61, 61, -1, 61, 64, 63, -1, 63, 64, 65, -1, 63, 65, 66, -1, 66, 65, 67, -1, 66, 67, 7, -1, 7, 5, 66, -1, 66, 5, 68, -1, 66, 68, 62, -1, 62, 68, 60, -1, 68, 5, 10, -1, 10, 5, 3, -1, 63, 66, 62, -1, 60, 68, 12, -1, 12, 68, 10, -1, 60, 12, 14, -1, 11, 47, 13, -1, 13, 47, 69, -1, 13, 69, 15, -1, 15, 69, 59, -1, 47, 46, 69, -1, 69, 46, 70, -1, 69, 70, 59, -1, 59, 70, 58, -1, 46, 45, 70, -1, 70, 45, 71, -1, 70, 71, 58, -1, 58, 71, 56, -1, 45, 44, 71, -1, 71, 44, 72, -1, 71, 72, 56, -1, 56, 72, 53, -1, 44, 43, 72, -1, 72, 43, 50, -1, 72, 50, 53, -1, 42, 50, 43, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.040, -0.062 0.938 -0.040, -0.040 0.824 -0.040, -0.062 0.824 -0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.166 0.938 0.040, -0.062 0.938 0.040, -0.166 0.824 0.040, -0.062 0.824 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 0.040, -0.040 0.938 0.062, -0.040 0.824 0.040, -0.040 0.824 0.062 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.083 0.097 -0.699, 0.017 0.096 -0.705, 0.284 0.097 -0.699, 0.284 0.095 -0.708, -0.284 0.096 -0.705, -0.284 0.094 -0.712, 0.284 0.092 -0.716, -0.284 0.090 -0.719, 0.284 0.087 -0.723, -0.284 0.085 -0.725, 0.284 0.080 -0.728, -0.284 0.078 -0.729, 0.284 0.071 -0.732, -0.284 0.070 -0.732, -0.284 0.063 -0.733, 0.284 0.063 -0.733 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 4, 5, 1, -1, 1, 5, 3, -1, 3, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 15, 12, -1 ] normal Normal { vector [ 0.000 -1.000 0.000, -0.000 -0.986 0.167, -0.000 -0.966 0.259, -0.000 -0.921 0.391, -0.000 -0.866 0.500, -0.000 -0.805 0.593, -0.000 -0.707 0.707, -0.000 -0.645 0.764, -0.000 -0.500 0.866, -0.000 -0.451 0.893, -0.000 -0.259 0.966, -0.000 -0.232 0.973, -0.000 -0.000 1.000, -0.000 0.000 1.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 1, -1, 1, 3, 2, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 13, 10, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.448 -0.432 -0.338, 0.448 0.330 -0.338, 0.466 -0.432 -0.327, 0.511 0.341 -0.298, 0.511 -0.460 -0.298 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.530 0.000 -0.848 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.170 0.824 -0.000, -0.170 0.938 -0.000, -0.170 0.824 0.013, -0.170 0.938 0.013, -0.168 0.824 0.027, -0.168 0.938 0.027, -0.166 0.824 0.040, -0.166 0.938 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000, 1.000 -0.000 0.000, 0.997 0.000 -0.078, 0.988 0.000 -0.156, 0.972 0.000 -0.233 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.214 0.921 -0.000, 0.211 0.921 0.033, 0.216 0.795 -0.000, 0.209 0.795 0.056, 0.203 0.921 0.066, 0.187 0.795 0.108, 0.190 0.921 0.097, 0.173 0.921 0.126, 0.153 0.795 0.153, 0.151 0.921 0.151, 0.126 0.921 0.173, 0.108 0.795 0.187, 0.097 0.921 0.190, 0.066 0.921 0.203, 0.040 0.921 0.210, 0.040 0.824 0.212, 0.056 0.795 0.209, 0.000 0.795 0.216, 0.013 0.824 0.215, -0.013 0.824 0.215, -0.040 0.824 0.212, -0.056 0.795 0.209, -0.040 0.921 0.210, -0.066 0.921 0.203, -0.108 0.795 0.187, -0.097 0.921 0.190, -0.126 0.921 0.173, -0.153 0.795 0.153, -0.151 0.921 0.151, -0.173 0.921 0.126, -0.187 0.795 0.108, -0.190 0.921 0.097, -0.203 0.921 0.066, -0.209 0.795 0.056, -0.211 0.921 0.033, -0.216 0.795 -0.000, -0.214 0.921 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 14, 15, 13, -1, 13, 15, 16, -1, 13, 16, 11, -1, 16, 15, 17, -1, 17, 15, 18, -1, 17, 18, 19, -1, 19, 20, 17, -1, 17, 20, 21, -1, 22, 23, 20, -1, 20, 23, 21, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 24, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 27, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 30, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1, 35, 34, 36, -1 ] normal Normal { vector [ 1.000 0.017 0.000, 0.988 0.017 0.156, 0.966 0.017 0.259, 0.951 0.017 0.309, 0.866 0.017 0.500, 0.891 0.017 0.454, 0.809 0.017 0.588, 0.707 0.017 0.707, 0.588 0.017 0.809, 0.500 0.017 0.866, 0.454 0.017 0.891, 0.309 0.017 0.951, 0.186 0.017 0.982, 0.185 0.017 0.983, 0.259 0.017 0.966, 0.000 0.017 1.000, 0.062 0.017 0.998, -0.062 0.017 0.998, -0.185 0.017 0.983, -0.259 0.017 0.966, -0.186 0.017 0.982, -0.309 0.017 0.951, -0.500 0.017 0.866, -0.454 0.017 0.891, -0.588 0.017 0.809, -0.707 0.017 0.707, -0.809 0.017 0.588, -0.866 0.017 0.500, -0.891 0.017 0.454, -0.951 0.017 0.309, -0.966 0.017 0.259, -0.988 0.017 0.156, -1.000 0.017 -0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 7, -1, 7, 7, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 12, 13, 11, -1, 11, 13, 14, -1, 11, 14, 9, -1, 14, 13, 15, -1, 15, 13, 16, -1, 15, 16, 17, -1, 17, 18, 15, -1, 15, 18, 19, -1, 20, 21, 18, -1, 18, 21, 19, -1, 19, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 25, -1, 25, 25, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 27, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 32, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.511 0.341 0.827, 0.511 0.398 0.852, 0.511 -0.460 0.827, 0.511 -0.534 0.852, 0.511 -0.460 0.298, 0.511 -0.460 0.270, 0.511 0.341 0.298, 0.511 0.341 0.270, 0.511 0.341 -0.270, 0.511 0.398 -0.852, 0.511 0.341 -0.298, 0.511 0.341 -0.827, 0.511 -0.534 -0.852, 0.511 -0.460 -0.270, 0.511 -0.460 -0.827, 0.511 -0.460 -0.298 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 1, -1, 1, 7, 8, -1, 1, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 3, 12, 5, -1, 5, 12, 13, -1, 9, 14, 12, -1, 12, 14, 15, -1, 12, 15, 13, -1, 13, 15, 8, -1, 0, 6, 1, -1, 11, 14, 9, -1, 15, 10, 8, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.062, 0.040 0.824 0.062, 0.040 0.938 0.193, 0.040 0.824 0.212, 0.040 0.921 0.210, 0.040 0.924 0.210, 0.040 0.927 0.209, 0.040 0.930 0.207, 0.040 0.933 0.205, 0.040 0.935 0.202, 0.040 0.936 0.199, 0.040 0.937 0.196 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 8, -1, 8, 9, 4, -1, 4, 9, 10, -1, 4, 10, 11, -1, 11, 2, 4, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.092 0.008 -0.705, -0.092 0.008 -0.432, -0.099 0.008 -0.705, -0.099 0.008 -0.432, -0.105 0.008 -0.705, -0.105 0.008 -0.432, -0.112 0.009 -0.705, -0.112 0.009 -0.432 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 0.139 -0.990 -0.000, 0.012 -1.000 -0.000, -0.116 -0.993 -0.000, -0.242 -0.970 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.268 0.972 0.852, 0.364 0.432 0.852, 0.268 0.972 -0.852, 0.364 0.432 -0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.985 0.174 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.301 0.443, 0.284 0.301 0.338, 0.330 0.309 0.443, 0.448 0.330 0.338, 0.466 0.333 0.798, 0.511 0.341 0.298, 0.511 0.341 0.827, 0.330 0.309 0.693, 0.284 0.301 0.798, 0.284 0.301 0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 2, 4, 7, -1, 7, 4, 8, -1, 7, 8, 9, -1 ] normal Normal { vector [ 0.174 -0.985 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.295 0.063 -0.693, 0.295 0.063 -0.443, 0.156 0.043 -0.693, 0.156 0.043 -0.443, 0.027 0.025 -0.705, 0.027 0.025 -0.432, -0.092 0.008 -0.705, -0.092 0.008 -0.432 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 0.139 -0.990 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.824 0.506, -0.025 0.824 0.499, -0.040 0.824 0.357, -0.008 0.824 0.495, -0.013 0.824 0.353, 0.008 0.824 0.495, 0.013 0.824 0.353, 0.040 0.824 0.357, 0.025 0.824 0.499, 0.040 0.824 0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.824 0.528, -0.040 0.824 0.506, -0.040 0.938 0.528, -0.040 0.938 0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.170 0.824 -0.582, 0.073 0.824 -0.577, 0.170 0.824 -0.568, 0.073 0.824 -0.560, 0.170 0.824 -0.555, 0.168 0.824 -0.542, 0.168 0.824 -0.595, 0.166 0.824 -0.608, 0.070 0.824 -0.593, 0.062 0.824 -0.608, 0.166 0.824 -0.528, 0.070 0.824 -0.543, 0.062 0.824 -0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 0, 6, 1, -1, 1, 6, 7, -1, 1, 7, 8, -1, 8, 7, 9, -1, 5, 3, 10, -1, 10, 3, 11, -1, 10, 11, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 0.528, -0.062 0.938 0.528, -0.040 0.824 0.528, -0.062 0.824 0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.432 -0.230, 0.448 -0.432 -0.230, 0.284 0.301 -0.230, 0.448 0.330 -0.230 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.166 0.938 0.608, -0.166 0.824 0.608, -0.168 0.938 0.595, -0.168 0.824 0.595, -0.170 0.938 0.582, -0.170 0.824 0.582, -0.170 0.938 0.568, -0.170 0.824 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 0.972 0.000 -0.233, 0.988 0.000 -0.156, 0.997 0.000 -0.078, 1.000 -0.000 0.000, 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.227 1.000 -0.000, 0.227 0.795 -0.000, 0.220 1.000 0.059, 0.220 0.795 0.059, 0.197 0.795 0.114, 0.197 1.000 0.114, 0.161 0.795 0.161, 0.161 1.000 0.161, 0.114 0.795 0.197, 0.114 1.000 0.197, 0.059 0.795 0.220, 0.059 1.000 0.220, 0.000 1.000 0.227, 0.000 0.795 0.227, -0.059 1.000 0.220, -0.059 0.795 0.220, -0.114 0.795 0.197, -0.114 1.000 0.197, -0.161 0.795 0.161, -0.161 1.000 0.161, -0.197 0.795 0.114, -0.197 1.000 0.114, -0.220 0.795 0.059, -0.220 1.000 0.059, -0.227 1.000 -0.000, -0.227 0.795 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 13, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000, -0.966 -0.000 -0.259, -0.866 -0.000 -0.500, -0.707 -0.000 -0.707, -0.500 -0.000 -0.866, -0.259 -0.000 -0.966, 0.000 -0.000 -1.000, 0.259 -0.000 -0.966, 0.500 -0.000 -0.866, 0.707 -0.000 -0.707, 0.866 -0.000 -0.500, 0.966 -0.000 -0.259, 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.166 0.938 -0.608, 0.062 0.938 -0.608, 0.166 0.824 -0.608, 0.062 0.824 -0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.166 0.938 0.528, 0.062 0.938 0.528, 0.166 0.824 0.528, 0.062 0.824 0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.921 -0.358, 0.066 0.921 -0.365, 0.040 0.924 -0.359, 0.066 0.924 -0.365, 0.040 0.927 -0.360, 0.065 0.929 -0.367, 0.040 0.930 -0.361, 0.040 0.933 -0.363, 0.097 0.921 -0.378, 0.125 0.924 -0.396, 0.124 0.929 -0.397, 0.171 0.929 -0.444, 0.167 0.934 -0.447, 0.197 0.934 -0.504, 0.191 0.937 -0.506, 0.201 0.937 -0.568, 0.194 0.938 -0.537, 0.197 0.938 -0.568, 0.126 0.921 -0.395, 0.151 0.921 -0.417, 0.173 0.924 -0.443, 0.173 0.921 -0.443, 0.190 0.921 -0.471, 0.203 0.924 -0.502, 0.203 0.921 -0.502, 0.211 0.921 -0.535, 0.213 0.924 -0.568, 0.214 0.921 -0.568, 0.211 0.921 -0.602, 0.203 0.924 -0.634, 0.203 0.921 -0.634, 0.190 0.921 -0.665, 0.173 0.924 -0.694, 0.173 0.921 -0.694, 0.151 0.921 -0.719, 0.125 0.924 -0.741, 0.126 0.921 -0.741, 0.097 0.921 -0.759, 0.066 0.924 -0.771, 0.066 0.921 -0.771, 0.040 0.924 -0.778, 0.040 0.921 -0.778, 0.040 0.927 -0.777, 0.065 0.929 -0.769, 0.124 0.929 -0.739, 0.171 0.929 -0.692, 0.201 0.929 -0.633, 0.211 0.929 -0.568, 0.201 0.929 -0.503, 0.040 0.930 -0.775, 0.040 0.933 -0.773, 0.064 0.934 -0.765, 0.040 0.935 -0.770, 0.040 0.936 -0.767, 0.062 0.937 -0.760, 0.040 0.937 -0.764, 0.040 0.938 -0.761, 0.061 0.938 -0.755, 0.089 0.938 -0.743, 0.118 0.937 -0.731, 0.116 0.938 -0.727, 0.139 0.938 -0.707, 0.163 0.937 -0.687, 0.159 0.938 -0.684, 0.175 0.938 -0.657, 0.191 0.937 -0.630, 0.187 0.938 -0.629, 0.194 0.938 -0.599, 0.187 0.938 -0.507, 0.175 0.938 -0.479, 0.163 0.937 -0.450, 0.159 0.938 -0.453, 0.139 0.938 -0.429, 0.118 0.937 -0.405, 0.116 0.938 -0.409, 0.089 0.938 -0.393, 0.062 0.937 -0.377, 0.061 0.938 -0.381, 0.040 0.938 -0.376, 0.040 0.937 -0.372, 0.040 0.936 -0.369, 0.064 0.934 -0.371, 0.040 0.935 -0.366, 0.122 0.934 -0.401, 0.207 0.934 -0.568, 0.197 0.934 -0.632, 0.167 0.934 -0.690, 0.122 0.934 -0.736 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 57, 54, -1, 54, 57, 58, -1, 54, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 59, 61, 62, -1, 62, 61, 63, -1, 62, 63, 64, -1, 62, 64, 65, -1, 65, 64, 66, -1, 65, 66, 67, -1, 65, 67, 15, -1, 15, 67, 17, -1, 16, 68, 14, -1, 14, 68, 69, -1, 14, 69, 70, -1, 70, 69, 71, -1, 70, 71, 72, -1, 70, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 73, 75, 76, -1, 76, 75, 77, -1, 76, 77, 78, -1, 78, 79, 76, -1, 76, 79, 80, -1, 76, 80, 81, -1, 81, 80, 82, -1, 81, 82, 7, -1, 7, 5, 81, -1, 81, 5, 83, -1, 81, 83, 73, -1, 73, 83, 70, -1, 83, 5, 10, -1, 10, 5, 3, -1, 76, 81, 73, -1, 70, 83, 12, -1, 12, 83, 10, -1, 70, 12, 14, -1, 11, 48, 13, -1, 13, 48, 84, -1, 13, 84, 15, -1, 15, 84, 65, -1, 48, 47, 84, -1, 84, 47, 85, -1, 84, 85, 65, -1, 65, 85, 62, -1, 47, 46, 85, -1, 85, 46, 86, -1, 85, 86, 62, -1, 62, 86, 59, -1, 46, 45, 86, -1, 86, 45, 87, -1, 86, 87, 59, -1, 59, 87, 54, -1, 45, 44, 87, -1, 87, 44, 51, -1, 87, 51, 54, -1, 43, 51, 44, -1 ] normal Normal { vector [ 0.186 0.017 0.982, 0.309 0.017 0.951, 0.182 0.212 0.960, 0.304 0.184 0.935, 0.172 0.398 0.901, 0.263 0.526 0.809, 0.155 0.568 0.808, 0.133 0.717 0.685, 0.454 0.017 0.891, 0.578 0.184 0.795, 0.500 0.526 0.688, 0.688 0.526 0.500, 0.488 0.798 0.354, 0.573 0.798 0.186, 0.260 0.962 0.085, 0.274 0.962 -0.000, -0.000 1.000 -0.000, -0.000 1.000 0.000, 0.588 0.017 0.809, 0.707 0.017 0.707, 0.795 0.184 0.578, 0.809 0.017 0.588, 0.891 0.017 0.454, 0.935 0.184 0.304, 0.951 0.017 0.309, 0.988 0.017 0.156, 0.983 0.184 -0.000, 1.000 0.017 -0.000, 0.988 0.017 -0.156, 0.935 0.184 -0.304, 0.951 0.017 -0.309, 0.891 0.017 -0.454, 0.795 0.184 -0.578, 0.809 0.017 -0.588, 0.707 0.017 -0.707, 0.578 0.184 -0.795, 0.588 0.017 -0.809, 0.454 0.017 -0.891, 0.304 0.184 -0.935, 0.309 0.017 -0.951, 0.182 0.212 -0.960, 0.186 0.017 -0.982, 0.172 0.398 -0.901, 0.263 0.526 -0.809, 0.500 0.526 -0.688, 0.688 0.526 -0.500, 0.809 0.526 -0.263, 0.850 0.526 -0.000, 0.809 0.526 0.263, 0.155 0.568 -0.808, 0.133 0.717 -0.685, 0.186 0.798 -0.573, 0.105 0.838 -0.536, 0.074 0.927 -0.368, 0.085 0.962 -0.260, 0.038 0.982 -0.187, 0.000 1.000 -0.000, 0.161 0.962 -0.221, 0.221 0.962 -0.161, 0.000 1.000 0.000, 0.260 0.962 -0.085, 0.221 0.962 0.161, 0.161 0.962 0.221, 0.085 0.962 0.260, 0.038 0.982 0.187, 0.074 0.927 0.368, 0.186 0.798 0.573, 0.105 0.838 0.536, 0.354 0.798 0.488, 0.603 0.798 -0.000, 0.573 0.798 -0.186, 0.488 0.798 -0.354, 0.354 0.798 -0.488 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 17, 54, -1, 54, 17, 17, -1, 54, 17, 57, -1, 57, 17, 56, -1, 57, 56, 17, -1, 57, 17, 58, -1, 58, 17, 17, -1, 58, 17, 59, -1, 58, 59, 60, -1, 60, 59, 56, -1, 60, 56, 56, -1, 60, 56, 15, -1, 15, 56, 17, -1, 16, 16, 14, -1, 14, 16, 16, -1, 14, 16, 61, -1, 61, 16, 59, -1, 61, 59, 59, -1, 61, 59, 62, -1, 62, 59, 59, -1, 62, 59, 16, -1, 62, 16, 63, -1, 63, 16, 16, -1, 63, 16, 16, -1, 16, 64, 63, -1, 63, 64, 65, -1, 63, 65, 66, -1, 66, 65, 67, -1, 66, 67, 7, -1, 7, 5, 66, -1, 66, 5, 68, -1, 66, 68, 62, -1, 62, 68, 61, -1, 68, 5, 10, -1, 10, 5, 3, -1, 63, 66, 62, -1, 61, 68, 12, -1, 12, 68, 10, -1, 61, 12, 14, -1, 11, 48, 13, -1, 13, 48, 69, -1, 13, 69, 15, -1, 15, 69, 60, -1, 48, 47, 69, -1, 69, 47, 70, -1, 69, 70, 60, -1, 60, 70, 58, -1, 47, 46, 70, -1, 70, 46, 71, -1, 70, 71, 58, -1, 58, 71, 57, -1, 46, 45, 71, -1, 71, 45, 72, -1, 71, 72, 57, -1, 57, 72, 54, -1, 45, 44, 72, -1, 72, 44, 51, -1, 72, 51, 54, -1, 43, 51, 44, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.170 0.824 0.568, 0.170 0.938 0.568, 0.170 0.824 0.555, 0.170 0.938 0.555, 0.168 0.824 0.542, 0.168 0.938 0.542, 0.166 0.824 0.528, 0.166 0.938 0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -0.997 -0.000 0.078, -0.988 -0.000 0.156, -0.972 -0.000 0.233 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 -0.506, 0.040 0.824 -0.506, 0.040 0.938 -0.376, 0.040 0.824 -0.357, 0.040 0.921 -0.358, 0.040 0.924 -0.359, 0.040 0.927 -0.360, 0.040 0.930 -0.361, 0.040 0.933 -0.363, 0.040 0.935 -0.366, 0.040 0.936 -0.369, 0.040 0.937 -0.372 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 8, -1, 8, 9, 4, -1, 4, 9, 10, -1, 4, 10, 11, -1, 11, 2, 4, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.528, 0.040 0.938 0.506, 0.040 0.824 0.528, 0.040 0.824 0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.921 0.358, -0.066 0.921 0.365, -0.040 0.924 0.359, -0.066 0.924 0.365, -0.040 0.927 0.360, -0.065 0.929 0.367, -0.040 0.930 0.361, -0.040 0.933 0.363, -0.097 0.921 0.378, -0.125 0.924 0.396, -0.124 0.929 0.397, -0.171 0.929 0.444, -0.167 0.934 0.447, -0.197 0.934 0.504, -0.191 0.937 0.506, -0.201 0.937 0.568, -0.194 0.938 0.537, -0.197 0.938 0.568, -0.126 0.921 0.395, -0.151 0.921 0.417, -0.173 0.924 0.443, -0.173 0.921 0.443, -0.190 0.921 0.471, -0.203 0.924 0.502, -0.203 0.921 0.502, -0.211 0.921 0.535, -0.213 0.924 0.568, -0.214 0.921 0.568, -0.211 0.921 0.602, -0.203 0.924 0.634, -0.203 0.921 0.634, -0.190 0.921 0.665, -0.173 0.924 0.694, -0.173 0.921 0.694, -0.151 0.921 0.719, -0.125 0.924 0.741, -0.126 0.921 0.741, -0.097 0.921 0.759, -0.066 0.924 0.771, -0.066 0.921 0.771, -0.040 0.924 0.778, -0.040 0.921 0.778, -0.040 0.927 0.777, -0.065 0.929 0.769, -0.124 0.929 0.739, -0.171 0.929 0.692, -0.201 0.929 0.633, -0.211 0.929 0.568, -0.201 0.929 0.503, -0.040 0.930 0.775, -0.040 0.933 0.773, -0.064 0.934 0.765, -0.040 0.935 0.770, -0.040 0.936 0.767, -0.062 0.937 0.760, -0.040 0.937 0.764, -0.040 0.938 0.761, -0.061 0.938 0.755, -0.089 0.938 0.743, -0.118 0.937 0.731, -0.116 0.938 0.727, -0.139 0.938 0.707, -0.163 0.937 0.687, -0.159 0.938 0.684, -0.175 0.938 0.657, -0.191 0.937 0.630, -0.187 0.938 0.629, -0.194 0.938 0.599, -0.187 0.938 0.507, -0.175 0.938 0.479, -0.163 0.937 0.450, -0.159 0.938 0.453, -0.139 0.938 0.429, -0.118 0.937 0.405, -0.116 0.938 0.409, -0.089 0.938 0.393, -0.062 0.937 0.377, -0.061 0.938 0.381, -0.040 0.938 0.376, -0.040 0.937 0.372, -0.040 0.936 0.369, -0.064 0.934 0.371, -0.040 0.935 0.366, -0.122 0.934 0.401, -0.207 0.934 0.568, -0.197 0.934 0.632, -0.167 0.934 0.690, -0.122 0.934 0.736 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 8, 18, 9, -1, 9, 18, 19, -1, 9, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 20, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 29, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 32, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 35, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 42, 38, -1, 38, 42, 43, -1, 38, 43, 35, -1, 35, 43, 44, -1, 35, 44, 32, -1, 32, 44, 45, -1, 32, 45, 29, -1, 29, 45, 46, -1, 29, 46, 26, -1, 26, 46, 47, -1, 26, 47, 23, -1, 23, 47, 48, -1, 23, 48, 20, -1, 20, 48, 11, -1, 20, 11, 9, -1, 42, 49, 43, -1, 43, 49, 50, -1, 43, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 57, 54, -1, 54, 57, 58, -1, 54, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 59, 61, 62, -1, 62, 61, 63, -1, 62, 63, 64, -1, 62, 64, 65, -1, 65, 64, 66, -1, 65, 66, 67, -1, 65, 67, 15, -1, 15, 67, 17, -1, 16, 68, 14, -1, 14, 68, 69, -1, 14, 69, 70, -1, 70, 69, 71, -1, 70, 71, 72, -1, 70, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 73, 75, 76, -1, 76, 75, 77, -1, 76, 77, 78, -1, 78, 79, 76, -1, 76, 79, 80, -1, 76, 80, 81, -1, 81, 80, 82, -1, 81, 82, 7, -1, 7, 5, 81, -1, 81, 5, 83, -1, 81, 83, 73, -1, 73, 83, 70, -1, 83, 5, 10, -1, 10, 5, 3, -1, 76, 81, 73, -1, 70, 83, 12, -1, 12, 83, 10, -1, 70, 12, 14, -1, 11, 48, 13, -1, 13, 48, 84, -1, 13, 84, 15, -1, 15, 84, 65, -1, 48, 47, 84, -1, 84, 47, 85, -1, 84, 85, 65, -1, 65, 85, 62, -1, 47, 46, 85, -1, 85, 46, 86, -1, 85, 86, 62, -1, 62, 86, 59, -1, 46, 45, 86, -1, 86, 45, 87, -1, 86, 87, 59, -1, 59, 87, 54, -1, 45, 44, 87, -1, 87, 44, 51, -1, 87, 51, 54, -1, 43, 51, 44, -1 ] normal Normal { vector [ -0.186 0.017 -0.982, -0.309 0.017 -0.951, -0.182 0.212 -0.960, -0.304 0.184 -0.935, -0.172 0.398 -0.901, -0.263 0.526 -0.809, -0.155 0.568 -0.808, -0.133 0.717 -0.685, -0.454 0.017 -0.891, -0.578 0.184 -0.795, -0.500 0.526 -0.688, -0.688 0.526 -0.500, -0.488 0.798 -0.354, -0.573 0.798 -0.186, -0.260 0.962 -0.085, -0.274 0.962 0.000, 0.000 1.000 0.000, -0.588 0.017 -0.809, -0.707 0.017 -0.707, -0.795 0.184 -0.578, -0.809 0.017 -0.588, -0.891 0.017 -0.454, -0.935 0.184 -0.304, -0.951 0.017 -0.309, -0.988 0.017 -0.156, -0.983 0.184 0.000, -1.000 0.017 0.000, -0.988 0.017 0.156, -0.935 0.184 0.304, -0.951 0.017 0.309, -0.891 0.017 0.454, -0.795 0.184 0.578, -0.809 0.017 0.588, -0.707 0.017 0.707, -0.578 0.184 0.795, -0.588 0.017 0.809, -0.454 0.017 0.891, -0.304 0.184 0.935, -0.309 0.017 0.951, -0.182 0.212 0.960, -0.186 0.017 0.982, -0.172 0.398 0.901, -0.263 0.526 0.809, -0.500 0.526 0.688, -0.688 0.526 0.500, -0.809 0.526 0.263, -0.850 0.526 0.000, -0.809 0.526 -0.263, -0.155 0.568 0.808, -0.133 0.717 0.685, -0.186 0.798 0.573, -0.105 0.838 0.536, -0.074 0.927 0.368, -0.085 0.962 0.260, -0.038 0.982 0.187, 0.000 1.000 -0.000, -0.000 1.000 0.000, -0.161 0.962 0.221, -0.221 0.962 0.161, -0.260 0.962 0.085, -0.221 0.962 -0.161, -0.000 1.000 -0.000, -0.161 0.962 -0.221, -0.085 0.962 -0.260, -0.038 0.982 -0.187, -0.074 0.927 -0.368, -0.186 0.798 -0.573, -0.105 0.838 -0.536, -0.354 0.798 -0.488, -0.603 0.798 0.000, -0.573 0.798 0.186, -0.488 0.798 0.354, -0.354 0.798 0.488 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 16, -1, 8, 17, 9, -1, 9, 17, 18, -1, 9, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 19, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 28, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 34, 36, 37, -1, 37, 36, 38, -1, 37, 38, 39, -1, 39, 38, 40, -1, 39, 41, 37, -1, 37, 41, 42, -1, 37, 42, 34, -1, 34, 42, 43, -1, 34, 43, 31, -1, 31, 43, 44, -1, 31, 44, 28, -1, 28, 44, 45, -1, 28, 45, 25, -1, 25, 45, 46, -1, 25, 46, 22, -1, 22, 46, 47, -1, 22, 47, 19, -1, 19, 47, 11, -1, 19, 11, 9, -1, 41, 48, 42, -1, 42, 48, 49, -1, 42, 49, 50, -1, 50, 49, 51, -1, 50, 51, 52, -1, 50, 52, 53, -1, 53, 52, 54, -1, 53, 54, 55, -1, 55, 56, 53, -1, 53, 56, 56, -1, 53, 56, 57, -1, 57, 56, 55, -1, 57, 55, 55, -1, 57, 55, 58, -1, 58, 55, 56, -1, 58, 56, 56, -1, 58, 56, 59, -1, 59, 56, 56, -1, 59, 56, 56, -1, 59, 56, 15, -1, 15, 56, 16, -1, 16, 16, 14, -1, 14, 16, 16, -1, 14, 16, 60, -1, 60, 16, 61, -1, 60, 61, 61, -1, 60, 61, 62, -1, 62, 61, 16, -1, 62, 16, 16, -1, 62, 16, 63, -1, 63, 16, 16, -1, 63, 16, 61, -1, 61, 64, 63, -1, 63, 64, 65, -1, 63, 65, 66, -1, 66, 65, 67, -1, 66, 67, 7, -1, 7, 5, 66, -1, 66, 5, 68, -1, 66, 68, 62, -1, 62, 68, 60, -1, 68, 5, 10, -1, 10, 5, 3, -1, 63, 66, 62, -1, 60, 68, 12, -1, 12, 68, 10, -1, 60, 12, 14, -1, 11, 47, 13, -1, 13, 47, 69, -1, 13, 69, 15, -1, 15, 69, 59, -1, 47, 46, 69, -1, 69, 46, 70, -1, 69, 70, 59, -1, 59, 70, 58, -1, 46, 45, 70, -1, 70, 45, 71, -1, 70, 71, 58, -1, 58, 71, 57, -1, 45, 44, 71, -1, 71, 44, 72, -1, 71, 72, 57, -1, 57, 72, 53, -1, 44, 43, 72, -1, 72, 43, 50, -1, 72, 50, 53, -1, 42, 50, 43, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.166 0.938 -0.608, 0.166 0.824 -0.608, 0.168 0.938 -0.595, 0.168 0.824 -0.595, 0.170 0.938 -0.582, 0.170 0.824 -0.582, 0.170 0.938 -0.568, 0.170 0.824 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ -0.972 -0.000 0.233, -0.988 -0.000 0.156, -0.997 -0.000 0.078, -1.000 -0.000 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.214 0.921 0.568, 0.211 0.921 0.602, 0.216 0.795 0.568, 0.209 0.795 0.624, 0.203 0.921 0.634, 0.187 0.795 0.676, 0.190 0.921 0.665, 0.173 0.921 0.694, 0.153 0.795 0.721, 0.151 0.921 0.719, 0.126 0.921 0.741, 0.108 0.795 0.755, 0.097 0.921 0.759, 0.066 0.921 0.771, 0.040 0.921 0.778, 0.040 0.824 0.780, 0.056 0.795 0.777, 0.000 0.795 0.784, 0.013 0.824 0.783, -0.013 0.824 0.783, -0.040 0.824 0.780, -0.056 0.795 0.777, -0.040 0.921 0.778, -0.066 0.921 0.771, -0.108 0.795 0.755, -0.097 0.921 0.759, -0.126 0.921 0.741, -0.153 0.795 0.721, -0.151 0.921 0.719, -0.173 0.921 0.694, -0.187 0.795 0.676, -0.190 0.921 0.665, -0.203 0.921 0.634, -0.209 0.795 0.624, -0.211 0.921 0.602, -0.216 0.795 0.568, -0.214 0.921 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 14, 15, 13, -1, 13, 15, 16, -1, 13, 16, 11, -1, 16, 15, 17, -1, 17, 15, 18, -1, 17, 18, 19, -1, 19, 20, 17, -1, 17, 20, 21, -1, 22, 23, 20, -1, 20, 23, 21, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 24, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 27, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 30, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1, 35, 34, 36, -1 ] normal Normal { vector [ 1.000 0.017 0.000, 0.988 0.017 0.156, 0.966 0.017 0.259, 0.951 0.017 0.309, 0.866 0.017 0.500, 0.891 0.017 0.454, 0.809 0.017 0.588, 0.707 0.017 0.707, 0.588 0.017 0.809, 0.500 0.017 0.866, 0.454 0.017 0.891, 0.309 0.017 0.951, 0.186 0.017 0.982, 0.185 0.017 0.983, 0.259 0.017 0.966, 0.000 0.017 1.000, 0.062 0.017 0.998, -0.062 0.017 0.998, -0.185 0.017 0.983, -0.259 0.017 0.966, -0.186 0.017 0.982, -0.309 0.017 0.951, -0.500 0.017 0.866, -0.454 0.017 0.891, -0.588 0.017 0.809, -0.707 0.017 0.707, -0.809 0.017 0.588, -0.866 0.017 0.500, -0.891 0.017 0.454, -0.951 0.017 0.309, -0.966 0.017 0.259, -0.988 0.017 0.156, -1.000 0.017 -0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 7, -1, 7, 7, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 12, 13, 11, -1, 11, 13, 14, -1, 11, 14, 9, -1, 14, 13, 15, -1, 15, 13, 16, -1, 15, 16, 17, -1, 17, 18, 15, -1, 15, 18, 19, -1, 20, 21, 18, -1, 18, 21, 19, -1, 19, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 25, -1, 25, 25, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 27, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 32, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.220 0.795 -0.627, -0.227 0.795 -0.568, -0.216 0.795 -0.568, -0.220 0.795 -0.509, -0.209 0.795 -0.512, -0.197 0.795 -0.455, -0.187 0.795 -0.460, -0.161 0.795 -0.407, -0.153 0.795 -0.416, -0.114 0.795 -0.371, -0.108 0.795 -0.381, -0.059 0.795 -0.349, -0.056 0.795 -0.360, 0.000 0.795 -0.341, 0.000 0.795 -0.352, 0.056 0.795 -0.360, 0.059 0.795 -0.349, 0.108 0.795 -0.381, 0.114 0.795 -0.371, 0.153 0.795 -0.416, 0.161 0.795 -0.407, 0.187 0.795 -0.460, 0.197 0.795 -0.455, 0.209 0.795 -0.512, 0.220 0.795 -0.509, 0.216 0.795 -0.568, 0.227 0.795 -0.568, 0.220 0.795 -0.627, 0.209 0.795 -0.624, 0.197 0.795 -0.682, 0.187 0.795 -0.676, 0.161 0.795 -0.729, 0.153 0.795 -0.721, 0.114 0.795 -0.765, 0.108 0.795 -0.755, 0.059 0.795 -0.788, 0.056 0.795 -0.777, -0.000 0.795 -0.784, 0.000 0.795 -0.795, -0.056 0.795 -0.777, -0.059 0.795 -0.788, -0.108 0.795 -0.755, -0.114 0.795 -0.765, -0.153 0.795 -0.721, -0.161 0.795 -0.729, -0.187 0.795 -0.676, -0.197 0.795 -0.682, -0.209 0.795 -0.624 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 13, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1, 22, 24, 23, -1, 23, 24, 25, -1, 24, 26, 25, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 36, 35, 37, -1, 35, 38, 37, -1, 37, 38, 39, -1, 38, 40, 39, -1, 39, 40, 41, -1, 40, 42, 41, -1, 41, 42, 43, -1, 42, 44, 43, -1, 43, 44, 45, -1, 44, 46, 45, -1, 45, 46, 47, -1, 46, 0, 47, -1, 47, 0, 2, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 0.528, -0.040 0.938 0.528, -0.056 0.938 0.520, -0.048 0.938 0.512, -0.040 0.938 0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.214 0.921 -0.568, -0.211 0.921 -0.602, -0.216 0.795 -0.568, -0.209 0.795 -0.624, -0.203 0.921 -0.634, -0.187 0.795 -0.676, -0.190 0.921 -0.665, -0.173 0.921 -0.694, -0.153 0.795 -0.721, -0.151 0.921 -0.719, -0.126 0.921 -0.741, -0.108 0.795 -0.755, -0.097 0.921 -0.759, -0.066 0.921 -0.771, -0.040 0.921 -0.778, -0.040 0.824 -0.780, -0.056 0.795 -0.777, -0.000 0.795 -0.784, -0.013 0.824 -0.783, 0.013 0.824 -0.783, 0.040 0.824 -0.780, 0.056 0.795 -0.777, 0.040 0.921 -0.778, 0.066 0.921 -0.771, 0.108 0.795 -0.755, 0.097 0.921 -0.759, 0.126 0.921 -0.741, 0.153 0.795 -0.721, 0.151 0.921 -0.719, 0.173 0.921 -0.694, 0.187 0.795 -0.676, 0.190 0.921 -0.665, 0.203 0.921 -0.634, 0.209 0.795 -0.624, 0.211 0.921 -0.602, 0.216 0.795 -0.568, 0.214 0.921 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 14, 15, 13, -1, 13, 15, 16, -1, 13, 16, 11, -1, 16, 15, 17, -1, 17, 15, 18, -1, 17, 18, 19, -1, 19, 20, 17, -1, 17, 20, 21, -1, 22, 23, 20, -1, 20, 23, 21, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 24, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 27, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 30, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1, 35, 34, 36, -1 ] normal Normal { vector [ -1.000 0.017 -0.000, -0.988 0.017 -0.156, -0.966 0.017 -0.259, -0.951 0.017 -0.309, -0.866 0.017 -0.500, -0.891 0.017 -0.454, -0.809 0.017 -0.588, -0.707 0.017 -0.707, -0.588 0.017 -0.809, -0.500 0.017 -0.866, -0.454 0.017 -0.891, -0.309 0.017 -0.951, -0.186 0.017 -0.982, -0.185 0.017 -0.983, -0.259 0.017 -0.966, -0.000 0.017 -1.000, -0.062 0.017 -0.998, 0.062 0.017 -0.998, 0.185 0.017 -0.983, 0.259 0.017 -0.966, 0.186 0.017 -0.982, 0.309 0.017 -0.951, 0.500 0.017 -0.866, 0.454 0.017 -0.891, 0.588 0.017 -0.809, 0.707 0.017 -0.707, 0.809 0.017 -0.588, 0.866 0.017 -0.500, 0.891 0.017 -0.454, 0.951 0.017 -0.309, 0.966 0.017 -0.259, 0.988 0.017 -0.156, 1.000 0.017 -0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 7, -1, 7, 7, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 12, 13, 11, -1, 11, 13, 14, -1, 11, 14, 9, -1, 14, 13, 15, -1, 15, 13, 16, -1, 15, 16, 17, -1, 17, 18, 15, -1, 15, 18, 19, -1, 20, 21, 18, -1, 18, 21, 19, -1, 19, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 25, -1, 25, 25, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 27, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 32, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.506, 0.040 0.938 0.528, 0.048 0.938 0.512, 0.056 0.938 0.520, 0.062 0.938 0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.220 0.795 0.509, -0.227 0.795 0.568, -0.216 0.795 0.568, -0.220 0.795 0.627, -0.209 0.795 0.624, -0.197 0.795 0.682, -0.187 0.795 0.676, -0.161 0.795 0.729, -0.153 0.795 0.721, -0.114 0.795 0.765, -0.108 0.795 0.755, -0.059 0.795 0.788, -0.056 0.795 0.777, 0.000 0.795 0.795, 0.000 0.795 0.784, 0.056 0.795 0.777, 0.059 0.795 0.788, 0.108 0.795 0.755, 0.114 0.795 0.765, 0.153 0.795 0.721, 0.161 0.795 0.729, 0.187 0.795 0.676, 0.197 0.795 0.682, 0.209 0.795 0.624, 0.220 0.795 0.627, 0.216 0.795 0.568, 0.227 0.795 0.568, 0.220 0.795 0.509, 0.209 0.795 0.512, 0.197 0.795 0.455, 0.187 0.795 0.460, 0.161 0.795 0.407, 0.153 0.795 0.416, 0.114 0.795 0.371, 0.108 0.795 0.381, 0.059 0.795 0.349, 0.056 0.795 0.360, -0.000 0.795 0.352, 0.000 0.795 0.341, -0.056 0.795 0.360, -0.059 0.795 0.349, -0.108 0.795 0.381, -0.114 0.795 0.371, -0.153 0.795 0.416, -0.161 0.795 0.407, -0.187 0.795 0.460, -0.197 0.795 0.455, -0.209 0.795 0.512 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 13, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1, 22, 24, 23, -1, 23, 24, 25, -1, 24, 26, 25, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 36, 35, 37, -1, 35, 38, 37, -1, 37, 38, 39, -1, 38, 40, 39, -1, 39, 40, 41, -1, 40, 42, 41, -1, 41, 42, 43, -1, 42, 44, 43, -1, 43, 44, 45, -1, 44, 46, 45, -1, 45, 46, 47, -1, 46, 0, 47, -1, 47, 0, 2, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.057 -0.966 0.568, -0.055 -0.966 0.583, -0.057 -0.591 0.568, -0.055 -0.591 0.583, -0.049 -0.591 0.597, -0.049 -0.966 0.597, -0.040 -0.966 0.608, -0.040 -0.591 0.608, -0.028 -0.966 0.617, -0.028 -0.591 0.617, -0.015 -0.966 0.623, -0.015 -0.591 0.623, 0.000 -0.591 0.625, 0.000 -0.966 0.625, 0.015 -0.966 0.623, 0.015 -0.591 0.623, 0.028 -0.966 0.617, 0.028 -0.591 0.617, 0.040 -0.591 0.608, 0.040 -0.966 0.608, 0.049 -0.966 0.597, 0.049 -0.591 0.597, 0.055 -0.966 0.583, 0.055 -0.591 0.583, 0.057 -0.591 0.568, 0.057 -0.966 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000, -0.966 -0.000 0.259, -0.866 -0.000 0.500, -0.707 -0.000 0.707, -0.500 -0.000 0.866, -0.259 -0.000 0.966, -0.000 -0.000 1.000, 0.259 -0.000 0.966, 0.500 -0.000 0.866, 0.707 -0.000 0.707, 0.866 -0.000 0.500, 0.966 0.000 0.259, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.071 -0.591 0.587, -0.074 -0.591 0.568, -0.057 -0.591 0.568, -0.071 -0.591 0.549, -0.055 -0.591 0.553, -0.064 -0.591 0.531, -0.049 -0.591 0.540, -0.052 -0.591 0.516, -0.040 -0.591 0.528, -0.037 -0.591 0.504, -0.028 -0.591 0.519, -0.019 -0.591 0.497, -0.015 -0.591 0.513, 0.000 -0.591 0.494, 0.000 -0.591 0.511, 0.015 -0.591 0.513, 0.019 -0.591 0.497, 0.028 -0.591 0.519, 0.037 -0.591 0.504, 0.040 -0.591 0.528, 0.052 -0.591 0.516, 0.049 -0.591 0.540, 0.064 -0.591 0.531, 0.055 -0.591 0.553, 0.071 -0.591 0.549, 0.057 -0.591 0.568, 0.074 -0.591 0.568, 0.071 -0.591 0.587, 0.055 -0.591 0.583, 0.064 -0.591 0.605, 0.049 -0.591 0.597, 0.052 -0.591 0.620, 0.040 -0.591 0.608, 0.037 -0.591 0.632, 0.028 -0.591 0.617, 0.019 -0.591 0.640, 0.015 -0.591 0.623, 0.000 -0.591 0.625, 0.000 -0.591 0.642, -0.015 -0.591 0.623, -0.019 -0.591 0.640, -0.028 -0.591 0.617, -0.037 -0.591 0.632, -0.040 -0.591 0.608, -0.052 -0.591 0.620, -0.049 -0.591 0.597, -0.064 -0.591 0.605, -0.055 -0.591 0.583 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 13, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1, 22, 24, 23, -1, 23, 24, 25, -1, 24, 26, 25, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 36, 35, 37, -1, 35, 38, 37, -1, 37, 38, 39, -1, 38, 40, 39, -1, 39, 40, 41, -1, 40, 42, 41, -1, 41, 42, 43, -1, 42, 44, 43, -1, 43, 44, 45, -1, 44, 46, 45, -1, 45, 46, 47, -1, 46, 0, 47, -1, 47, 0, 2, -1 ] normal Normal { vector [ 0.000 -1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.511 0.341 -0.270, 0.511 0.341 0.270, 0.448 0.330 -0.230, 0.448 0.330 0.230, 0.330 0.309 -0.125, 0.330 0.309 0.125, 0.284 0.301 0.230, 0.284 0.301 0.125, 0.284 0.301 -0.125, 0.284 0.301 -0.230 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 3, 6, 5, -1, 5, 6, 7, -1, 8, 9, 4, -1, 4, 9, 2, -1 ] normal Normal { vector [ 0.174 -0.985 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.006 -1.000 0.546, 0.006 -1.000 0.546, -0.011 -1.000 0.548, 0.011 -1.000 0.548, -0.016 -1.000 0.552, 0.016 -1.000 0.552, -0.020 -1.000 0.557, 0.020 -1.000 0.557, -0.022 -1.000 0.562, 0.022 -1.000 0.562, -0.023 -1.000 0.568, 0.023 -1.000 0.568, -0.022 -1.000 0.574, 0.022 -1.000 0.574, -0.020 -1.000 0.580, 0.020 -1.000 0.580, -0.016 -1.000 0.584, 0.016 -1.000 0.584, -0.011 -1.000 0.588, 0.011 -1.000 0.588, -0.006 -1.000 0.590, 0.006 -1.000 0.590, 0.000 -1.000 0.591, 0.000 -1.000 0.545 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 0, 23, 1, -1 ] normal Normal { vector [ 0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.057 -0.966 0.568, 0.055 -0.966 0.583, 0.023 -1.000 0.568, 0.022 -1.000 0.574, 0.020 -1.000 0.580, 0.049 -0.966 0.597, 0.040 -0.966 0.608, 0.016 -1.000 0.584, 0.028 -0.966 0.617, 0.011 -1.000 0.588, 0.015 -0.966 0.623, 0.006 -1.000 0.590, 0.000 -1.000 0.591, 0.000 -0.966 0.625, -0.015 -0.966 0.623, -0.006 -1.000 0.590, -0.028 -0.966 0.617, -0.011 -1.000 0.588, -0.016 -1.000 0.584, -0.040 -0.966 0.608, -0.049 -0.966 0.597, -0.020 -1.000 0.580, -0.055 -0.966 0.583, -0.022 -1.000 0.574, -0.023 -1.000 0.568, -0.057 -0.966 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 0.707 -0.707 0.000, 0.683 -0.707 0.183, 0.612 -0.707 0.354, 0.500 -0.707 0.500, 0.354 -0.707 0.612, 0.183 -0.707 0.683, -0.000 -0.707 0.707, -0.183 -0.707 0.683, -0.354 -0.707 0.612, -0.500 -0.707 0.500, -0.612 -0.707 0.354, -0.683 -0.707 0.183, -0.707 -0.707 -0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.023 -1.000 -0.568, 0.022 -1.000 -0.574, 0.057 -0.966 -0.568, 0.055 -0.966 -0.583, 0.049 -0.966 -0.597, 0.020 -1.000 -0.580, 0.016 -1.000 -0.584, 0.040 -0.966 -0.608, 0.011 -1.000 -0.588, 0.028 -0.966 -0.617, 0.006 -1.000 -0.590, 0.015 -0.966 -0.623, 0.000 -0.966 -0.625, 0.000 -1.000 -0.591, -0.006 -1.000 -0.590, -0.015 -0.966 -0.623, -0.011 -1.000 -0.588, -0.028 -0.966 -0.617, -0.040 -0.966 -0.608, -0.016 -1.000 -0.584, -0.020 -1.000 -0.580, -0.049 -0.966 -0.597, -0.022 -1.000 -0.574, -0.055 -0.966 -0.583, -0.057 -0.966 -0.568, -0.023 -1.000 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 0.707 -0.707 -0.000, 0.683 -0.707 -0.183, 0.707 -0.707 0.000, 0.612 -0.707 -0.354, 0.500 -0.707 -0.500, 0.354 -0.707 -0.612, 0.183 -0.707 -0.683, 0.000 -0.707 -0.707, -0.183 -0.707 -0.683, -0.354 -0.707 -0.612, -0.500 -0.707 -0.500, -0.612 -0.707 -0.354, -0.683 -0.707 -0.183, -0.707 -0.707 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 1, -1, 1, 1, 3, -1, 3, 1, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.148 0.097 -0.125, 0.284 0.097 -0.125, 0.156 0.043 -0.125, 0.295 0.063 -0.125, 0.284 0.301 -0.125, 0.330 0.102 -0.125, 0.328 0.093 -0.125, 0.325 0.084 -0.125, 0.330 0.309 -0.125, 0.320 0.076 -0.125, 0.313 0.070 -0.125, 0.304 0.065 -0.125 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 4, 5, 1, -1, 1, 5, 6, -1, 1, 6, 7, -1, 4, 8, 5, -1, 7, 9, 1, -1, 1, 9, 10, -1, 1, 10, 11, -1, 11, 3, 1, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.148 0.097 -0.125, 0.156 0.043 -0.125, 0.083 0.097 -0.131, 0.027 0.025 -0.136, 0.017 0.096 -0.136 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.086 0.012 -0.996 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.083 0.097 -0.131, 0.017 0.096 -0.136, 0.284 0.097 -0.131, 0.284 0.095 -0.140, -0.284 0.096 -0.136, -0.284 0.094 -0.144, 0.284 0.092 -0.148, -0.284 0.090 -0.151, 0.284 0.087 -0.155, -0.284 0.085 -0.157, 0.284 0.080 -0.160, -0.284 0.078 -0.161, 0.284 0.071 -0.164, -0.284 0.070 -0.164, -0.284 0.063 -0.165, 0.284 0.063 -0.165 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 4, 5, 1, -1, 1, 5, 3, -1, 3, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 15, 12, -1 ] normal Normal { vector [ 0.000 -1.000 -0.000, -0.000 -0.986 0.167, 0.000 -1.000 0.000, -0.000 -0.966 0.259, -0.000 -0.921 0.391, -0.000 -0.866 0.500, -0.000 -0.805 0.593, -0.000 -0.707 0.707, -0.000 -0.645 0.764, -0.000 -0.500 0.866, -0.000 -0.451 0.893, -0.000 -0.259 0.966, -0.000 -0.232 0.973, -0.000 -0.000 1.000, -0.000 0.000 1.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 1, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 14, 11, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 -0.324 -0.131, -0.284 -0.290 -0.165, -0.284 -0.324 0.131, -0.284 -0.290 0.165, -0.284 -0.299 0.164, -0.284 -0.323 -0.140, -0.284 -0.319 -0.148, -0.284 -0.314 -0.155, -0.284 -0.307 -0.160, -0.284 -0.299 -0.164, -0.284 0.063 -0.165, -0.284 0.052 -0.136, -0.284 0.052 0.136, -0.284 0.063 0.165, -0.284 0.070 -0.164, -0.284 0.078 -0.161, -0.284 0.085 -0.157, -0.284 0.090 -0.151, -0.284 0.094 -0.144, -0.284 0.096 -0.136, -0.284 0.096 0.136, -0.284 0.094 0.144, -0.284 0.090 0.151, -0.284 0.085 0.157, -0.284 0.078 0.161, -0.284 0.070 0.164, -0.284 -0.307 0.160, -0.284 -0.314 0.155, -0.284 -0.319 0.148, -0.284 -0.323 0.140 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 0, 5, 1, -1, 1, 5, 6, -1, 1, 6, 7, -1, 7, 8, 1, -1, 1, 8, 9, -1, 10, 11, 1, -1, 1, 11, 12, -1, 1, 12, 3, -1, 3, 12, 13, -1, 10, 14, 11, -1, 11, 14, 15, -1, 11, 15, 16, -1, 16, 17, 11, -1, 11, 17, 18, -1, 11, 18, 19, -1, 20, 21, 12, -1, 12, 21, 22, -1, 12, 22, 23, -1, 23, 24, 12, -1, 12, 24, 25, -1, 12, 25, 13, -1, 4, 26, 2, -1, 2, 26, 27, -1, 2, 27, 28, -1, 28, 29, 2, -1 ] normal Normal { vector [ 1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.323 -0.140, 0.284 -0.324 -0.131, 0.284 -0.432 -0.230, 0.284 -0.324 0.131, 0.284 -0.432 0.230, 0.284 -0.323 0.140, 0.284 -0.319 0.148, 0.284 0.080 -0.160, 0.284 0.071 -0.164, 0.284 0.301 -0.230, 0.284 0.063 -0.165, 0.284 -0.290 -0.165, 0.284 -0.299 -0.164, 0.284 0.097 -0.125, 0.284 0.097 -0.131, 0.284 0.301 -0.125, 0.284 0.095 -0.140, 0.284 0.092 -0.148, 0.284 0.087 -0.155, 0.284 -0.307 -0.160, 0.284 -0.314 -0.155, 0.284 -0.319 -0.148, 0.284 -0.314 0.155, 0.284 -0.307 0.160, 0.284 -0.299 0.164, 0.284 -0.290 0.165, 0.284 0.063 0.165, 0.284 0.301 0.230, 0.284 0.071 0.164, 0.284 0.080 0.160, 0.284 0.087 0.155, 0.284 0.092 0.148, 0.284 0.095 0.140, 0.284 0.301 0.125, 0.284 0.097 0.131, 0.284 0.097 0.125 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 2, -1, 2, 10, 11, -1, 2, 11, 12, -1, 13, 14, 15, -1, 15, 14, 16, -1, 15, 16, 9, -1, 9, 16, 17, -1, 9, 17, 18, -1, 18, 7, 9, -1, 12, 19, 2, -1, 2, 19, 20, -1, 2, 20, 21, -1, 21, 0, 2, -1, 6, 22, 4, -1, 4, 22, 23, -1, 4, 23, 24, -1, 24, 25, 4, -1, 4, 25, 26, -1, 4, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 30, 27, -1, 27, 30, 31, -1, 27, 31, 32, -1, 27, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 -0.324 -0.131, 0.284 -0.324 -0.131, -0.284 -0.323 -0.140, 0.284 -0.323 -0.140, 0.284 -0.319 -0.148, -0.284 -0.319 -0.148, 0.284 -0.314 -0.155, -0.284 -0.314 -0.155, -0.284 -0.307 -0.160, 0.284 -0.307 -0.160, 0.284 -0.299 -0.164, -0.284 -0.299 -0.164, 0.284 -0.290 -0.165, -0.284 -0.290 -0.165 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1 ] normal Normal { vector [ -0.000 1.000 0.000, -0.000 0.966 0.259, -0.000 0.866 0.500, -0.000 0.707 0.707, -0.000 0.500 0.866, -0.000 0.259 0.966, -0.000 0.000 1.000, -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.063 -0.165, -0.284 0.063 -0.165, 0.284 -0.290 -0.165, -0.284 -0.290 -0.165 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 0.052 -0.136, -0.284 0.096 -0.136, -0.112 0.009 -0.136, 0.017 0.096 -0.136, -0.092 0.008 -0.136, 0.027 0.025 -0.136, -0.099 0.008 -0.136, -0.105 0.008 -0.136 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 6, 7, 4, -1, 4, 7, 2, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.097 -0.125, 0.148 0.097 -0.125, 0.284 0.097 -0.131, 0.083 0.097 -0.131 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.112 0.009 0.136, -0.284 0.052 0.136, -0.112 0.009 -0.136, -0.284 0.052 -0.136 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.242 -0.970 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.092 0.008 -0.136, -0.092 0.008 0.136, -0.099 0.008 -0.136, -0.099 0.008 0.136, -0.105 0.008 -0.136, -0.105 0.008 0.136, -0.112 0.009 -0.136, -0.112 0.009 0.136 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 0.139 -0.990 -0.000, 0.012 -1.000 -0.000, -0.116 -0.993 -0.000, -0.242 -0.970 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 0.040, -0.056 0.938 0.048, -0.040 0.938 0.040, -0.048 0.938 0.056, -0.040 0.938 0.062 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.017 0.096 -0.432, 0.027 0.025 -0.432, 0.083 0.097 -0.438, 0.156 0.043 -0.443, 0.148 0.097 -0.443 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ 0.086 0.012 0.996 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 0.528, -0.166 0.938 0.528, -0.062 0.824 0.528, -0.166 0.824 0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.284 0.096 -0.432, 0.017 0.096 -0.432, -0.284 0.094 -0.424, 0.284 0.095 -0.429, 0.284 0.092 -0.420, 0.083 0.097 -0.438, 0.284 0.097 -0.438, -0.284 0.090 -0.417, 0.284 0.087 -0.413, -0.284 0.085 -0.411, 0.284 0.080 -0.408, -0.284 0.078 -0.407, 0.284 0.071 -0.405, -0.284 0.070 -0.404, -0.284 0.063 -0.403, 0.284 0.063 -0.403 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 1, -1, 1, 6, 3, -1, 2, 4, 7, -1, 7, 4, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1 ] normal Normal { vector [ 0.000 -0.986 -0.167, 0.000 -0.921 -0.391, 0.000 -0.966 -0.259, 0.000 -0.866 -0.500, 0.000 -1.000 -0.000, 0.000 -0.805 -0.593, 0.000 -0.707 -0.707, 0.000 -0.645 -0.764, 0.000 -0.500 -0.866, 0.000 -0.451 -0.893, 0.000 -0.259 -0.966, 0.000 -0.232 -0.973, 0.000 -0.000 -1.000, 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 4, 4, 0, -1, 0, 4, 2, -1, 1, 3, 5, -1, 5, 3, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.309 -0.443, 0.330 0.102 -0.443, 0.330 0.309 -0.693, 0.330 0.102 -0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.102 -0.693, 0.330 0.102 -0.443, 0.328 0.093 -0.693, 0.328 0.093 -0.443, 0.325 0.084 -0.443, 0.313 0.070 -0.443, 0.313 0.070 -0.693, 0.320 0.076 -0.443, 0.320 0.076 -0.693, 0.325 0.084 -0.693, 0.304 0.065 -0.443, 0.304 0.065 -0.693, 0.295 0.063 -0.443, 0.295 0.063 -0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 4, -1, 4, 8, 9, -1, 4, 9, 2, -1, 5, 10, 6, -1, 6, 10, 11, -1, 12, 13, 10, -1, 10, 13, 11, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 1.000 0.000 0.000, 0.972 -0.236 0.000, 0.888 -0.459 0.000, 0.578 -0.816 0.000, 0.755 -0.656 0.000, 0.369 -0.929 0.000, 0.139 -0.990 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 3, -1, 3, 5, 3, -1, 3, 3, 2, -1, 4, 6, 4, -1, 4, 6, 6, -1, 7, 7, 6, -1, 6, 7, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.432 0.230, 0.448 -0.432 0.230, 0.284 -0.432 -0.230, 0.448 -0.432 -0.230, 0.466 -0.432 0.241, 0.466 -0.432 -0.241 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1 ] normal Normal { vector [ 0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.220 0.795 -0.059, -0.227 0.795 -0.000, -0.216 0.795 -0.000, -0.220 0.795 0.059, -0.209 0.795 0.056, -0.197 0.795 0.114, -0.187 0.795 0.108, -0.161 0.795 0.161, -0.153 0.795 0.153, -0.114 0.795 0.197, -0.108 0.795 0.187, -0.059 0.795 0.220, -0.056 0.795 0.209, 0.000 0.795 0.227, 0.000 0.795 0.216, 0.056 0.795 0.209, 0.059 0.795 0.220, 0.108 0.795 0.187, 0.114 0.795 0.197, 0.153 0.795 0.153, 0.161 0.795 0.161, 0.187 0.795 0.108, 0.197 0.795 0.114, 0.209 0.795 0.056, 0.220 0.795 0.059, 0.216 0.795 -0.000, 0.227 0.795 -0.000, 0.220 0.795 -0.059, 0.209 0.795 -0.056, 0.197 0.795 -0.114, 0.187 0.795 -0.108, 0.161 0.795 -0.161, 0.153 0.795 -0.153, 0.114 0.795 -0.197, 0.108 0.795 -0.187, 0.059 0.795 -0.220, 0.056 0.795 -0.209, -0.000 0.795 -0.216, 0.000 0.795 -0.227, -0.056 0.795 -0.209, -0.059 0.795 -0.220, -0.108 0.795 -0.187, -0.114 0.795 -0.197, -0.153 0.795 -0.153, -0.161 0.795 -0.161, -0.187 0.795 -0.108, -0.197 0.795 -0.114, -0.209 0.795 -0.056 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 13, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1, 22, 24, 23, -1, 23, 24, 25, -1, 24, 26, 25, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 36, 35, 37, -1, 35, 38, 37, -1, 37, 38, 39, -1, 38, 40, 39, -1, 39, 40, 41, -1, 40, 42, 41, -1, 41, 42, 43, -1, 42, 44, 43, -1, 43, 44, 45, -1, 44, 46, 45, -1, 45, 46, 47, -1, 46, 0, 47, -1, 47, 0, 2, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.511 0.341 -0.827, 0.511 0.341 -0.298, 0.466 0.333 -0.798, 0.448 0.330 -0.338, 0.330 0.309 -0.443, 0.284 0.301 -0.338, 0.284 0.301 -0.443, 0.330 0.309 -0.693, 0.284 0.301 -0.798, 0.284 0.301 -0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 4, 7, 2, -1, 2, 7, 8, -1, 7, 9, 8, -1 ] normal Normal { vector [ 0.174 -0.985 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.466 -0.432 -0.327, 0.466 -0.432 -0.798, 0.448 -0.432 -0.338, 0.284 -0.432 -0.798, 0.284 -0.432 -0.338 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.466 0.333 -0.798, 0.284 0.301 -0.798, 0.466 -0.432 -0.798, 0.284 -0.432 -0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.511 -0.460 -0.827, 0.511 0.341 -0.827, 0.466 -0.432 -0.798, 0.466 0.333 -0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.530 -0.000 0.848 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.330 0.309 -0.693, 0.330 0.102 -0.693, 0.284 0.301 -0.693, 0.284 0.097 -0.693, 0.328 0.093 -0.693, 0.325 0.084 -0.693, 0.320 0.076 -0.693, 0.313 0.070 -0.693, 0.304 0.065 -0.693, 0.295 0.063 -0.693, 0.156 0.043 -0.693, 0.148 0.097 -0.693 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 3, 5, 6, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.511 -0.534 0.852, -0.511 0.966 0.852, -0.511 -0.534 -0.852, -0.511 0.966 -0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.432 -0.338, 0.284 0.301 -0.338, 0.448 -0.432 -0.338, 0.448 0.330 -0.338 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.466 -0.432 -0.798, 0.466 -0.432 -0.327, 0.511 -0.460 -0.827, 0.511 -0.460 -0.298 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.530 0.848 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.324 -0.699, -0.284 -0.324 -0.699, 0.284 -0.324 -0.438, -0.284 -0.324 -0.438 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.071 -0.591 -0.019, 0.074 -0.591 -0.000, 0.057 -0.591 -0.000, 0.071 -0.591 0.019, 0.055 -0.591 0.015, 0.064 -0.591 0.037, 0.049 -0.591 0.028, 0.052 -0.591 0.052, 0.040 -0.591 0.040, 0.037 -0.591 0.064, 0.028 -0.591 0.049, 0.019 -0.591 0.071, 0.015 -0.591 0.055, 0.000 -0.591 0.057, 0.000 -0.591 0.074, -0.015 -0.591 0.055, -0.019 -0.591 0.071, -0.028 -0.591 0.049, -0.037 -0.591 0.064, -0.040 -0.591 0.040, -0.052 -0.591 0.052, -0.049 -0.591 0.028, -0.064 -0.591 0.037, -0.055 -0.591 0.015, -0.071 -0.591 0.019, -0.057 -0.591 -0.000, -0.074 -0.591 -0.000, -0.071 -0.591 -0.019, -0.055 -0.591 -0.015, -0.064 -0.591 -0.037, -0.049 -0.591 -0.028, -0.052 -0.591 -0.052, -0.040 -0.591 -0.040, -0.037 -0.591 -0.064, -0.028 -0.591 -0.049, -0.019 -0.591 -0.071, -0.015 -0.591 -0.055, 0.000 -0.591 -0.074, 0.000 -0.591 -0.057, 0.015 -0.591 -0.055, 0.019 -0.591 -0.071, 0.028 -0.591 -0.049, 0.037 -0.591 -0.064, 0.040 -0.591 -0.040, 0.052 -0.591 -0.052, 0.049 -0.591 -0.028, 0.064 -0.591 -0.037, 0.055 -0.591 -0.015 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 11, 14, 13, -1, 13, 14, 15, -1, 14, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1, 22, 24, 23, -1, 23, 24, 25, -1, 24, 26, 25, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 38, 37, 39, -1, 37, 40, 39, -1, 39, 40, 41, -1, 40, 42, 41, -1, 41, 42, 43, -1, 42, 44, 43, -1, 43, 44, 45, -1, 44, 46, 45, -1, 45, 46, 47, -1, 46, 0, 47, -1, 47, 0, 2, -1 ] normal Normal { vector [ 0.000 -1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.074 -0.591 -0.000, 0.074 -0.534 -0.000, 0.071 -0.591 0.019, 0.071 -0.534 0.019, 0.064 -0.534 0.037, 0.064 -0.591 0.037, 0.052 -0.534 0.052, 0.052 -0.591 0.052, 0.037 -0.591 0.064, 0.037 -0.534 0.064, 0.019 -0.534 0.071, 0.019 -0.591 0.071, 0.000 -0.534 0.074, 0.000 -0.591 0.074, -0.019 -0.591 0.071, -0.019 -0.534 0.071, -0.037 -0.534 0.064, -0.037 -0.591 0.064, -0.052 -0.534 0.052, -0.052 -0.591 0.052, -0.064 -0.534 0.037, -0.064 -0.591 0.037, -0.071 -0.591 0.019, -0.071 -0.534 0.019, -0.074 -0.534 -0.000, -0.074 -0.591 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ 1.000 0.000 -0.000, 0.966 0.000 0.259, 0.866 0.000 0.500, 0.707 0.000 0.707, 0.500 0.000 0.866, 0.259 0.000 0.966, 0.000 0.000 1.000, -0.259 0.000 0.966, -0.500 0.000 0.866, -0.707 0.000 0.707, -0.866 0.000 0.500, -0.966 0.000 0.259, -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.027 0.025 -0.432, 0.017 0.096 -0.432, -0.092 0.008 -0.432, -0.112 0.009 -0.432, -0.105 0.008 -0.432, -0.284 0.096 -0.432, -0.284 0.052 -0.432, -0.099 0.008 -0.432 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 1, 5, 3, -1, 3, 5, 6, -1, 4, 7, 2, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.290 -0.403, 0.284 -0.299 -0.405, -0.284 -0.290 -0.403, -0.284 -0.299 -0.405, 0.284 -0.307 -0.408, -0.284 -0.307 -0.408, -0.284 -0.314 -0.413, 0.284 -0.314 -0.413, 0.284 -0.319 -0.420, -0.284 -0.319 -0.420, 0.284 -0.323 -0.429, -0.284 -0.323 -0.429, -0.284 -0.324 -0.438, 0.284 -0.324 -0.438 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ 0.000 0.000 -1.000, 0.000 0.259 -0.966, 0.000 0.500 -0.866, 0.000 0.707 -0.707, 0.000 0.866 -0.500, 0.000 0.966 -0.259, -0.000 1.000 -0.000, -0.000 1.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 2, 1, -1, 1, 2, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 7, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.235 1.000 -0.852, 0.235 1.000 0.852, 0.243 0.999 -0.852, 0.243 0.999 0.852, 0.250 0.996 0.852, 0.262 0.986 0.852, 0.262 0.986 -0.852, 0.257 0.992 0.852, 0.257 0.992 -0.852, 0.250 0.996 -0.852, 0.266 0.979 0.852, 0.266 0.979 -0.852, 0.268 0.972 0.852, 0.268 0.972 -0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 4, -1, 4, 8, 9, -1, 4, 9, 2, -1, 5, 10, 6, -1, 6, 10, 11, -1, 12, 13, 10, -1, 10, 13, 11, -1 ] normal Normal { vector [ 0.000 1.000 -0.000, -0.000 1.000 -0.000, 0.231 0.973 -0.000, 0.449 0.894 -0.000, 0.802 0.597 -0.000, 0.643 0.766 -0.000, 0.918 0.396 0.000, 0.918 0.396 -0.000, 0.985 0.174 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 3, -1, 3, 5, 3, -1, 3, 3, 2, -1, 4, 6, 4, -1, 4, 6, 7, -1, 8, 8, 6, -1, 6, 8, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.071 -0.591 -0.549, -0.074 -0.591 -0.568, -0.057 -0.591 -0.568, -0.071 -0.591 -0.587, -0.055 -0.591 -0.583, -0.064 -0.591 -0.605, -0.049 -0.591 -0.597, -0.052 -0.591 -0.620, -0.040 -0.591 -0.608, -0.037 -0.591 -0.632, -0.028 -0.591 -0.617, -0.019 -0.591 -0.640, -0.015 -0.591 -0.623, 0.000 -0.591 -0.642, 0.000 -0.591 -0.625, 0.015 -0.591 -0.623, 0.019 -0.591 -0.640, 0.028 -0.591 -0.617, 0.037 -0.591 -0.632, 0.040 -0.591 -0.608, 0.052 -0.591 -0.620, 0.049 -0.591 -0.597, 0.064 -0.591 -0.605, 0.055 -0.591 -0.583, 0.071 -0.591 -0.587, 0.057 -0.591 -0.568, 0.074 -0.591 -0.568, 0.071 -0.591 -0.549, 0.055 -0.591 -0.553, 0.064 -0.591 -0.531, 0.049 -0.591 -0.540, 0.052 -0.591 -0.516, 0.040 -0.591 -0.528, 0.037 -0.591 -0.504, 0.028 -0.591 -0.519, 0.019 -0.591 -0.497, 0.015 -0.591 -0.513, 0.000 -0.591 -0.511, 0.000 -0.591 -0.494, -0.015 -0.591 -0.513, -0.019 -0.591 -0.497, -0.028 -0.591 -0.519, -0.037 -0.591 -0.504, -0.040 -0.591 -0.528, -0.052 -0.591 -0.516, -0.049 -0.591 -0.540, -0.064 -0.591 -0.531, -0.055 -0.591 -0.553 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 13, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1, 22, 24, 23, -1, 23, 24, 25, -1, 24, 26, 25, -1, 25, 26, 27, -1, 25, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 36, 35, 37, -1, 35, 38, 37, -1, 37, 38, 39, -1, 38, 40, 39, -1, 39, 40, 41, -1, 40, 42, 41, -1, 41, 42, 43, -1, 42, 44, 43, -1, 43, 44, 45, -1, 44, 46, 45, -1, 45, 46, 47, -1, 46, 0, 47, -1, 47, 0, 2, -1 ] normal Normal { vector [ 0.000 -1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.266 0.979 -0.852, 0.268 0.972 -0.852, 0.235 1.000 -0.852, 0.364 0.432 -0.852, -0.477 1.000 -0.852, -0.511 0.966 -0.852, -0.510 0.975 -0.852, 0.243 0.999 -0.852, 0.250 0.996 -0.852, 0.257 0.992 -0.852, 0.262 0.986 -0.852, 0.507 0.415 -0.852, 0.510 0.407 -0.852, 0.477 0.432 -0.852, 0.511 0.398 -0.852, 0.511 -0.534 -0.852, -0.511 -0.534 -0.852, 0.486 0.431 -0.852, 0.494 0.427 -0.852, 0.501 0.422 -0.852, -0.507 0.983 -0.852, -0.501 0.990 -0.852, -0.494 0.995 -0.852, -0.486 0.999 -0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 2, -1, 2, 8, 9, -1, 2, 9, 10, -1, 10, 0, 2, -1, 11, 12, 13, -1, 13, 12, 14, -1, 13, 14, 3, -1, 3, 14, 15, -1, 3, 15, 16, -1, 17, 18, 13, -1, 13, 18, 19, -1, 13, 19, 11, -1, 16, 5, 3, -1, 6, 20, 4, -1, 4, 20, 21, -1, 4, 21, 22, -1, 22, 23, 4, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 0.097 -0.693, 0.148 0.097 -0.693, 0.284 0.097 -0.699, 0.083 0.097 -0.699 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.006 -1.000 -0.590, 0.006 -1.000 -0.590, -0.011 -1.000 -0.588, 0.011 -1.000 -0.588, -0.016 -1.000 -0.584, 0.016 -1.000 -0.584, -0.020 -1.000 -0.580, 0.020 -1.000 -0.580, -0.022 -1.000 -0.574, 0.022 -1.000 -0.574, -0.023 -1.000 -0.568, 0.023 -1.000 -0.568, -0.022 -1.000 -0.562, 0.022 -1.000 -0.562, -0.020 -1.000 -0.557, 0.020 -1.000 -0.557, -0.016 -1.000 -0.552, 0.016 -1.000 -0.552, -0.011 -1.000 -0.548, 0.011 -1.000 -0.548, -0.006 -1.000 -0.546, 0.006 -1.000 -0.546, 0.000 -1.000 -0.545, 0.000 -1.000 -0.591 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 0, 23, 1, -1 ] normal Normal { vector [ 0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.477 0.432 0.852, 0.477 0.432 -0.852, 0.364 0.432 0.852, 0.364 0.432 -0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 -0.040, 0.040 0.938 -0.062, 0.040 0.824 -0.040, 0.040 0.824 -0.062 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 0.608, -0.040 0.938 0.608, -0.062 0.824 0.608, -0.040 0.824 0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.062, -0.040 0.824 -0.062, -0.040 0.938 -0.193, -0.040 0.824 -0.212, -0.040 0.921 -0.210, -0.040 0.924 -0.210, -0.040 0.927 -0.209, -0.040 0.930 -0.207, -0.040 0.933 -0.205, -0.040 0.935 -0.202, -0.040 0.936 -0.199, -0.040 0.937 -0.196 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 8, -1, 8, 9, 4, -1, 4, 9, 10, -1, 4, 10, 11, -1, 11, 2, 4, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 -0.630, 0.040 0.938 -0.761, 0.040 0.824 -0.630, 0.040 0.824 -0.780, 0.040 0.921 -0.778, 0.040 0.937 -0.764, 0.040 0.936 -0.767, 0.040 0.935 -0.770, 0.040 0.933 -0.773, 0.040 0.930 -0.775, 0.040 0.927 -0.777, 0.040 0.924 -0.778 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 6, 7, 4, -1, 4, 7, 8, -1, 4, 8, 9, -1, 9, 10, 4, -1, 4, 10, 11, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.506, -0.040 0.938 -0.376, -0.040 0.824 -0.506, -0.040 0.824 -0.357, -0.040 0.921 -0.358, -0.040 0.937 -0.372, -0.040 0.936 -0.369, -0.040 0.935 -0.366, -0.040 0.933 -0.363, -0.040 0.930 -0.361, -0.040 0.927 -0.360, -0.040 0.924 -0.359 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 6, 7, 4, -1, 4, 7, 8, -1, 4, 8, 9, -1, 9, 10, 4, -1, 4, 10, 11, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.824 -0.528, 0.070 0.824 -0.543, 0.040 0.824 -0.528, 0.073 0.824 -0.560, 0.073 0.824 -0.577, 0.040 0.824 -0.608, 0.070 0.824 -0.593, 0.062 0.824 -0.608, 0.040 0.824 -0.630, 0.025 0.824 -0.638, 0.008 0.824 -0.642, -0.008 0.824 -0.642, -0.040 0.824 -0.608, -0.025 0.824 -0.638, -0.040 0.824 -0.630, -0.062 0.824 -0.608, -0.070 0.824 -0.593, -0.073 0.824 -0.577, -0.040 0.824 -0.528, -0.073 0.824 -0.560, -0.070 0.824 -0.543, -0.062 0.824 -0.528, -0.040 0.824 -0.506, -0.025 0.824 -0.499, -0.008 0.824 -0.495, 0.008 0.824 -0.495, 0.025 0.824 -0.499, 0.040 0.824 -0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 8, 9, 5, -1, 5, 9, 10, -1, 5, 10, 11, -1, 5, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 16, 12, -1, 12, 16, 17, -1, 12, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 21, 18, -1, 22, 23, 18, -1, 18, 23, 24, -1, 18, 24, 25, -1, 18, 25, 2, -1, 2, 25, 26, -1, 2, 26, 27, -1, 2, 5, 18, -1, 18, 5, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.824 -0.506, 0.025 0.824 -0.499, 0.040 0.824 -0.357, 0.008 0.824 -0.495, 0.013 0.824 -0.353, -0.008 0.824 -0.495, -0.013 0.824 -0.353, -0.040 0.824 -0.357, -0.025 0.824 -0.499, -0.040 0.824 -0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.824 -0.528, -0.070 0.824 -0.543, -0.166 0.824 -0.528, -0.073 0.824 -0.560, -0.168 0.824 -0.542, -0.170 0.824 -0.555, -0.170 0.824 -0.568, -0.073 0.824 -0.577, -0.170 0.824 -0.582, -0.168 0.824 -0.595, -0.166 0.824 -0.608, -0.070 0.824 -0.593, -0.062 0.824 -0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 5, 3, 6, -1, 6, 3, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 9, 7, 10, -1, 10, 7, 11, -1, 10, 11, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.824 -0.630, -0.025 0.824 -0.638, -0.040 0.824 -0.780, -0.008 0.824 -0.642, -0.013 0.824 -0.783, 0.008 0.824 -0.642, 0.013 0.824 -0.783, 0.040 0.824 -0.780, 0.025 0.824 -0.638, 0.040 0.824 -0.630 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 0.040, -0.040 0.938 0.040, -0.062 0.824 0.040, -0.040 0.824 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.600 0.702 0.800 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.092 0.008 0.136, -0.092 0.008 -0.136, 0.027 0.025 0.136, 0.027 0.025 -0.136, 0.156 0.043 0.125, 0.156 0.043 -0.125, 0.295 0.063 0.125, 0.295 0.063 -0.125 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 0.139 -0.990 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.062, 0.040 0.938 0.040, 0.040 0.824 0.062, 0.040 0.824 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 -0.062, 0.040 0.938 -0.193, 0.040 0.824 -0.062, 0.040 0.824 -0.212, 0.040 0.921 -0.210, 0.040 0.937 -0.196, 0.040 0.936 -0.199, 0.040 0.935 -0.202, 0.040 0.933 -0.205, 0.040 0.930 -0.207, 0.040 0.927 -0.209, 0.040 0.924 -0.210 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 6, 7, 4, -1, 4, 7, 8, -1, 4, 8, 9, -1, 9, 10, 4, -1, 4, 10, 11, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.630, 0.040 0.938 0.608, 0.040 0.824 0.630, 0.040 0.824 0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 0.062, -0.040 0.938 0.193, -0.040 0.824 0.062, -0.040 0.824 0.212, -0.040 0.921 0.210, -0.040 0.937 0.196, -0.040 0.936 0.199, -0.040 0.935 0.202, -0.040 0.933 0.205, -0.040 0.930 0.207, -0.040 0.927 0.209, -0.040 0.924 0.210 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 6, 7, 4, -1, 4, 7, 8, -1, 4, 8, 9, -1, 9, 10, 4, -1, 4, 10, 11, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 -0.040, -0.166 0.938 -0.040, -0.062 0.824 -0.040, -0.166 0.824 -0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 0.630, -0.040 0.938 0.761, -0.040 0.824 0.630, -0.040 0.824 0.780, -0.040 0.921 0.778, -0.040 0.937 0.764, -0.040 0.936 0.767, -0.040 0.935 0.770, -0.040 0.933 0.773, -0.040 0.930 0.775, -0.040 0.927 0.777, -0.040 0.924 0.778 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 6, 7, 4, -1, 4, 7, 8, -1, 4, 8, 9, -1, 9, 10, 4, -1, 4, 10, 11, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 0.040, 0.166 0.938 0.040, 0.062 0.824 0.040, 0.166 0.824 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 -0.608, -0.166 0.938 -0.608, -0.062 0.824 -0.608, -0.166 0.824 -0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 -0.528, 0.166 0.938 -0.528, 0.062 0.824 -0.528, 0.166 0.824 -0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.506, 0.040 0.938 0.376, 0.040 0.824 0.506, 0.040 0.824 0.357, 0.040 0.921 0.358, 0.040 0.937 0.372, 0.040 0.936 0.369, 0.040 0.935 0.366, 0.040 0.933 0.363, 0.040 0.930 0.361, 0.040 0.927 0.360, 0.040 0.924 0.359 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 6, 7, 4, -1, 4, 7, 8, -1, 4, 8, 9, -1, 9, 10, 4, -1, 4, 10, 11, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 -0.040, 0.040 0.938 -0.040, 0.062 0.824 -0.040, 0.040 0.824 -0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 0.608, -0.159 0.938 0.684, -0.056 0.938 0.617, -0.139 0.938 0.707, -0.048 0.938 0.624, -0.116 0.938 0.727, -0.040 0.938 0.630, -0.089 0.938 0.743, -0.061 0.938 0.755, -0.166 0.938 0.608, -0.175 0.938 0.657, -0.168 0.938 0.595, -0.194 0.938 0.599, -0.187 0.938 0.629, -0.170 0.938 0.582, -0.197 0.938 0.568, -0.170 0.938 0.568, -0.170 0.938 0.555, -0.194 0.938 0.537, -0.168 0.938 0.542, -0.166 0.938 0.528, -0.062 0.938 0.528, -0.159 0.938 0.453, -0.175 0.938 0.479, -0.187 0.938 0.507, -0.056 0.938 0.520, -0.139 0.938 0.429, -0.048 0.938 0.512, -0.116 0.938 0.409, -0.040 0.938 0.506, -0.089 0.938 0.393, -0.040 0.938 0.376, -0.061 0.938 0.381, -0.040 0.938 0.761 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 0, 9, 1, -1, 1, 9, 10, -1, 11, 12, 9, -1, 9, 12, 13, -1, 9, 13, 10, -1, 11, 14, 12, -1, 12, 14, 15, -1, 14, 16, 15, -1, 15, 16, 17, -1, 15, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 21, 22, 20, -1, 20, 22, 23, -1, 20, 23, 24, -1, 21, 25, 22, -1, 22, 25, 26, -1, 25, 27, 26, -1, 26, 27, 28, -1, 27, 29, 28, -1, 28, 29, 30, -1, 31, 32, 29, -1, 29, 32, 30, -1, 24, 18, 20, -1, 8, 33, 6, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 0.608, -0.056 0.938 0.617, -0.040 0.938 0.608, -0.048 0.938 0.624, -0.040 0.938 0.630 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.630, -0.048 0.938 -0.624, -0.040 0.938 -0.608, -0.056 0.938 -0.617, -0.062 0.938 -0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 -0.528, -0.056 0.938 -0.520, -0.040 0.938 -0.528, -0.048 0.938 -0.512, -0.040 0.938 -0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.166 0.938 -0.528, 0.062 0.938 -0.528, 0.159 0.938 -0.453, 0.056 0.938 -0.520, 0.139 0.938 -0.429, 0.048 0.938 -0.512, 0.116 0.938 -0.409, 0.040 0.938 -0.506, 0.089 0.938 -0.393, 0.061 0.938 -0.381, 0.040 0.938 -0.376, 0.175 0.938 -0.479, 0.187 0.938 -0.507, 0.194 0.938 -0.537, 0.170 0.938 -0.582, 0.170 0.938 -0.568, 0.197 0.938 -0.568, 0.170 0.938 -0.555, 0.168 0.938 -0.542, 0.194 0.938 -0.599, 0.168 0.938 -0.595, 0.166 0.938 -0.608, 0.187 0.938 -0.629, 0.175 0.938 -0.657, 0.159 0.938 -0.684, 0.062 0.938 -0.608, 0.056 0.938 -0.617, 0.139 0.938 -0.707, 0.048 0.938 -0.624, 0.116 0.938 -0.727, 0.040 0.938 -0.630, 0.089 0.938 -0.743, 0.061 0.938 -0.755, 0.040 0.938 -0.761 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 7, 10, 9, -1, 2, 11, 0, -1, 0, 11, 12, -1, 0, 12, 13, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 13, -1, 13, 17, 18, -1, 13, 18, 0, -1, 16, 19, 14, -1, 14, 19, 20, -1, 20, 19, 21, -1, 21, 19, 22, -1, 21, 22, 23, -1, 23, 24, 21, -1, 21, 24, 25, -1, 25, 24, 26, -1, 26, 24, 27, -1, 26, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 33, 30, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 -0.608, 0.056 0.938 -0.617, 0.040 0.938 -0.608, 0.048 0.938 -0.624, 0.040 0.938 -0.630 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 -0.630, -0.040 0.938 -0.608, -0.040 0.824 -0.630, -0.040 0.824 -0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.824 0.528, -0.070 0.824 0.543, -0.040 0.824 0.528, -0.073 0.824 0.560, -0.040 0.824 0.608, -0.073 0.824 0.577, -0.070 0.824 0.593, -0.062 0.824 0.608, -0.040 0.824 0.630, -0.025 0.824 0.638, -0.008 0.824 0.642, 0.008 0.824 0.642, 0.040 0.824 0.608, 0.025 0.824 0.638, 0.040 0.824 0.630, 0.062 0.824 0.608, 0.070 0.824 0.593, 0.073 0.824 0.577, 0.073 0.824 0.560, 0.040 0.824 0.528, 0.070 0.824 0.543, 0.062 0.824 0.528, 0.040 0.824 0.506, 0.025 0.824 0.499, 0.008 0.824 0.495, -0.008 0.824 0.495, -0.025 0.824 0.499, -0.040 0.824 0.506 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 7, 4, -1, 8, 9, 4, -1, 4, 9, 10, -1, 4, 10, 11, -1, 4, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 16, 12, -1, 12, 16, 17, -1, 12, 17, 18, -1, 12, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 22, 23, 19, -1, 19, 23, 24, -1, 19, 24, 25, -1, 19, 25, 2, -1, 2, 25, 26, -1, 2, 26, 27, -1, 12, 19, 4, -1, 4, 19, 2, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.824 0.528, 0.070 0.824 0.543, 0.166 0.824 0.528, 0.073 0.824 0.560, 0.168 0.824 0.542, 0.170 0.824 0.555, 0.170 0.824 0.568, 0.073 0.824 0.577, 0.170 0.824 0.582, 0.168 0.824 0.595, 0.166 0.824 0.608, 0.070 0.824 0.593, 0.062 0.824 0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 5, 3, 6, -1, 6, 3, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 9, 7, 10, -1, 10, 7, 11, -1, 10, 11, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.824 0.630, 0.025 0.824 0.638, 0.040 0.824 0.780, 0.008 0.824 0.642, 0.013 0.824 0.783, -0.008 0.824 0.642, -0.013 0.824 0.783, -0.040 0.824 0.780, -0.025 0.824 0.638, -0.040 0.824 0.630 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.824 0.608, -0.070 0.824 0.593, -0.166 0.824 0.608, -0.073 0.824 0.577, -0.168 0.824 0.595, -0.170 0.824 0.582, -0.170 0.824 0.568, -0.073 0.824 0.560, -0.170 0.824 0.555, -0.168 0.824 0.542, -0.166 0.824 0.528, -0.070 0.824 0.543, -0.062 0.824 0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 5, 3, 6, -1, 6, 3, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 9, 7, 10, -1, 10, 7, 11, -1, 10, 11, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 -0.528, -0.040 0.938 -0.528, -0.062 0.824 -0.528, -0.040 0.824 -0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.166 0.938 0.608, 0.062 0.938 0.608, 0.159 0.938 0.684, 0.056 0.938 0.617, 0.139 0.938 0.707, 0.048 0.938 0.624, 0.116 0.938 0.727, 0.040 0.938 0.630, 0.089 0.938 0.743, 0.061 0.938 0.755, 0.040 0.938 0.761, 0.175 0.938 0.657, 0.187 0.938 0.629, 0.194 0.938 0.599, 0.170 0.938 0.555, 0.170 0.938 0.568, 0.197 0.938 0.568, 0.170 0.938 0.582, 0.168 0.938 0.595, 0.194 0.938 0.537, 0.168 0.938 0.542, 0.166 0.938 0.528, 0.187 0.938 0.507, 0.175 0.938 0.479, 0.159 0.938 0.453, 0.062 0.938 0.528, 0.056 0.938 0.520, 0.139 0.938 0.429, 0.048 0.938 0.512, 0.116 0.938 0.409, 0.040 0.938 0.506, 0.089 0.938 0.393, 0.061 0.938 0.381, 0.040 0.938 0.376 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 7, 10, 9, -1, 2, 11, 0, -1, 0, 11, 12, -1, 0, 12, 13, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 13, -1, 13, 17, 18, -1, 13, 18, 0, -1, 16, 19, 14, -1, 14, 19, 20, -1, 20, 19, 21, -1, 21, 19, 22, -1, 21, 22, 23, -1, 23, 24, 21, -1, 21, 24, 25, -1, 25, 24, 26, -1, 26, 24, 27, -1, 26, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 33, 30, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.630, 0.048 0.938 0.624, 0.040 0.938 0.608, 0.056 0.938 0.617, 0.062 0.938 0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.938 0.506, -0.040 0.824 0.506, -0.040 0.938 0.376, -0.040 0.824 0.357, -0.040 0.921 0.358, -0.040 0.924 0.359, -0.040 0.927 0.360, -0.040 0.930 0.361, -0.040 0.933 0.363, -0.040 0.935 0.366, -0.040 0.936 0.369, -0.040 0.937 0.372 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 8, -1, 8, 9, 4, -1, 4, 9, 10, -1, 4, 10, 11, -1, 11, 2, 4, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 -0.506, 0.040 0.938 -0.528, 0.040 0.824 -0.506, 0.040 0.824 -0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 -0.040, 0.159 0.938 -0.116, 0.056 0.938 -0.048, 0.139 0.938 -0.139, 0.048 0.938 -0.056, 0.116 0.938 -0.159, 0.040 0.938 -0.062, 0.089 0.938 -0.175, 0.061 0.938 -0.187, 0.166 0.938 -0.040, 0.175 0.938 -0.089, 0.168 0.938 -0.027, 0.194 0.938 -0.031, 0.187 0.938 -0.061, 0.170 0.938 -0.013, 0.197 0.938 -0.000, 0.170 0.938 -0.000, 0.170 0.938 0.013, 0.194 0.938 0.031, 0.168 0.938 0.027, 0.166 0.938 0.040, 0.062 0.938 0.040, 0.159 0.938 0.116, 0.175 0.938 0.089, 0.187 0.938 0.061, 0.056 0.938 0.048, 0.139 0.938 0.139, 0.048 0.938 0.056, 0.116 0.938 0.159, 0.040 0.938 0.062, 0.089 0.938 0.175, 0.040 0.938 0.193, 0.061 0.938 0.187, 0.040 0.938 -0.193 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 0, 9, 1, -1, 1, 9, 10, -1, 11, 12, 9, -1, 9, 12, 13, -1, 9, 13, 10, -1, 11, 14, 12, -1, 12, 14, 15, -1, 14, 16, 15, -1, 15, 16, 17, -1, 15, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 21, 22, 20, -1, 20, 22, 23, -1, 20, 23, 24, -1, 21, 25, 22, -1, 22, 25, 26, -1, 25, 27, 26, -1, 26, 27, 28, -1, 27, 29, 28, -1, 28, 29, 30, -1, 31, 32, 29, -1, 29, 32, 30, -1, 24, 18, 20, -1, 8, 33, 6, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.938 0.062, 0.048 0.938 0.056, 0.040 0.938 0.040, 0.056 0.938 0.048, 0.062 0.938 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 -0.608, 0.040 0.938 -0.608, 0.062 0.824 -0.608, 0.040 0.824 -0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.824 0.040, 0.070 0.824 0.025, 0.040 0.824 0.040, 0.073 0.824 0.008, 0.073 0.824 -0.008, 0.040 0.824 -0.040, 0.070 0.824 -0.025, 0.062 0.824 -0.040, 0.040 0.824 -0.062, 0.025 0.824 -0.070, 0.008 0.824 -0.073, -0.008 0.824 -0.073, -0.040 0.824 -0.040, -0.025 0.824 -0.070, -0.040 0.824 -0.062, -0.062 0.824 -0.040, -0.070 0.824 -0.025, -0.073 0.824 -0.008, -0.040 0.824 0.040, -0.073 0.824 0.008, -0.070 0.824 0.025, -0.062 0.824 0.040, -0.040 0.824 0.062, -0.025 0.824 0.070, -0.008 0.824 0.073, 0.008 0.824 0.073, 0.025 0.824 0.070, 0.040 0.824 0.062 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 8, 9, 5, -1, 5, 9, 10, -1, 5, 10, 11, -1, 5, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 16, 12, -1, 12, 16, 17, -1, 12, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 21, 18, -1, 22, 23, 18, -1, 18, 23, 24, -1, 18, 24, 25, -1, 18, 25, 2, -1, 2, 25, 26, -1, 2, 26, 27, -1, 2, 5, 18, -1, 18, 5, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.040 0.824 -0.062, -0.025 0.824 -0.070, -0.040 0.824 -0.212, -0.008 0.824 -0.073, -0.013 0.824 -0.215, 0.008 0.824 -0.073, 0.013 0.824 -0.215, 0.040 0.824 -0.212, 0.025 0.824 -0.070, 0.040 0.824 -0.062 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.824 -0.040, 0.070 0.824 -0.025, 0.166 0.824 -0.040, 0.073 0.824 -0.008, 0.168 0.824 -0.027, 0.170 0.824 -0.013, 0.170 0.824 -0.000, 0.073 0.824 0.008, 0.170 0.824 0.013, 0.168 0.824 0.027, 0.166 0.824 0.040, 0.070 0.824 0.025, 0.062 0.824 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 5, 3, 6, -1, 6, 3, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 9, 7, 10, -1, 10, 7, 11, -1, 10, 11, 12, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 0.824 0.062, 0.025 0.824 0.070, 0.040 0.824 0.212, 0.008 0.824 0.073, 0.013 0.824 0.215, -0.008 0.824 0.073, -0.013 0.824 0.215, -0.040 0.824 0.212, -0.025 0.824 0.070, -0.040 0.824 0.062 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1 ] normal Normal { vector [ 0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 0.608, 0.166 0.938 0.608, 0.062 0.824 0.608, 0.166 0.824 0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.284 -0.324 -0.131, -0.284 -0.324 -0.131, 0.284 -0.324 0.131, -0.284 -0.324 0.131 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.062 0.938 0.528, 0.040 0.938 0.528, 0.062 0.824 0.528, 0.040 0.824 0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.062 0.938 0.040, -0.159 0.938 0.116, -0.056 0.938 0.048, -0.139 0.938 0.139, -0.048 0.938 0.056, -0.116 0.938 0.159, -0.040 0.938 0.062, -0.089 0.938 0.175, -0.061 0.938 0.187, -0.166 0.938 0.040, -0.175 0.938 0.089, -0.168 0.938 0.027, -0.194 0.938 0.031, -0.187 0.938 0.061, -0.170 0.938 0.013, -0.197 0.938 -0.000, -0.170 0.938 -0.000, -0.170 0.938 -0.013, -0.194 0.938 -0.031, -0.168 0.938 -0.027, -0.166 0.938 -0.040, -0.062 0.938 -0.040, -0.159 0.938 -0.116, -0.175 0.938 -0.089, -0.187 0.938 -0.061, -0.056 0.938 -0.048, -0.139 0.938 -0.139, -0.048 0.938 -0.056, -0.116 0.938 -0.159, -0.040 0.938 -0.062, -0.089 0.938 -0.175, -0.040 0.938 -0.193, -0.061 0.938 -0.187, -0.040 0.938 0.193 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 0, 9, 1, -1, 1, 9, 10, -1, 11, 12, 9, -1, 9, 12, 13, -1, 9, 13, 10, -1, 11, 14, 12, -1, 12, 14, 15, -1, 14, 16, 15, -1, 15, 16, 17, -1, 15, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 21, 22, 20, -1, 20, 22, 23, -1, 20, 23, 24, -1, 21, 25, 22, -1, 22, 25, 26, -1, 25, 27, 26, -1, 26, 27, 28, -1, 27, 29, 28, -1, 28, 29, 30, -1, 31, 32, 29, -1, 29, 32, 30, -1, 24, 18, 20, -1, 8, 33, 6, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.214 0.921 -0.000, 0.216 0.795 -0.000, 0.211 0.921 -0.033, 0.209 0.795 -0.056, 0.203 0.921 -0.066, 0.187 0.795 -0.108, 0.190 0.921 -0.097, 0.173 0.921 -0.126, 0.153 0.795 -0.153, 0.151 0.921 -0.151, 0.126 0.921 -0.173, 0.108 0.795 -0.187, 0.097 0.921 -0.190, 0.066 0.921 -0.203, 0.056 0.795 -0.209, 0.040 0.824 -0.212, 0.040 0.921 -0.210, -0.000 0.795 -0.216, 0.013 0.824 -0.215, -0.126 0.921 -0.173, -0.097 0.921 -0.190, -0.108 0.795 -0.187, -0.066 0.921 -0.203, -0.056 0.795 -0.209, -0.040 0.824 -0.212, -0.013 0.824 -0.215, -0.153 0.795 -0.153, -0.151 0.921 -0.151, -0.173 0.921 -0.126, -0.187 0.795 -0.108, -0.190 0.921 -0.097, -0.203 0.921 -0.066, -0.209 0.795 -0.056, -0.211 0.921 -0.033, -0.216 0.795 -0.000, -0.214 0.921 -0.000, -0.040 0.921 -0.210 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1, 9, 8, 10, -1, 10, 8, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 11, 14, 13, -1, 13, 14, 15, -1, 13, 15, 16, -1, 14, 17, 15, -1, 15, 17, 18, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 23, 24, 17, -1, 17, 24, 25, -1, 17, 25, 18, -1, 21, 26, 19, -1, 19, 26, 27, -1, 27, 26, 28, -1, 28, 26, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 29, 32, 31, -1, 31, 32, 33, -1, 32, 34, 33, -1, 33, 34, 35, -1, 22, 36, 24, -1 ] normal Normal { vector [ 1.000 0.017 -0.000, 0.988 0.017 -0.156, 0.966 0.017 -0.259, 0.951 0.017 -0.309, 0.866 0.017 -0.500, 0.891 0.017 -0.454, 0.809 0.017 -0.588, 0.707 0.017 -0.707, 0.588 0.017 -0.809, 0.500 0.017 -0.866, 0.454 0.017 -0.891, 0.309 0.017 -0.951, 0.259 0.017 -0.966, 0.185 0.017 -0.983, 0.186 0.017 -0.982, -0.000 0.017 -1.000, 0.062 0.017 -0.998, -0.588 0.017 -0.809, -0.454 0.017 -0.891, -0.500 0.017 -0.866, -0.309 0.017 -0.951, -0.259 0.017 -0.966, -0.185 0.017 -0.983, -0.062 0.017 -0.998, -0.707 0.017 -0.707, -0.809 0.017 -0.588, -0.866 0.017 -0.500, -0.891 0.017 -0.454, -0.951 0.017 -0.309, -0.966 0.017 -0.259, -0.988 0.017 -0.156, -1.000 0.017 -0.000, -0.186 0.017 -0.982 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 3, 2, 4, -1, 3, 4, 5, -1, 5, 4, 6, -1, 4, 7, 6, -1, 6, 7, 7, -1, 7, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 9, 12, 11, -1, 11, 12, 13, -1, 11, 13, 14, -1, 12, 15, 13, -1, 13, 15, 16, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 15, -1, 15, 22, 23, -1, 15, 23, 16, -1, 19, 24, 17, -1, 17, 24, 24, -1, 24, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 26, 29, 28, -1, 28, 29, 30, -1, 29, 31, 30, -1, 30, 31, 31, -1, 20, 32, 22, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.238 0.798 0.852, -0.238 0.798 0.841, -0.240 0.787 0.852, -0.240 0.787 0.841, -0.244 0.776 0.841, -0.250 0.766 0.841, -0.250 0.766 0.852, -0.244 0.776 0.852, -0.258 0.758 0.841, -0.258 0.758 0.852, -0.268 0.751 0.841, -0.268 0.751 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 10, 11, 8, -1, 8, 11, 9, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000, -1.000 0.000 -0.000, -0.975 0.222 0.000, -0.975 0.222 -0.000, -0.901 0.433 -0.000, -0.783 0.622 -0.000, -0.783 0.622 0.000, -0.901 0.433 0.000, -0.625 0.780 -0.000, -0.625 0.780 0.000, -0.437 0.900 -0.000, -0.437 0.900 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 10, 11, 8, -1, 8, 11, 9, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.057 -0.966 -0.000, -0.023 -1.000 -0.000, -0.055 -0.966 0.015, -0.022 -1.000 0.006, -0.020 -1.000 0.011, -0.049 -0.966 0.028, -0.016 -1.000 0.016, -0.040 -0.966 0.040, -0.028 -0.966 0.049, -0.011 -1.000 0.020, -0.006 -1.000 0.022, -0.015 -0.966 0.055, 0.000 -1.000 0.023, 0.000 -0.966 0.057, 0.015 -0.966 0.055, 0.006 -1.000 0.022, 0.011 -1.000 0.020, 0.028 -0.966 0.049, 0.016 -1.000 0.016, 0.040 -0.966 0.040, 0.020 -1.000 0.011, 0.049 -0.966 0.028, 0.055 -0.966 0.015, 0.022 -1.000 0.006, 0.023 -1.000 -0.000, 0.057 -0.966 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ -0.707 -0.707 -0.000, -0.683 -0.707 0.183, -0.612 -0.707 0.354, -0.500 -0.707 0.500, -0.354 -0.707 0.612, -0.183 -0.707 0.683, -0.000 -0.707 0.707, 0.000 -0.707 0.707, 0.183 -0.707 0.683, 0.354 -0.707 0.612, 0.500 -0.707 0.500, 0.612 -0.707 0.354, 0.683 -0.707 0.183, 0.707 -0.707 -0.000, 0.707 -0.707 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 14, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.170 0.938 0.568, -0.170 0.824 0.568, -0.170 0.938 0.555, -0.170 0.824 0.555, -0.168 0.938 0.542, -0.168 0.824 0.542, -0.166 0.938 0.528, -0.166 0.824 0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 1.000 -0.000 -0.000, 0.997 -0.000 0.078, 0.988 -0.000 0.156, 0.972 -0.000 0.233 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.170 0.938 -0.568, -0.170 0.824 -0.568, -0.170 0.938 -0.582, -0.170 0.824 -0.582, -0.168 0.938 -0.595, -0.168 0.824 -0.595, -0.166 0.938 -0.608, -0.166 0.824 -0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 1.000 -0.000 -0.000, 0.997 -0.000 0.078, 0.988 -0.000 0.156, 0.972 -0.000 0.233 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.057 -0.966 -0.568, 0.055 -0.966 -0.553, 0.023 -1.000 -0.568, 0.022 -1.000 -0.562, 0.020 -1.000 -0.557, 0.049 -0.966 -0.540, 0.040 -0.966 -0.528, 0.016 -1.000 -0.552, 0.028 -0.966 -0.519, 0.011 -1.000 -0.548, 0.015 -0.966 -0.513, 0.006 -1.000 -0.546, 0.000 -1.000 -0.545, 0.000 -0.966 -0.511, -0.015 -0.966 -0.513, -0.006 -1.000 -0.546, -0.028 -0.966 -0.519, -0.011 -1.000 -0.548, -0.016 -1.000 -0.552, -0.040 -0.966 -0.528, -0.049 -0.966 -0.540, -0.020 -1.000 -0.557, -0.055 -0.966 -0.553, -0.022 -1.000 -0.562, -0.023 -1.000 -0.568, -0.057 -0.966 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 0.707 -0.707 0.000, 0.683 -0.707 0.183, 0.707 -0.707 -0.000, 0.612 -0.707 0.354, 0.500 -0.707 0.500, 0.354 -0.707 0.612, 0.183 -0.707 0.683, -0.000 -0.707 0.707, -0.183 -0.707 0.683, -0.354 -0.707 0.612, -0.500 -0.707 0.500, -0.612 -0.707 0.354, -0.683 -0.707 0.183, -0.707 -0.707 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 1, -1, 1, 1, 3, -1, 3, 1, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.074 -0.591 -0.568, -0.071 -0.591 -0.549, -0.074 -0.534 -0.568, -0.071 -0.534 -0.549, -0.064 -0.534 -0.531, -0.064 -0.591 -0.531, -0.052 -0.591 -0.516, -0.052 -0.534 -0.516, -0.037 -0.591 -0.504, -0.037 -0.534 -0.504, -0.019 -0.591 -0.497, -0.019 -0.534 -0.497, 0.000 -0.534 -0.494, 0.000 -0.591 -0.494, 0.019 -0.591 -0.497, 0.019 -0.534 -0.497, 0.037 -0.591 -0.504, 0.037 -0.534 -0.504, 0.052 -0.534 -0.516, 0.052 -0.591 -0.516, 0.064 -0.591 -0.531, 0.064 -0.534 -0.531, 0.071 -0.591 -0.549, 0.071 -0.534 -0.549, 0.074 -0.534 -0.568, 0.074 -0.591 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 0.000 -0.000, -0.966 0.000 0.259, -0.866 0.000 0.500, -0.707 0.000 0.707, -0.500 0.000 0.866, -0.259 0.000 0.966, -0.000 0.000 1.000, 0.259 0.000 0.966, 0.500 0.000 0.866, 0.707 0.000 0.707, 0.866 0.000 0.500, 0.966 0.000 0.259, 1.000 0.000 -0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.342 0.798 0.852, -0.342 0.798 0.841, -0.341 0.810 0.852, -0.341 0.810 0.841, -0.337 0.821 0.841, -0.331 0.830 0.841, -0.331 0.830 0.852, -0.337 0.821 0.852, -0.323 0.839 0.841, -0.323 0.839 0.852, -0.313 0.845 0.841, -0.313 0.845 0.852 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 5, 6, 4, -1, 4, 6, 7, -1, 4, 7, 2, -1, 5, 8, 6, -1, 6, 8, 9, -1, 10, 11, 8, -1, 8, 11, 9, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000, 1.000 0.000 -0.000, 0.975 -0.222 -0.000, 0.901 -0.433 -0.000, 0.783 -0.622 -0.000, 0.625 -0.780 -0.000, 0.437 -0.900 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 4, 4, 3, -1, 3, 4, 3, -1, 3, 3, 2, -1, 4, 5, 4, -1, 4, 5, 5, -1, 6, 6, 5, -1, 5, 6, 5, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.150 0.798 0.841, -0.154 0.826 0.841, -0.150 0.798 0.852, -0.154 0.826 0.852, -0.165 0.852 0.852, -0.165 0.852 0.841, -0.182 0.875 0.841, -0.182 0.875 0.852, -0.204 0.892 0.841, -0.204 0.892 0.852, -0.230 0.903 0.841, -0.230 0.903 0.852, -0.258 0.906 0.852, -0.258 0.906 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 0.966 0.259 0.000, 1.000 0.000 0.000, 0.866 0.500 0.000, 0.707 0.707 0.000, 0.500 0.866 0.000, 0.259 0.966 0.000, 0.000 1.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 1, -1, 1, 1, 3, -1, 3, 1, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.057 -0.591 -0.000, 0.057 -0.966 -0.000, 0.055 -0.591 -0.015, 0.055 -0.966 -0.015, 0.049 -0.966 -0.028, 0.049 -0.591 -0.028, 0.040 -0.966 -0.040, 0.040 -0.591 -0.040, 0.028 -0.591 -0.049, 0.028 -0.966 -0.049, 0.015 -0.966 -0.055, 0.015 -0.591 -0.055, 0.000 -0.966 -0.057, 0.000 -0.591 -0.057, -0.015 -0.591 -0.055, -0.015 -0.966 -0.055, -0.028 -0.966 -0.049, -0.028 -0.591 -0.049, -0.040 -0.966 -0.040, -0.040 -0.591 -0.040, -0.049 -0.966 -0.028, -0.049 -0.591 -0.028, -0.055 -0.591 -0.015, -0.055 -0.966 -0.015, -0.057 -0.966 -0.000, -0.057 -0.591 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.966 0.000 -0.259, 0.866 0.000 -0.500, 0.707 0.000 -0.707, 0.500 0.000 -0.866, 0.259 0.000 -0.966, 0.000 0.000 -1.000, -0.259 0.000 -0.966, -0.500 0.000 -0.866, -0.707 0.000 -0.707, -0.866 0.000 -0.500, -0.966 -0.000 -0.259, -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.214 0.921 0.568, 0.216 0.795 0.568, 0.211 0.921 0.535, 0.209 0.795 0.512, 0.203 0.921 0.502, 0.187 0.795 0.460, 0.190 0.921 0.471, 0.173 0.921 0.443, 0.153 0.795 0.416, 0.151 0.921 0.417, 0.126 0.921 0.395, 0.108 0.795 0.381, 0.097 0.921 0.378, 0.066 0.921 0.365, 0.056 0.795 0.360, 0.040 0.824 0.357, 0.040 0.921 0.358, -0.000 0.795 0.352, 0.013 0.824 0.353, -0.126 0.921 0.395, -0.097 0.921 0.378, -0.108 0.795 0.381, -0.066 0.921 0.365, -0.056 0.795 0.360, -0.040 0.824 0.357, -0.013 0.824 0.353, -0.153 0.795 0.416, -0.151 0.921 0.417, -0.173 0.921 0.443, -0.187 0.795 0.460, -0.190 0.921 0.471, -0.203 0.921 0.502, -0.209 0.795 0.512, -0.211 0.921 0.535, -0.216 0.795 0.568, -0.214 0.921 0.568, -0.040 0.921 0.358 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1, 9, 8, 10, -1, 10, 8, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 11, 14, 13, -1, 13, 14, 15, -1, 13, 15, 16, -1, 14, 17, 15, -1, 15, 17, 18, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 23, 24, 17, -1, 17, 24, 25, -1, 17, 25, 18, -1, 21, 26, 19, -1, 19, 26, 27, -1, 27, 26, 28, -1, 28, 26, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 29, 32, 31, -1, 31, 32, 33, -1, 32, 34, 33, -1, 33, 34, 35, -1, 22, 36, 24, -1 ] normal Normal { vector [ 1.000 0.017 -0.000, 0.988 0.017 -0.156, 0.966 0.017 -0.259, 0.951 0.017 -0.309, 0.866 0.017 -0.500, 0.891 0.017 -0.454, 0.809 0.017 -0.588, 0.707 0.017 -0.707, 0.588 0.017 -0.809, 0.500 0.017 -0.866, 0.454 0.017 -0.891, 0.309 0.017 -0.951, 0.259 0.017 -0.966, 0.185 0.017 -0.983, 0.186 0.017 -0.982, -0.000 0.017 -1.000, 0.062 0.017 -0.998, -0.588 0.017 -0.809, -0.454 0.017 -0.891, -0.500 0.017 -0.866, -0.309 0.017 -0.951, -0.259 0.017 -0.966, -0.185 0.017 -0.983, -0.062 0.017 -0.998, -0.707 0.017 -0.707, -0.809 0.017 -0.588, -0.866 0.017 -0.500, -0.891 0.017 -0.454, -0.951 0.017 -0.309, -0.966 0.017 -0.259, -0.988 0.017 -0.156, -1.000 0.017 -0.000, -0.186 0.017 -0.982 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 3, 2, 4, -1, 3, 4, 5, -1, 5, 4, 6, -1, 4, 7, 6, -1, 6, 7, 7, -1, 7, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 9, 12, 11, -1, 11, 12, 13, -1, 11, 13, 14, -1, 12, 15, 13, -1, 13, 15, 16, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 15, -1, 15, 22, 23, -1, 15, 23, 16, -1, 19, 24, 17, -1, 17, 24, 24, -1, 24, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 26, 29, 28, -1, 28, 29, 30, -1, 29, 31, 30, -1, 30, 31, 31, -1, 20, 32, 22, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.170 0.938 0.568, 0.170 0.824 0.568, 0.170 0.938 0.582, 0.170 0.824 0.582, 0.168 0.938 0.595, 0.168 0.824 0.595, 0.166 0.938 0.608, 0.166 0.824 0.608 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -0.997 0.000 -0.078, -0.988 0.000 -0.156, -0.972 0.000 -0.233 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.057 -0.591 0.568, 0.057 -0.966 0.568, 0.055 -0.591 0.553, 0.055 -0.966 0.553, 0.049 -0.966 0.540, 0.049 -0.591 0.540, 0.040 -0.966 0.528, 0.040 -0.591 0.528, 0.028 -0.591 0.519, 0.028 -0.966 0.519, 0.015 -0.966 0.513, 0.015 -0.591 0.513, 0.000 -0.966 0.511, 0.000 -0.591 0.511, -0.015 -0.591 0.513, -0.015 -0.966 0.513, -0.028 -0.966 0.519, -0.028 -0.591 0.519, -0.040 -0.966 0.528, -0.040 -0.591 0.528, -0.049 -0.966 0.540, -0.049 -0.591 0.540, -0.055 -0.591 0.553, -0.055 -0.966 0.553, -0.057 -0.966 0.568, -0.057 -0.591 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.966 0.000 -0.259, 0.866 0.000 -0.500, 0.707 0.000 -0.707, 0.500 0.000 -0.866, 0.259 0.000 -0.966, -0.000 0.000 -1.000, 0.000 0.000 -1.000, -0.259 0.000 -0.966, -0.500 0.000 -0.866, -0.707 0.000 -0.707, -0.866 0.000 -0.500, -0.966 -0.000 -0.259, -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.227 1.000 -0.000, -0.227 0.795 -0.000, -0.220 1.000 -0.059, -0.220 0.795 -0.059, -0.197 0.795 -0.114, -0.197 1.000 -0.114, -0.161 0.795 -0.161, -0.161 1.000 -0.161, -0.114 0.795 -0.197, -0.114 1.000 -0.197, -0.059 0.795 -0.220, -0.059 1.000 -0.220, 0.000 1.000 -0.227, 0.000 0.795 -0.227, 0.059 1.000 -0.220, 0.059 0.795 -0.220, 0.114 0.795 -0.197, 0.114 1.000 -0.197, 0.161 0.795 -0.161, 0.161 1.000 -0.161, 0.197 0.795 -0.114, 0.197 1.000 -0.114, 0.220 0.795 -0.059, 0.220 1.000 -0.059, 0.227 1.000 -0.000, 0.227 0.795 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 13, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000, 0.966 0.000 0.259, 0.866 0.000 0.500, 0.707 0.000 0.707, 0.500 0.000 0.866, 0.259 0.000 0.966, -0.000 0.000 1.000, -0.259 0.000 0.966, -0.500 0.000 0.866, -0.707 0.000 0.707, -0.866 0.000 0.500, -0.966 0.000 0.259, -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.227 0.795 -0.568, 0.227 1.000 -0.568, 0.220 0.795 -0.627, 0.220 1.000 -0.627, 0.197 1.000 -0.682, 0.197 0.795 -0.682, 0.161 1.000 -0.729, 0.161 0.795 -0.729, 0.114 1.000 -0.765, 0.114 0.795 -0.765, 0.059 1.000 -0.788, 0.059 0.795 -0.788, 0.000 0.795 -0.795, 0.000 1.000 -0.795, -0.059 0.795 -0.788, -0.059 1.000 -0.788, -0.114 1.000 -0.765, -0.114 0.795 -0.765, -0.161 1.000 -0.729, -0.161 0.795 -0.729, -0.197 1.000 -0.682, -0.197 0.795 -0.682, -0.220 1.000 -0.627, -0.220 0.795 -0.627, -0.227 0.795 -0.568, -0.227 1.000 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 13, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -0.966 0.000 0.259, -0.866 0.000 0.500, -0.707 0.000 0.707, -0.500 0.000 0.866, -0.259 0.000 0.966, -0.000 0.000 1.000, 0.259 0.000 0.966, 0.500 0.000 0.866, 0.707 0.000 0.707, 0.866 0.000 0.500, 0.966 0.000 0.259, 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.074 -0.591 0.568, 0.074 -0.534 0.568, 0.071 -0.591 0.587, 0.071 -0.534 0.587, 0.064 -0.534 0.605, 0.064 -0.591 0.605, 0.052 -0.534 0.620, 0.052 -0.591 0.620, 0.037 -0.591 0.632, 0.037 -0.534 0.632, 0.019 -0.534 0.640, 0.019 -0.591 0.640, 0.000 -0.534 0.642, 0.000 -0.591 0.642, -0.019 -0.591 0.640, -0.019 -0.534 0.640, -0.037 -0.534 0.632, -0.037 -0.591 0.632, -0.052 -0.534 0.620, -0.052 -0.591 0.620, -0.064 -0.534 0.605, -0.064 -0.591 0.605, -0.071 -0.591 0.587, -0.071 -0.534 0.587, -0.074 -0.534 0.568, -0.074 -0.591 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ 1.000 0.000 -0.000, 1.000 0.000 0.000, 0.966 0.000 0.259, 0.866 0.000 0.500, 0.707 0.000 0.707, 0.500 0.000 0.866, 0.259 0.000 0.966, 0.000 0.000 1.000, -0.259 0.000 0.966, -0.500 0.000 0.866, -0.707 0.000 0.707, -0.866 0.000 0.500, -0.966 0.000 0.259, -1.000 0.000 0.000, -1.000 0.000 -0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 14, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.264 0.798 0.841, -0.265 0.805 0.841, -0.264 0.798 0.852, -0.265 0.805 0.852, -0.268 0.811 0.852, -0.268 0.811 0.841, -0.272 0.817 0.841, -0.272 0.817 0.852, -0.277 0.821 0.841, -0.277 0.821 0.852, -0.284 0.823 0.841, -0.284 0.823 0.852, -0.290 0.824 0.852, -0.290 0.824 0.841, -0.297 0.823 0.841, -0.297 0.823 0.852, -0.303 0.821 0.841, -0.303 0.821 0.852, -0.309 0.817 0.852, -0.309 0.817 0.841, -0.313 0.811 0.841, -0.313 0.811 0.852, -0.315 0.805 0.841, -0.315 0.805 0.852, -0.316 0.798 0.852, -0.316 0.798 0.841 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 0.966 0.259 0.000, 1.000 0.000 0.000, 0.866 0.500 0.000, 0.707 0.707 0.000, 0.500 0.866 0.000, 0.259 0.966 0.000, 0.000 1.000 0.000, -0.259 0.966 0.000, -0.500 0.866 0.000, -0.707 0.707 0.000, -0.866 0.500 0.000, -0.966 0.259 0.000, -1.000 0.000 0.000, -1.000 -0.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 1, -1, 1, 1, 3, -1, 3, 1, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 14, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.023 -1.000 0.568, 0.022 -1.000 0.562, 0.057 -0.966 0.568, 0.055 -0.966 0.553, 0.049 -0.966 0.540, 0.020 -1.000 0.557, 0.016 -1.000 0.552, 0.040 -0.966 0.528, 0.011 -1.000 0.548, 0.028 -0.966 0.519, 0.006 -1.000 0.546, 0.015 -0.966 0.513, 0.000 -0.966 0.511, 0.000 -1.000 0.545, -0.006 -1.000 0.546, -0.015 -0.966 0.513, -0.011 -1.000 0.548, -0.028 -0.966 0.519, -0.040 -0.966 0.528, -0.016 -1.000 0.552, -0.020 -1.000 0.557, -0.049 -0.966 0.540, -0.022 -1.000 0.562, -0.055 -0.966 0.553, -0.057 -0.966 0.568, -0.023 -1.000 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 0.707 -0.707 0.000, 0.683 -0.707 -0.183, 0.612 -0.707 -0.354, 0.500 -0.707 -0.500, 0.354 -0.707 -0.612, 0.183 -0.707 -0.683, 0.000 -0.707 -0.707, -0.183 -0.707 -0.683, -0.354 -0.707 -0.612, -0.500 -0.707 -0.500, -0.612 -0.707 -0.354, -0.683 -0.707 -0.183, -0.707 -0.707 -0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.170 0.938 -0.568, 0.170 0.824 -0.568, 0.170 0.938 -0.555, 0.170 0.824 -0.555, 0.168 0.938 -0.542, 0.168 0.824 -0.542, 0.166 0.938 -0.528, 0.166 0.824 -0.528 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -1.000 0.000 0.000, -0.997 0.000 -0.078, -0.988 0.000 -0.156, -0.972 0.000 -0.233 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.170 0.938 -0.000, 0.170 0.824 -0.000, 0.170 0.938 0.013, 0.170 0.824 0.013, 0.168 0.938 0.027, 0.168 0.824 0.027, 0.166 0.938 0.040, 0.166 0.824 0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -1.000 0.000 0.000, -0.997 0.000 -0.078, -0.988 0.000 -0.156, -0.972 0.000 -0.233 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.502 1.000 0.502 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.227 0.795 0.568, 0.227 1.000 0.568, 0.220 0.795 0.509, 0.220 1.000 0.509, 0.197 1.000 0.455, 0.197 0.795 0.455, 0.161 1.000 0.407, 0.161 0.795 0.407, 0.114 1.000 0.371, 0.114 0.795 0.371, 0.059 1.000 0.349, 0.059 0.795 0.349, 0.000 0.795 0.341, 0.000 1.000 0.341, -0.059 0.795 0.349, -0.059 1.000 0.349, -0.114 1.000 0.371, -0.114 0.795 0.371, -0.161 1.000 0.407, -0.161 0.795 0.407, -0.197 1.000 0.455, -0.197 0.795 0.455, -0.220 1.000 0.509, -0.220 0.795 0.509, -0.227 0.795 0.568, -0.227 1.000 0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 13, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000, -0.966 0.000 0.259, -0.866 0.000 0.500, -0.707 0.000 0.707, -0.500 0.000 0.866, -0.259 0.000 0.966, -0.000 0.000 1.000, 0.259 0.000 0.966, 0.500 0.000 0.866, 0.707 0.000 0.707, 0.866 0.000 0.500, 0.966 0.000 0.259, 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.214 0.921 -0.568, -0.216 0.795 -0.568, -0.211 0.921 -0.535, -0.209 0.795 -0.512, -0.203 0.921 -0.502, -0.187 0.795 -0.460, -0.190 0.921 -0.471, -0.173 0.921 -0.443, -0.153 0.795 -0.416, -0.151 0.921 -0.417, -0.126 0.921 -0.395, -0.108 0.795 -0.381, -0.097 0.921 -0.378, -0.066 0.921 -0.365, -0.056 0.795 -0.360, -0.040 0.824 -0.357, -0.040 0.921 -0.358, 0.000 0.795 -0.352, -0.013 0.824 -0.353, 0.126 0.921 -0.395, 0.097 0.921 -0.378, 0.108 0.795 -0.381, 0.066 0.921 -0.365, 0.056 0.795 -0.360, 0.040 0.824 -0.357, 0.013 0.824 -0.353, 0.153 0.795 -0.416, 0.151 0.921 -0.417, 0.173 0.921 -0.443, 0.187 0.795 -0.460, 0.190 0.921 -0.471, 0.203 0.921 -0.502, 0.209 0.795 -0.512, 0.211 0.921 -0.535, 0.216 0.795 -0.568, 0.214 0.921 -0.568, 0.040 0.921 -0.358 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1, 9, 8, 10, -1, 10, 8, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 11, 14, 13, -1, 13, 14, 15, -1, 13, 15, 16, -1, 14, 17, 15, -1, 15, 17, 18, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 23, 24, 17, -1, 17, 24, 25, -1, 17, 25, 18, -1, 21, 26, 19, -1, 19, 26, 27, -1, 27, 26, 28, -1, 28, 26, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 29, 32, 31, -1, 31, 32, 33, -1, 32, 34, 33, -1, 33, 34, 35, -1, 22, 36, 24, -1 ] normal Normal { vector [ -1.000 0.017 -0.000, -0.988 0.017 0.156, -0.966 0.017 0.259, -0.951 0.017 0.309, -0.866 0.017 0.500, -0.891 0.017 0.454, -0.809 0.017 0.588, -0.707 0.017 0.707, -0.588 0.017 0.809, -0.500 0.017 0.866, -0.454 0.017 0.891, -0.309 0.017 0.951, -0.259 0.017 0.966, -0.185 0.017 0.983, -0.186 0.017 0.982, 0.000 0.017 1.000, -0.062 0.017 0.998, 0.588 0.017 0.809, 0.454 0.017 0.891, 0.500 0.017 0.866, 0.309 0.017 0.951, 0.259 0.017 0.966, 0.185 0.017 0.983, 0.062 0.017 0.998, 0.707 0.017 0.707, 0.809 0.017 0.588, 0.866 0.017 0.500, 0.891 0.017 0.454, 0.951 0.017 0.309, 0.966 0.017 0.259, 0.988 0.017 0.156, 1.000 0.017 0.000, 0.186 0.017 0.982 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 3, 2, 4, -1, 3, 4, 5, -1, 5, 4, 6, -1, 4, 7, 6, -1, 6, 7, 7, -1, 7, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 9, 12, 11, -1, 11, 12, 13, -1, 11, 13, 14, -1, 12, 15, 13, -1, 13, 15, 16, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 15, -1, 15, 22, 23, -1, 15, 23, 16, -1, 19, 24, 17, -1, 17, 24, 24, -1, 24, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 26, 29, 28, -1, 28, 29, 30, -1, 29, 31, 30, -1, 30, 31, 31, -1, 20, 32, 22, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.949 0.949 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.170 0.938 -0.000, -0.170 0.824 -0.000, -0.170 0.938 -0.013, -0.170 0.824 -0.013, -0.168 0.938 -0.027, -0.168 0.824 -0.027, -0.166 0.938 -0.040, -0.166 0.824 -0.040 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 1.000 -0.000 -0.000, 0.997 -0.000 0.078, 0.988 -0.000 0.156, 0.972 -0.000 0.233 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.057 -0.591 -0.568, -0.055 -0.591 -0.583, -0.057 -0.966 -0.568, -0.055 -0.966 -0.583, -0.049 -0.966 -0.597, -0.049 -0.591 -0.597, -0.040 -0.591 -0.608, -0.040 -0.966 -0.608, -0.028 -0.591 -0.617, -0.028 -0.966 -0.617, -0.015 -0.591 -0.623, -0.015 -0.966 -0.623, 0.000 -0.966 -0.625, 0.000 -0.591 -0.625, 0.015 -0.591 -0.623, 0.015 -0.966 -0.623, 0.028 -0.591 -0.617, 0.028 -0.966 -0.617, 0.040 -0.966 -0.608, 0.040 -0.591 -0.608, 0.049 -0.591 -0.597, 0.049 -0.966 -0.597, 0.055 -0.591 -0.583, 0.055 -0.966 -0.583, 0.057 -0.966 -0.568, 0.057 -0.591 -0.568 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000, -0.966 -0.000 -0.259, -0.866 0.000 -0.500, -0.707 0.000 -0.707, -0.500 0.000 -0.866, -0.259 0.000 -0.966, 0.000 0.000 -1.000, 0.259 0.000 -0.966, 0.500 0.000 -0.866, 0.707 0.000 -0.707, 0.866 0.000 -0.500, 0.966 0.000 -0.259, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 0.600 0.200 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.074 -0.534 -0.000, 0.074 -0.591 -0.000, 0.071 -0.534 -0.019, 0.071 -0.591 -0.019, 0.064 -0.591 -0.037, 0.064 -0.534 -0.037, 0.052 -0.591 -0.052, 0.052 -0.534 -0.052, 0.037 -0.534 -0.064, 0.037 -0.591 -0.064, 0.019 -0.591 -0.071, 0.019 -0.534 -0.071, 0.000 -0.591 -0.074, 0.000 -0.534 -0.074, -0.019 -0.534 -0.071, -0.019 -0.591 -0.071, -0.037 -0.591 -0.064, -0.037 -0.534 -0.064, -0.052 -0.591 -0.052, -0.052 -0.534 -0.052, -0.064 -0.591 -0.037, -0.064 -0.534 -0.037, -0.071 -0.534 -0.019, -0.071 -0.591 -0.019, -0.074 -0.591 -0.000, -0.074 -0.534 -0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ 1.000 0.000 -0.000, 0.966 -0.000 -0.259, 0.866 -0.000 -0.500, 0.707 -0.000 -0.707, 0.500 -0.000 -0.866, 0.259 -0.000 -0.966, 0.000 -0.000 -1.000, -0.259 -0.000 -0.966, -0.500 -0.000 -0.866, -0.707 -0.000 -0.707, -0.866 -0.000 -0.500, -0.966 -0.000 -0.259, -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } ] } NavigationInfo { headlight TRUE type "EXAMINE" }